Home again!
Sunday, 15. March 2009, 14:59:46
I am back in Oslo! It's good to be come back to Anniken when you've been away for a week!
Yesterday went quite fast by, and we didn't do much more than to eat and sleep. We watched an episode of Poirot while we ate taco. Yum! And something amazing happened when we were going to bed. As I put my hand around Anniken's tummy, something started moving in there! What a weird and amazing feeling!
The little one inside is almost 17.5 weeks old, and we're going to an ultrasound the 25th of March. I'm very anxious and eager to know what sex it is, as I haven't fully decided upon liking or disliking names. Well, not entirely true: I've disliked many names that I either don't like or associate with people I don't like. I can't for instance call a girl for Brunhild. It just doesn't seem right.
Today we've played some Lord of the Rings Online. To my disappointment, I have been unable to get it running on Linux, so I have to boot the computer into Windows in order for me to be able to play it. When we got inside the game and go to the North-Downs, I suddenly realized why I stopped playing the game. Everything is too collossal. We played it for about 1.5 hours, and in that time we did like 3 quests. 3 quests. Most of the time went by to explore the greatly oversized area, and with vague expressions such as «To the north west of here lies two graves, explore them», time went into searching, as the area to the north west covered about 10% of the total map. To put it like this: The time it takes to run from one side of the map to the other is about 30 minutes. The width of the field we had to run was about 3 minutes, and the height about the same. We had to run all the way around to find the graves, and that's like 30 minutes of running just there if we were unlucky (which we were!). If my maths aren't entirely wrong, a worst case scenario would be like 3x3x3 minutes, which is 27 minutes. The game is fun to play, but it has its serious flaws. Lastly: All the enemies we slayed during this yielded us 30-40 experience (with rested bonus giving us twice of what we should have). This wouldn't have been much of a problem, if we hadn't needed like 50 000 experience to get to the next level.
Lastly, I've been thinking of redesigning and recoding my homepage. As it is now everything is hard coded, and if I were to change my projects or my curriculum vitae, it takes some extra time. I'll see what the next week brings.
Yesterday went quite fast by, and we didn't do much more than to eat and sleep. We watched an episode of Poirot while we ate taco. Yum! And something amazing happened when we were going to bed. As I put my hand around Anniken's tummy, something started moving in there! What a weird and amazing feeling!
Today we've played some Lord of the Rings Online. To my disappointment, I have been unable to get it running on Linux, so I have to boot the computer into Windows in order for me to be able to play it. When we got inside the game and go to the North-Downs, I suddenly realized why I stopped playing the game. Everything is too collossal. We played it for about 1.5 hours, and in that time we did like 3 quests. 3 quests. Most of the time went by to explore the greatly oversized area, and with vague expressions such as «To the north west of here lies two graves, explore them», time went into searching, as the area to the north west covered about 10% of the total map. To put it like this: The time it takes to run from one side of the map to the other is about 30 minutes. The width of the field we had to run was about 3 minutes, and the height about the same. We had to run all the way around to find the graves, and that's like 30 minutes of running just there if we were unlucky (which we were!). If my maths aren't entirely wrong, a worst case scenario would be like 3x3x3 minutes, which is 27 minutes. The game is fun to play, but it has its serious flaws. Lastly: All the enemies we slayed during this yielded us 30-40 experience (with rested bonus giving us twice of what we should have). This wouldn't have been much of a problem, if we hadn't needed like 50 000 experience to get to the next level.
Lastly, I've been thinking of redesigning and recoding my homepage. As it is now everything is hard coded, and if I were to change my projects or my curriculum vitae, it takes some extra time. I'll see what the next week brings.




Zaphira # 15. March 2009, 15:23
Amnith # 15. March 2009, 15:24
Shaunak # 15. March 2009, 16:17
It validates to all w3 standards and allows a huge amount of modding opportunities for developers.
Amnith # 15. March 2009, 16:36