Movie industry's been making $$ ?? I thought they were going broke? Oh, and HOW much are VG's making?
Tuesday, 3. April 2007, 17:43:08
Picture used with permission from Jeff Williams (click pic to go to website)Here's an interesting quote about the total number of movie theater revenue for 2004 in the US. This should help to throw this whole video game topic into perspective and help explain why this topic, with all its culture, the inherited idea of "Virtuality" (with the "DataGlove " and all that hoopla won't go away...
from: kagan.com Now contrast this numbers being throw around about the current gaming markets (US & Worldwide):Total domestic box office in 2004 was $9.26 bil., the second-highest total in history, as total admissions experienced a small decline. But exhibitors led by the major chains continued to control their costs, increase revenues and improve their margins.
from: Crandall & Sidak (2006). The PDF is here: Video Games: Serious Business for America's EconomyThe NPD Group estimates that U.S. spending on entertainment software and hardware in 2005 reached $11.5 billion. These numbers exclude important categories, such as spending on online and mobile games. A study by Price Waterhouse Coopers shows that U.S. spending on entertainment software for all platforms in 2004 reached $8.2 billion. The study also estimates that worldwide spending on entertainment software in 2004 reached $25.4 billion.
So now, I know that I'm not being exhaustingly scientific with my contrast and comparison here,but this isn't the only place where you're apt to hear that the Video Games/Computer Games industry is barreling down the Entertainment Superhighway going full tilt poised to bypass the Hollywood circuit (or already in the process of doing so).
Picture www.menzelphoto.com (click pic to go to website)And in the same way that food culture, fashion and language innovation flourished in their own time along the trade routes of the "Silk Road" or the West Indies , today we can observe a rush of creativity surrounding, embedded within, connected to and related with the (the online and off-line) worlds of Video Games worldwide.
TTYL
Misha









