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RE-IMAGINED: VIDEO GAMES AS CULTURE.

Examining the influence of the 3rd generation of video games on RL (real life)

Posts tagged with "film"

Movie industry's been making $$ ?? I thought they were going broke? Oh, and HOW much are VG's making?

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Picture used with permission from Jeff Williams (click pic to go to website)
Here's an interesting quote about the total number of movie theater revenue for 2004 in the US. This should help to throw this whole video game topic into perspective and help explain why this topic, with all its culture, the inherited idea of "Virtuality" (with the "DataGlove " and all that hoopla won't go away...

Total domestic box office in 2004 was $9.26 bil., the second-highest total in history, as total admissions experienced a small decline. But exhibitors led by the major chains continued to control their costs, increase revenues and improve their margins.

from: kagan.com Now contrast this numbers being throw around about the current gaming markets (US & Worldwide):

The NPD Group estimates that U.S. spending on entertainment software and hardware in 2005 reached $11.5 billion. These numbers exclude important categories, such as spending on online and mobile games. A study by Price Waterhouse Coopers shows that U.S. spending on entertainment software for all platforms in 2004 reached $8.2 billion. The study also estimates that worldwide spending on entertainment software in 2004 reached $25.4 billion.

from: Crandall & Sidak (2006). The PDF is here: Video Games: Serious Business for America's Economy

So now, I know that I'm not being exhaustingly scientific with my contrast and comparison here,but this isn't the only place where you're apt to hear that the Video Games/Computer Games industry is barreling down the Entertainment Superhighway going full tilt poised to bypass the Hollywood circuit (or already in the process of doing so). Picture www.menzelphoto.com (click pic to go to website)
And in the same way that food culture, fashion and language innovation flourished in their own time along the trade routes of the "Silk Road" or the West Indies , today we can observe a rush of creativity surrounding, embedded within, connected to and related with the (the online and off-line) worlds of Video Games worldwide.
TTYL
Misha

Gearing up for the RE-IMAGINED program. It should "rock".

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It's been quite a while since I posted. The last posts stopped right around the time when the realities of the new semester started to really kick in here. I teach video production and video editing at Kyungsung U., a decent-size Liberal Arts college here in Busan, South Korea., and with many new, rosy-cheeked faces to greet, things slowed down a little quite a bit on the RE_IMAGINED side (and this site) At Kyungsung University's Concert Hall, is also where the RE-IMAGINED special program will be shown. Here' a short description of the place (it's nice):

The Kyungsung University Concert Hall is located in Kyungsung University, and was opened in 1983. The Small Concert Hall has 449 seats, the Small Stage 230 seats and the Multimedia Hall 194 seats. The Concert Hall is often used for contests, plays and art youth's performances, ranging from live music to dancing..

As we get closer (22days and counting) I'm getting really excited about how people will react to the screenings.. Not sure if anyone showing their work at the Re-imagined program knows this, but Busan (formerly romanized as Pusan) is also the location of the most important film festival in East Asia, PIFF or Pusan International Film Festival.
We're in good company. :idea:
TTYL, Misha

MISSIONSBESCHREIBUNG - "RE-IMAGINED: VIDEO GAMES AS CULTURE" [DEUTSCH] look below for english

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Mit "RE-IMAGINED: VIDEO GAMES AS CULTURE" organisiere ich ein ca. 90 minütiges Sonderprogramm dass unter dem Title: RE-IMAGINED: VIDEO GAMES AS CULTURE im Rahmen des BUDI film und video Festivals in Busan, Südkorea laufen wird. (Link: BUDI)
Das Programm soll ein freier, eklektischer Rundumschlag der momentanen Rezeption von
Videospielen in der grösseren Gesellschaft werden.

Hauptsächlich möchte ich gerne teilweise kontrahierende kulturelle Aspekte, als Videos
oder Filme, um das größere Thema Videospiel zusammenbringen; akademische
Grübeleien, Dokumentationen, spielerische Ideen, außergewöhnliche
Anwendungen, Phänomene, Spielkonzeptionen und Produktionen, etc.
Die Veranstaltung geht von der Tatsache aus das zumindest in den Industrieländer, Menschen schon seit 30 Jahren mit Video, Computer, Konsolen und Handyspielen aufwachsen, leben und sich beschäftigen. Wie sich diese 'Kultivierung' in der Rezeption des Einzelnen niederschlägt ist der Fokus dieser Sammlung. Bei Projekten wo sich eine Schnittfläche oder Reibungsfläche ergibt zwischen der Kultur des Video/Computerspiels und der herkömmlichen Kultur der Musik, des Films, der Medienkunst - kurz einer visuellen Erzählform - würden sich hierfür perfekt eignen.


Etwaige Werke, Ideen oder Kontakte zu Produzenten von Leuten die sich hiermit
befassen wären sehr willkommen.

Kennt Ihr zufällig Leute die dieses Feld Mitbestreiten?
Fallen euch Title oder Produzenten/Direktoren/Kollektive/Organisationen ein
die mit diesem Thema arbeiten?

Ciao und liebe grüße aus Busan, Südkorea.
Email: budi2007[at]gmail[dot]com
December 2009
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