Blender for the exceptionally talented
Saturday, December 24, 2011 3:01:05 AM
Wanna crash course in Blender?
Here we go --
The vertex is your basic element. Plural vertices. Vertices combine to create edges and faces. Faces
are what ultimately get rendered: But they're not the basic element. That'd be: Vertices, like I said before.
Vertices are the extreme points that connect edges and form faces...
In the main window, depress any-key. (where's the any key??: That's a joke!)
But seriously, the SPACEBAR brings
up a useful can-do menu with a host of options including:
Add->Mesh->Cylinder (or sphere or cube).
Sphere and cube are fancy 3D words for globe and box.
Once you have an object to manipulate (select it by right-clicking upon it),
you can begin stressing it. Stressing is not a keyword you'll see
in the docs. But that's what it is: manipulation. You can move, scale,
rotate and otherwise transform your object
to your heart's content. Go ahead...G is grab, R is rotate, and S scale. Similarly, there are buttons to
depress that are analogous. This is modeling in Blender, and before you can render, one needs to model.
It's an old CS truth that the things that are done the most (and repeated) should not be at the mercy of
things that are done the least or obscure. This is why I'm showing these key steps: like 1-2-3, eh?
If you've got your stressed object on the screen (and I seriously doubt you really do) be aware that there
are two main Modes to Blender: Edit and Object modes. Edit is for changing parts. (read: vertices and hence edges) And Object considers the entire object at once. Modes are important in computing.
I'll be back later. Oh, and thanks to M.H. for the idea...