Game Maker for Mac
Wednesday, November 26, 2008 2:10:44 AM

So, Game Maker for Mac. I got the email from YoYo a few days ago, we were all sent a link to a site that contained the runner, but no editor. Today it finally got sorted, and I now have both the runner and the editor (separately, for some reason).
My first impression: Really bad looking. I wanted it to feel like a Mac program, this did not at all. I could have settled for looking good if it was in Windows. None of that either. It's worse than the Windows version. Here's a screenshot of the main editor:

Not impressed. As a Mac user, looks are very important to me (in all parts of my life ;-) ). But I guess I could get over that if it was beautiful on the inside as well (That YoYo Games logo is actually stretched like that, it's not just the screenshot). So I decided to make a game. The first thing I did was (try to) create a sprite. I got an error (yes, while trying to make a sprite). After a couple of tries, I'm no longer getting this error (at all). Cool, let's go and draw something. I got my pencil tool, and started to draw, this is what I got:

By the way, all I did was click in the top left hand corner, and drag to the bottom right hand corner. Once. that other line wasn't me... And that blurring is in the sprite editor, also not a fault of the screenshot. It appears to be affected by the zoom. In fact, the sprite editor works almost flawlessly when zoomed out, it's just a pity it's only half an inch wide on my screen.
My first impression is that it is unusable. I feel YoYo Games may have felt pressured into showing they were actually doing something, but this seems to fall short of beta status. I think it was released much too early.
With that said, there is a possibility that it works fine on their test machines, and the beta has shown that some machines aren't handled as well. My MacBook fits into the Intel processor and 10.5.5 (Leopard) group, which is what they wanted. All bugs I have encountered so far point towards a video card problem, and it is likely I run a different video card than their test machines (with their much bigger budget
). It will be interesting to see whether others have the same issues. One last thing, did I mention a stand alone game is 19MB when blank?
But one exciting prospect is having easy access to the game data file, which could technically be distributed without the runner to make the games 19MB smaller, but we will have to see about the EULA for that.
-Dave
Edit: A few updates, minutes later

Surfaces don't appear to work. Drawing on the screen doesn't appear to work in conjunction with keyboard_wait(). And a lot of the 3D doesn't work as expected, especially when it comes to non-conventional use, such as drawing in 3D without 3D mode turned on (which works in Windows). Also I get strange effects where draw_set_alpha() has been used. Blobber runs flawlessly
. Textboxes don't wrap long strings, and don't stretch to accommodate length when # is used. Fullscreen doesn't appear to work.The files left behind are just ridiculous. If you have saved the game, the application is created in the same folder as the GMK when the game is run. It is never removed after the game is quit. If you haven't saved the game, it is created on your hard drive. I just found about half a dozen of these apps, all in a uniquely numbered folder, each 20MB. These are games I never saved, but these files are left behind.
Also, double clicking on a gmk file will open the maker, but it doesn't load the gmk.


NakedPaulToast # Thursday, November 27, 2008 4:19:52 AM
I was hoping that someone would blog about their Beta experiences. I'll be checking in frequently.
Regards,
NPT
*EDIT*
Perhaps consider opening up comments so that people don't need to sign up for an account to comment.
Drazzke # Thursday, November 27, 2008 9:21:06 PM
I'm bookmarking this blog, and will be back
Dangerous DaveDangerous_Dave # Friday, November 28, 2008 12:25:28 AM
I didn't realise you would need an account to comment. I shall see what I can do about that, but it may be out of my control.
-Dave
Edit: I worked it out. No accounts necessary
-Dave
Unregistered user # Friday, November 28, 2008 5:25:54 AM
Unregistered user # Friday, November 28, 2008 1:05:31 PM
Unregistered user # Saturday, November 29, 2008 11:45:24 AM
Unregistered user # Sunday, November 30, 2008 1:26:16 AM
Dangerous DaveDangerous_Dave # Sunday, November 30, 2008 5:56:49 AM
As for the 19mb file, An option is to be allowed to distribute the GM data file separately, which would make the games a fraction of the size, but only distributable to other GM users. Kind of like an uneditable GMK. I think the EULA actually doesn't forbid this ATM. And I sure hope the final runner is much smaller, the frameworks are 9mb alone, so maybe they can be stripped down to the necessities.
As for the bug reports, I'm really busy ATM and haven't had the chance to submit any bug reports yet. It might be a few days before I can do that. But I have a lot to submit
-Dave
Unregistered user # Friday, December 5, 2008 12:49:44 AM
Dangerous DaveDangerous_Dave # Saturday, December 6, 2008 10:39:14 AM
@LostOverThere: I'd bet against that. How much?
Unregistered user # Saturday, February 28, 2009 6:46:20 PM
Dangerous DaveDangerous_Dave # Monday, March 2, 2009 5:15:03 AM
Unregistered user # Saturday, March 21, 2009 3:25:32 PM
Unregistered user # Monday, March 23, 2009 2:23:28 AM
Dangerous DaveDangerous_Dave # Friday, March 27, 2009 12:09:47 AM
@ Regretornator: Harden up. It took 10 years to get game maker to where it is today, and now they have started to rewrite it using C++ instead of Delphi. I would expect it released before the end of the year, but definatly not in the next month or two.
If you can't find anything else in the Mac OS that you like better than windows, then install windows on your Mac. You can boot camp it or VM it, both for free, all you need is a windows disk. Boot camp comes with Mac OS 10.5 (Leopard), you can download Virtual Box to run windows in a windows within Mac OS X (both at the same time), with a speed loss due to the computer running two OSs at once.
Unregistered user # Friday, April 10, 2009 2:24:12 AM
Unregistered user # Saturday, May 16, 2009 5:07:46 PM
Unregistered user # Tuesday, July 21, 2009 4:00:39 PM
Unregistered user # Tuesday, July 21, 2009 4:01:28 PM
Dangerous DaveDangerous_Dave # Tuesday, July 21, 2009 10:51:48 PM
Originally posted by anonymous:
If you ran that sentence through a spelling and grammar checking, it would surely cause your computer to explode. Just looking at it makes me shudder...
Unregistered user # Tuesday, July 21, 2009 11:24:33 PM
Dangerous DaveDangerous_Dave # Wednesday, July 22, 2009 2:04:02 AM
GameMaker for Windows is available from http://yoyogames.com/make
DesertDweller # Wednesday, July 22, 2009 4:20:09 AM
Originally posted by Dangerous_Dave:
Lol, try reading this GMC topic. Link. I can't read it without bursting out laughing.Dangerous DaveDangerous_Dave # Thursday, July 23, 2009 3:00:01 AM
Originally posted by DesertDweller:
How do you come by this topic? It's (exactly...) a year old! Did you bookmark it then, and come back to it when you feel a little down?
DesertDweller # Wednesday, July 29, 2009 10:50:51 PM
And I hadn't noticed it was exactly a year old...
Unregistered user # Tuesday, August 11, 2009 10:28:47 PM
Unregistered user # Thursday, September 3, 2009 8:49:58 PM
Dangerous DaveDangerous_Dave # Thursday, September 3, 2009 9:03:00 PM
Then sign up for an account on the page it links to, log in, and download it. Don't get your hopes up too high, the Windows one is far better. This one still requires a lot of work.
Unregistered user # Tuesday, September 29, 2009 12:27:56 AM
Unregistered user # Tuesday, September 29, 2009 12:45:57 AM
Dangerous DaveDangerous_Dave # Tuesday, September 29, 2009 1:13:25 AM
For your convenience, I have uploaded Beta 4 (the latest) for you. It will likely only be up for a limited time.
Edit: Server is now up, so this mirror is now down.
Unregistered user # Sunday, October 4, 2009 6:42:07 PM
Dangerous DaveDangerous_Dave # Monday, October 5, 2009 1:24:08 AM
Unregistered user # Wednesday, March 9, 2011 10:53:49 PM