Dangerous Dave's Dlog

Game Maker for Mac

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Let's see if this gets 7th in Google for the search term "Game Maker for Mac", since my last Game Maker post, hardly about GM for Mac got there nearly overnight. And I haven't even told anyone about this blog yet... Thats awesome smile

So, Game Maker for Mac. I got the email from YoYo a few days ago, we were all sent a link to a site that contained the runner, but no editor. Today it finally got sorted, and I now have both the runner and the editor (separately, for some reason).

My first impression: Really bad looking. I wanted it to feel like a Mac program, this did not at all. I could have settled for looking good if it was in Windows. None of that either. It's worse than the Windows version. Here's a screenshot of the main editor:



Not impressed. As a Mac user, looks are very important to me (in all parts of my life ;-) ). But I guess I could get over that if it was beautiful on the inside as well (That YoYo Games logo is actually stretched like that, it's not just the screenshot). So I decided to make a game. The first thing I did was (try to) create a sprite. I got an error (yes, while trying to make a sprite). After a couple of tries, I'm no longer getting this error (at all). Cool, let's go and draw something. I got my pencil tool, and started to draw, this is what I got:


By the way, all I did was click in the top left hand corner, and drag to the bottom right hand corner. Once. that other line wasn't me... And that blurring is in the sprite editor, also not a fault of the screenshot. It appears to be affected by the zoom. In fact, the sprite editor works almost flawlessly when zoomed out, it's just a pity it's only half an inch wide on my screen.

My first impression is that it is unusable. I feel YoYo Games may have felt pressured into showing they were actually doing something, but this seems to fall short of beta status. I think it was released much too early.

With that said, there is a possibility that it works fine on their test machines, and the beta has shown that some machines aren't handled as well. My MacBook fits into the Intel processor and 10.5.5 (Leopard) group, which is what they wanted. All bugs I have encountered so far point towards a video card problem, and it is likely I run a different video card than their test machines (with their much bigger budget smile).

It will be interesting to see whether others have the same issues. One last thing, did I mention a stand alone game is 19MB when blank?

But one exciting prospect is having easy access to the game data file, which could technically be distributed without the runner to make the games 19MB smaller, but we will have to see about the EULA for that.


-Dave

Edit: A few updates, minutes later smile

Surfaces don't appear to work. Drawing on the screen doesn't appear to work in conjunction with keyboard_wait(). And a lot of the 3D doesn't work as expected, especially when it comes to non-conventional use, such as drawing in 3D without 3D mode turned on (which works in Windows). Also I get strange effects where draw_set_alpha() has been used. Blobber runs flawlessly smile. Textboxes don't wrap long strings, and don't stretch to accommodate length when # is used. Fullscreen doesn't appear to work.

The files left behind are just ridiculous. If you have saved the game, the application is created in the same folder as the GMK when the game is run. It is never removed after the game is quit. If you haven't saved the game, it is created on your hard drive. I just found about half a dozen of these apps, all in a uniquely numbered folder, each 20MB. These are games I never saved, but these files are left behind.

Also, double clicking on a gmk file will open the maker, but it doesn't load the gmk.

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Senseless SurgeryGame Maker for Mac: An Update

Comments

NakedPaulToast Thursday, November 27, 2008 4:19:52 AM

Excellent!

I was hoping that someone would blog about their Beta experiences. I'll be checking in frequently.

Regards,
NPT

*EDIT*
Perhaps consider opening up comments so that people don't need to sign up for an account to comment.

Drazzke Thursday, November 27, 2008 9:21:06 PM

This is really interesting. It appears they have a few (well, lots) of bugs to sort through, but at least they have something!

I'm bookmarking this blog, and will be back smile

Dangerous DaveDangerous_Dave Friday, November 28, 2008 12:25:28 AM

Thanks for the comments guys smile

I didn't realise you would need an account to comment. I shall see what I can do about that, but it may be out of my control.

-Dave

Edit: I worked it out. No accounts necessary smile

-Dave

Unregistered user Friday, November 28, 2008 5:25:54 AM

LostOverThere writes: Yeah, this seems more like alpha quality rather then beta. But I guess it shows that they've got something, although it appears very very messy.

Unregistered user Friday, November 28, 2008 1:05:31 PM

Tophunter7 writes: It's good to see actual proof that they have been working on the Mac port. I have a Windows, but I still want this to exist because of the C++ runner. When it is released to the public fully working, I will be looking more at the ability to port the games to other consoles, since most consoles with home brew capabilities allow C++ applications to run. I don't like the idea of the blank .EXE's being 19MB, that's crazy! They need to optimize their code. :P I am bookmarking this page, update is as much as you can. :) ~TH7

Unregistered user Saturday, November 29, 2008 11:45:24 AM

Sandy writes: It'll get much better....just keep sending your bug reports to the tracking site...oh yeah and keep blogging :-)

Unregistered user Sunday, November 30, 2008 1:26:16 AM

LostOverThere writes: There's no doubt the 19mb runner will get smaller as the beta goes on. I'm going to put my money on by the time there's an open beta, the runner will be sub 2mb.

Dangerous DaveDangerous_Dave Sunday, November 30, 2008 5:56:49 AM

Instead of updating this page, I will make a new post some time in the future.

As for the 19mb file, An option is to be allowed to distribute the GM data file separately, which would make the games a fraction of the size, but only distributable to other GM users. Kind of like an uneditable GMK. I think the EULA actually doesn't forbid this ATM. And I sure hope the final runner is much smaller, the frameworks are 9mb alone, so maybe they can be stripped down to the necessities.

As for the bug reports, I'm really busy ATM and haven't had the chance to submit any bug reports yet. It might be a few days before I can do that. But I have a lot to submit smile

-Dave

Unregistered user Friday, December 5, 2008 12:49:44 AM

emporer_safor writes: Hopefully they will re-skin this and all that... did that other line just randomly pop up?

Dangerous DaveDangerous_Dave Saturday, December 6, 2008 10:39:14 AM

Other line?

@LostOverThere: I'd bet against that. How much?

Unregistered user Saturday, February 28, 2009 6:46:20 PM

Anonymous writes: Where can I download this? It has been almost 6 months since they said they would be testing the beta, how much more testing time do they need?

Dangerous DaveDangerous_Dave Monday, March 2, 2009 5:15:03 AM

You can't download it, it's in private beta. They said they would open it up at a later date, but for now it's only those who applied at the right time.

Unregistered user Saturday, March 21, 2009 3:25:32 PM

Zachary writes: Well, sucks about the beta (I was much looking forward to GM for mac as I have recently purchased a MacBook Pro). Oh, well, hopefully by the time they actually RELEASE it all of these bugs will be ironed out. Do all of the GM functions (minus the 3D ones) work like they are supposed to at least?

Unregistered user Monday, March 23, 2009 2:23:28 AM

Starting to regret getting a mac writes: I don't understand why this is taking so long for yoyo to make game maker for the Mac OS. Can someone explain why this is taking this long for them? Just another reason I regret getting a mac instead of a crappy win-blows computer D:

Dangerous DaveDangerous_Dave Friday, March 27, 2009 12:09:47 AM

@ Zachary: Not all functions work, but most games will run fine. Some things like dlls don't, and will never work, because DLLs are windows only. Most problems are with the IDE rather than the runner, though bugs do still exist. 3D does work in certain circumstances.

@ Regretornator: Harden up. It took 10 years to get game maker to where it is today, and now they have started to rewrite it using C++ instead of Delphi. I would expect it released before the end of the year, but definatly not in the next month or two.
If you can't find anything else in the Mac OS that you like better than windows, then install windows on your Mac. You can boot camp it or VM it, both for free, all you need is a windows disk. Boot camp comes with Mac OS 10.5 (Leopard), you can download Virtual Box to run windows in a windows within Mac OS X (both at the same time), with a speed loss due to the computer running two OSs at once.

Unregistered user Friday, April 10, 2009 2:24:12 AM

Anonymous writes: It's not that I don't like the mac operating system, in fact I love it! But since I switched from windows there are so many things that are windows exclusive. Finding good software like game maker on the mac is not an easy thing to do. I wish more people, like blizzard and yoyo games would realize that macs are just as good (if not better) than windows. Macintosh should get it's share of software, and games. Thanks for explaining why it seems to be taking forever to get game maker on the mac OS. :D

Unregistered user Saturday, May 16, 2009 5:07:46 PM

Anonymous writes: weeeeeeeeeeeeeeeeeehooooooooooooooooooooooooooooooooooofff

Unregistered user Tuesday, July 21, 2009 4:00:39 PM

gamedanger writes: hehe im playing wow ad its much more better then game on gamemaker

Unregistered user Tuesday, July 21, 2009 4:01:28 PM

gamedanger writes: :D:D:D:D

Dangerous DaveDangerous_Dave Tuesday, July 21, 2009 10:51:48 PM

Originally posted by anonymous:

im playing wow ad its much more better then game on gamemaker


If you ran that sentence through a spelling and grammar checking, it would surely cause your computer to explode. Just looking at it makes me shudder...

Unregistered user Tuesday, July 21, 2009 11:24:33 PM

Anonymous writes: How do i get it lol

Dangerous DaveDangerous_Dave Wednesday, July 22, 2009 2:04:02 AM

Get what? GameMaker for Mac? You can't. It hasn't been released yet. I have been testing a private beta version.

GameMaker for Windows is available from http://yoyogames.com/make

DesertDweller Wednesday, July 22, 2009 4:20:09 AM

Originally posted by Dangerous_Dave:

Originally posted by anonymous:

im playing wow ad its much more better then game on gamemaker

If you ran that sentence through a spelling and grammar checking, it would surely cause your computer to explode. Just looking at it makes me shudder...

Lol, try reading this GMC topic. Link. I can't read it without bursting out laughing.

Dangerous DaveDangerous_Dave Thursday, July 23, 2009 3:00:01 AM

Originally posted by DesertDweller:

Lol, try reading this GMC topic. Link. I can't read it without bursting out laughing.


How do you come by this topic? It's (exactly...) a year old! Did you bookmark it then, and come back to it when you feel a little down? p

DesertDweller Wednesday, July 29, 2009 10:50:51 PM

Yeah, something like that. It was in somebody's signature...

And I hadn't noticed it was exactly a year old...

Unregistered user Tuesday, August 11, 2009 10:28:47 PM

Anonymous writes: im sorry but none of u have lives

Unregistered user Thursday, September 3, 2009 8:49:58 PM

Anonymous writes: I really want game maker on mac. :p

Dangerous DaveDangerous_Dave Thursday, September 3, 2009 9:03:00 PM

A public beta has been released. Go to this page: http://glog.yoyogames.com/?p=556

Then sign up for an account on the page it links to, log in, and download it. Don't get your hopes up too high, the Windows one is far better. This one still requires a lot of work.

Unregistered user Tuesday, September 29, 2009 12:27:56 AM

Anonymous writes: Hey what is the latest game maker for mac and where can it be found for download? Thanks

Unregistered user Tuesday, September 29, 2009 12:45:57 AM

Anonymous writes: I clicked on the link for the public beta, but i need an account and when i tried to get one the email(s) are taking over half an hour to get to my inbox, i still haven't gotten one yet... any tips?

Dangerous DaveDangerous_Dave Tuesday, September 29, 2009 1:13:25 AM

It didn't take me long to get the email at all. However, the GM8 beta servers have been having trouble in the past few days, and I have heard rumours the GM4Mac ones were in the same boat.

For your convenience, I have uploaded Beta 4 (the latest) for you. It will likely only be up for a limited time.

Edit: Server is now up, so this mirror is now down.

Unregistered user Sunday, October 4, 2009 6:42:07 PM

josh writes: my friend had those same problems but i downloaded it on a regular mac desk top and it works fine.

Dangerous DaveDangerous_Dave Monday, October 5, 2009 1:24:08 AM

The server has been fixed sometime this weekend. Having a Mac makes no difference to whether or not it works p

Unregistered user Wednesday, March 9, 2011 10:53:49 PM

repload writes: I know that the real one was released but i need the public beta version which is no longer available. The beta has PPC support which i need. someone please email a copy of the runner and editor to me at repload@gmail.com. Thank you.

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