Dangerous Dave's Dlog

Free Time (Pt 2)

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For the past two weeks I have had all the spare time in the world, yet no free time to update my blog.

I finished work on the 8th of February, giving me two weeks of free time before heading back to university. On the 9th, I drove for 8 or so hours to a beach batch where I stayed for a week with my girlfriend, father and relatives. There was no internet access, and most of the time spent there I was either fishing, at the beach, or sleeping.

The following week I organised to get power and internet connected, and organising for all my stuff to be returned to my flat.

But enough about me. I have made a bit of progress with my new (yet still probably never to be released) game. There are now three levels, each reasonably unique, and nearly complete. I'm using one of the (as yet not fixed) GM for Mac bugs as an excuse not to work harder on it, but that might change with lectures starting next week (lectures are a great place to make games, because it's an Ultimatum. Either make the damn game, or you will have to listen to what the lecturer is saying).

I'm having trouble conveying my ideas with black squares as sprites, but hopefully the replacement of those with animated walking things will help get the idea across. Also, the game is to be themed around finding pieces of a time machine. Problem is, I don't know how to build a time machine. All I know about time machines is that your flux capacitor must be fluxing and you need to be going 88MPH. Since you can't pickup a 88MPH, so far the only pickup I have is a flux capacitor.

If anyone knows what other components you need to make a time machine (or can think up something that could fit), please speak up now smile.

-Dave


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Comments

Unregistered user Sunday, February 22, 2009 10:25:26 PM

Obj_Control writes: I don't think it is necessary to use very complicated mechanical parts. As far as I am concerned, there is no such thing as a time machine. Look for some cogs, some wires, scrap metal. I don't think it needs to be in-depth for a video game.

Dangerous DaveDangerous_Dave Monday, February 23, 2009 2:57:44 AM

I guess you're right. It would be nice to have some items at least remotely related to building a time machine though.

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