GM for Mac: Beta Two
Sunday, June 28, 2009 12:33:02 AM
I wasn't going to wait any longer, so I just told it to skip those files to see if it would run. I started by copying my TimeRift GMK and double clicking it. Game Maker opened, with a clean project. That's one bug not fixed. It is still listed in the bug tracker as confirmed but not fixed, so I wasn't expecting too much. If I had to theorise, I would say the "Upgrade to the Pro edition" window at the start was somehow interfering with the loading of the file, since the actual editor is not started until you click "Don't Upgrade Now", but that's just a guess.
One bug that has been fixed is that views could not be set larger than 100x100. One bug that has been marked as fixed but isn't is the ability to move all objects in a room by a negative amount. At the moment you can only move them right and down, not up or left as you would do by using a negative number.
In total, only 6 bugs in the bug tracker are marked as resolved. Two of which were reported by myself, and one of which isn't actually resolved. So we are down to 5. Two of these are related to the inability to reorder resources, so we are down to four. One was the YoYo Games logo that was stretched across the width of the resource tree at the bottom, and has now been given a fixed scale. Hardly a bug. Down to three. One was being given an error when trying to access extension packages from the resource tree. Now it just says "Extension packages are only available in the pro version" (most pro features are available for us to use, this message is because extension packages aren't supported on Macs). Really there are just two confirmed bug fixes: You can now set rooms larger than 100x100, and you can reorder items in the resource tree.
I am pretty sure that there are more bug fixes that the developers are waiting for the reporters to confirm the fixes, but there's a really long list of bugs and hardly any are fixed. If I had to guess, I would say the main reason for this new beta is to try to get Power PC support. Being an Intel user, I can't test this, but I don't really see the point in PPC compatibility when even Apple themselves are dropping PPC support in their newest Operating System version, Snow Leopard (and shaving 6GB off of the OS install size mostly due to this). But if they can have support it can only be better for them, though it would be nice if we could have an Intel only build to save on file size, what with the runner being 19MB and all.
Hopefully the Power PC users appreciate this build (if they ever got it unzipped). I sure didn't gain anything from it.


Unregistered user # Sunday, June 28, 2009 2:00:05 AM
Dangerous DaveDangerous_Dave # Sunday, June 28, 2009 11:41:18 AM
Originally posted by Dr. Watz0n:
Odd, I shall try downloading it again (a third time) and seeing if all is well. However, my troubles didn't seem to affect the running of the program.
Originally posted by Dr. Watz0n:
Simple things are really annoying. Such as when you open an object properties window, it shows up fine, but when you try to open another beside it, the first disappears behind Game Makers main window.
Originally posted by Dr. Watz0n:
Definitely. If Game Maker is to remain a version behind (as the recent glog post suggests) I can only see myself continuing to use the Windows version for development. However, I would be more than happy to tweak the Windows version of a game to work on Mac should it not be lacking a critical function, but the development would still be done on Windows.