Leira in 3D
Friday, April 2, 2010 4:15:06 PM
*the pic links to a ~1700x1000 version
Comments in the full post.
Right. There she is. Made in less than a week, but still a work in progress. I made the model by using model sheets that were also made by me, and slowly brought her into shape starting with 3 cylinders.
In the wireframe model, you can see the topography, and that it still needs fixes, given that she'll be an animated character. I need to add a few cuts aroung the knees and elbows, as well as work on her shoulders a bit more.
In the next render you can see the flow of the model, which I think is rather good, but still requires a few tweeks here and there... But nothing too serious. I hope.
And the texture. It's still early in the works, obviously, but it serves this preview's needs: full UVW mapping with a small amount of wasted space and solid re-usage of pixels (though, truth be told, you can't see the latter two in the picture).
So far so good, I think.
The axe was made just as it is in the first picture. It took me about an hour of work to bring it to the state it is in now. The texture will be upgraded later, but I think that the model requires no further tampering














Fatimahzenya # Friday, April 2, 2010 9:40:53 PM
DonnyQuinnuendo # Saturday, April 3, 2010 10:53:18 AM
ArchonDarkSunsGlare # Saturday, April 3, 2010 11:05:39 AM
Good to make new posts. Even though they are horribly unrelated to DSG
DonnyQuinnuendo # Monday, April 5, 2010 9:53:03 AM
But at least some things are happening.