RL vs SL vs OpenSimulator + Digi = Stuff......
Tuesday, 6. October 2009, 22:38:34
RL has been gobbling up my time, my Sweety is in SL waiting for me, and I cant stand the place any more.
Opensim is proving to be a far better place, various grids, and namely OsGrid are wildly out pacing SL in terms of development, innovation and most importantly freedom.
In Opensim, you can:
Build what you want at the size you want at the pace you want, its yours.
- Have as many simulators as you have CPU Cores and bandwidth to support.
- Run six different scripting languages (and counting).
- Have something called Megaregions, these are grids of two or more regions with the borders removed.
- Walk on a bumpy sculptie, and have it work just like walking on any other object or terrain.
- Bump into flexi prims. (or get snagged by them as is often the case presently)
- Have as many prims as you want, the usual per sim being 45,000- Turn gravity off, or upsidedown.
This list could go on for page after page of things you can do and the list of things that you will be able to do in the near future is limitless, totally limitless. I HATE LIMITS.
I used to think it would be nice if the Lindens would open-source their server code, but at this point I realize that it may just be too bloated, broken and hacked and patched to be any thing more than bothersome.
Within the next year I will have built a sizable grid of my own and attached it to OsGrid, it will be there to stay. it will be open, free and the sandbox will be gigantic. At present I am working on 4 sims at home in a 2x2 grid, I will expand that to 6x6 soon, and after that, I will be looking at a 32x32 sim megaregion, that's 5.09027 miles by 5.09027 miles, hardly huge by any standards of RL but in terms of a working grid, its vast, next year it will be considered small as 1024x1024 megas begin to crop up.
Sweety?
If you find this, dont worry, I will be back when I can.,
SMOOOOOCH!





