BALL POSSITION
Tuesday, October 6, 2009 4:55:21 PM
I often see a number of amateurs prepare for their driver golf swing by walking up, after they have teed the ball up, they just take a step back and they address it. They grip the golf club and they address it, and they sort of just plot their feet down wherever they land, but let me tell you the proper way.
This way you’ll be able to get the ball in the correct position more often than not. After you have the golf ball and you’ve gripped it and you have addressed it, then you’ll just look down, take a peek down, and if this golf ball is running towards the left heel, then this is correct.
If you look down and you see the golf ball is a little too far forward off your left, that’s too far forward and you’ll probably see that the shoulders are aimed too far to the left.
On the other hand, if you look back down and you think the ball is too far back in your stance when you put this shaft along you, you’ll be aiming way off to the right.
So, after you’ve addressed the golf ball, all you have to do to get ready for your driver golf swing is bring the shaft up and lay it along your shoulder line, and it should be going in the direction you want to go with it.
If you get it too far back in your stance at address, you’ll wind up aiming your shoulders too far off to the right.
And if you get it off the left heel, this should be proper for most people.
Give that a try the next time out
THE WEEK'S DIGEST
Thursday, August 27, 2009 7:29:52 PM
Chipping Distance Control
In case you’re not sure about what clubs to use when you’re chipping, I have some advice to give you for your golf short game. I’ve been a big advocate of using a 5, 7, and a 9: a 9-iron for your short chip shots, a 7-iron for your medium length chip shots, and a 5-iron for your longer chip shots.
The reason? Because you can use one golf swing, and let the different golf clubs control the distance.
For instance, a 9-iron chip shot will make the golf ball go about 30 feet. Now, that doesn’t mean that it’s 30 feet for everybody in the world. Some of you might only chip your 9-iron chip shots 15 feet. Some of you might go 35.
But the way I like to do it is on an average-size green. My 9-iron chip shots go to the front third, my 7-iron goes to the middle third, and the 5-iron goes to the back third.
So, for your golf short game, if you use the same golf swing, but change to a 7-iron, you will see the difference is in the length that the golf ball goes. It’s the same golf swing, but now, the golf ball will go maybe 50 feet. And, lastly, if you use your 5-iron, it’ll go maybe 100 feet.
Here’s another thing that will be helpful for your golf short game. If you’re in the front of the green and it’s a steep green and the pin is in the middle of the green, maybe you chip that with a 5-iron, because it’s so steep.
If you’re on a flat green, 9-iron, 7-iron, 5-iron.
If you’re on a steep green and you’re in the back, maybe a 9-iron for all the different distances coming down the hill, because it’s so much quicker.
The next time you’re out, try that.
THE BOOK FOR YOU
In case you’re not sure about what clubs to use when you’re chipping, I have some advice to give you for your golf short game. I’ve been a big advocate of using a 5, 7, and a 9: a 9-iron for your short chip shots, a 7-iron for your medium length chip shots, and a 5-iron for your longer chip shots.
The reason? Because you can use one golf swing, and let the different golf clubs control the distance.
For instance, a 9-iron chip shot will make the golf ball go about 30 feet. Now, that doesn’t mean that it’s 30 feet for everybody in the world. Some of you might only chip your 9-iron chip shots 15 feet. Some of you might go 35.
But the way I like to do it is on an average-size green. My 9-iron chip shots go to the front third, my 7-iron goes to the middle third, and the 5-iron goes to the back third.
So, for your golf short game, if you use the same golf swing, but change to a 7-iron, you will see the difference is in the length that the golf ball goes. It’s the same golf swing, but now, the golf ball will go maybe 50 feet. And, lastly, if you use your 5-iron, it’ll go maybe 100 feet.
Here’s another thing that will be helpful for your golf short game. If you’re in the front of the green and it’s a steep green and the pin is in the middle of the green, maybe you chip that with a 5-iron, because it’s so steep.
If you’re on a flat green, 9-iron, 7-iron, 5-iron.
If you’re on a steep green and you’re in the back, maybe a 9-iron for all the different distances coming down the hill, because it’s so much quicker.
The next time you’re out, try that.
THE BOOK FOR YOU
THIS WEEK'S DIGEST
Saturday, July 25, 2009 1:20:57 PM
This week's lesson is entitled, "The Quickest and Easiest Way to Draw the Ball", and it's sure to make a lot of people very happy. Next week's tip is going to focus on how to avoid the hook, and then we'll move on to the short game.
I'll tell you right now... this is going to be painless, contrary to what you may think. I'll start with a single definition.
Level Shoulder turn - a turn that stays level with the ground (parallel to the ground) through the backswing.
So, now that we have that out of the way, let's continue on with this quick and easy tip to draw the ball. And if you've battled a slice for years upon years, just wait until you try this. The next time out to the range, your slice is going to be dramatically reduced.
Here it is. Instead of taking your normal shoulder turn (whatever that may be), focus on keeping your shoulder turn as level as possible (parallel to the ground). So as you are setting up to the ball, feel your feet on the ground to determine if there is an uphill or downhill lie. Then in your backswing, just focus on keeping your shoulders level to the ground.
Now, this may actually produce a HOOK of all things, so remember to adjust accordingly. And remember that you are attempting to wrap that club around your body. You want a horizontal swing plane, not vertical. That's what this level shoulder turn is really accomplishing. You'll find it so much easier to release through the ball correctly, and to square up the face of your club at impact.
Give that a try on your next trip to the range and you'll be amazed to see that dreaded slice going away, especially if you use this in conjunction with the rest of the "The Simple Golf Swing" system. I know this probably seems incredibly simple to anyone who has been battling a slice forever, but just remember that simple solutions are usually the most effective.
Next , we'll discuss hooks, and how to get rid of them. Good golfing, until then.
BUY THE BEST BOOK ON GOLF
I'll tell you right now... this is going to be painless, contrary to what you may think. I'll start with a single definition.
Level Shoulder turn - a turn that stays level with the ground (parallel to the ground) through the backswing.
So, now that we have that out of the way, let's continue on with this quick and easy tip to draw the ball. And if you've battled a slice for years upon years, just wait until you try this. The next time out to the range, your slice is going to be dramatically reduced.
Here it is. Instead of taking your normal shoulder turn (whatever that may be), focus on keeping your shoulder turn as level as possible (parallel to the ground). So as you are setting up to the ball, feel your feet on the ground to determine if there is an uphill or downhill lie. Then in your backswing, just focus on keeping your shoulders level to the ground.
Now, this may actually produce a HOOK of all things, so remember to adjust accordingly. And remember that you are attempting to wrap that club around your body. You want a horizontal swing plane, not vertical. That's what this level shoulder turn is really accomplishing. You'll find it so much easier to release through the ball correctly, and to square up the face of your club at impact.
Give that a try on your next trip to the range and you'll be amazed to see that dreaded slice going away, especially if you use this in conjunction with the rest of the "The Simple Golf Swing" system. I know this probably seems incredibly simple to anyone who has been battling a slice forever, but just remember that simple solutions are usually the most effective.
Next , we'll discuss hooks, and how to get rid of them. Good golfing, until then.
BUY THE BEST BOOK ON GOLF
Golfers' tips
Sunday, June 14, 2009 3:47:26 PM
HOW TO HIT YOUR DRIVER IN PLAY
Fact: Over 90% of golfers will never be able to compete with you if you can do 3 things relatively simple things (disregard putting for now).
1. Stay out of trouble with your driver (notice, I didn't say smash the ball 300 yards down the center of the fairway).
2. Hit 70% of the greens you face from 150 yards in (in other words, learn to control your 8 iron and down).
3. Chip the ball within 20 ft of the pin, almost every time (regardless of what you may think, this is not that tough).
That's it. So that's what I'm going to focus on over the next few weeks.
What are these tips?
I've decided to release 10 tips regarding the above items.
These tips are meant to be a guide to help you lower your scores on the course through means that most people don't practice. The goal here is for you to round out your game, and for you to take advantage of the fact that I mention above.
How will these tips lower my Score?
Pretty simple really. The tips were designed to be released only once a week, so you could focus on that particular tip for 7 days, incorporate it into your game, and move on to the next.
That's the way you get better at anything, right? Implement 1 step or change at a time. Reading an entire book on golf won't do anything for your game if you don't implement any of it.
Tip #1 - Staying out of Trouble with your Driver
So what is it that's really causing problems with your driver? Is it a slice, a hook, or just flat-out inconsistency? Well the good news is that, regardless of what problem you are fighting, there are a few things to incorporate into your game that really will help you. If you're the golfer that's saying right now, "I've battled a slice for 25 years", then this is not going to be the undisputed end of your problem. But you CAN reduce the slice or hook, which will help you score better. So here the first tip is.
1. Swing Easy. Nothing can be better for your game than learning how to swing the club easier and more fluid. If you go to the range and concentrate ONLY on swinging easy, it will revolutionize your ability to position yourself for a good approach shot when you get onto the course. You will make more consistent impact with the ball, and it will reduce the amount of side-spin you naturally place on the ball because the club head won't be traveling as fast or with as much force. Again, I know you've heard it before, but I ask you to concentrate on this for 1 week. And if you can't physically practice it, visualize it at the office (visualization works great).
2. Switch to a low spin ball. Lower spin off of the tee means that the ball is going to go more straight regardless of how whether your ball moves right or left. I recommend the Titleist DT SoLo, the Precept Laddie, or the Maxfli Noodle. You can find these balls anywhere from $13 to $20 per dozen, and they will play a large role in reducing the side spin that you naturally place on the ball.
I realize that this all sounds over-simplified, but it's not. If you are having problems controlling your driver, switch to a low-spin ball, and start swinging easy. When you are on the range, ALL you should be thinking about is swinging the club easy. Incorporate this into your game this week, then next week we'll discuss how to get some more distance with your driver.
>
Fact: Over 90% of golfers will never be able to compete with you if you can do 3 things relatively simple things (disregard putting for now).
1. Stay out of trouble with your driver (notice, I didn't say smash the ball 300 yards down the center of the fairway).
2. Hit 70% of the greens you face from 150 yards in (in other words, learn to control your 8 iron and down).
3. Chip the ball within 20 ft of the pin, almost every time (regardless of what you may think, this is not that tough).
That's it. So that's what I'm going to focus on over the next few weeks.
What are these tips?
I've decided to release 10 tips regarding the above items.
These tips are meant to be a guide to help you lower your scores on the course through means that most people don't practice. The goal here is for you to round out your game, and for you to take advantage of the fact that I mention above.
How will these tips lower my Score?
Pretty simple really. The tips were designed to be released only once a week, so you could focus on that particular tip for 7 days, incorporate it into your game, and move on to the next.
That's the way you get better at anything, right? Implement 1 step or change at a time. Reading an entire book on golf won't do anything for your game if you don't implement any of it.
Tip #1 - Staying out of Trouble with your Driver
So what is it that's really causing problems with your driver? Is it a slice, a hook, or just flat-out inconsistency? Well the good news is that, regardless of what problem you are fighting, there are a few things to incorporate into your game that really will help you. If you're the golfer that's saying right now, "I've battled a slice for 25 years", then this is not going to be the undisputed end of your problem. But you CAN reduce the slice or hook, which will help you score better. So here the first tip is.
1. Swing Easy. Nothing can be better for your game than learning how to swing the club easier and more fluid. If you go to the range and concentrate ONLY on swinging easy, it will revolutionize your ability to position yourself for a good approach shot when you get onto the course. You will make more consistent impact with the ball, and it will reduce the amount of side-spin you naturally place on the ball because the club head won't be traveling as fast or with as much force. Again, I know you've heard it before, but I ask you to concentrate on this for 1 week. And if you can't physically practice it, visualize it at the office (visualization works great).
2. Switch to a low spin ball. Lower spin off of the tee means that the ball is going to go more straight regardless of how whether your ball moves right or left. I recommend the Titleist DT SoLo, the Precept Laddie, or the Maxfli Noodle. You can find these balls anywhere from $13 to $20 per dozen, and they will play a large role in reducing the side spin that you naturally place on the ball.
I realize that this all sounds over-simplified, but it's not. If you are having problems controlling your driver, switch to a low-spin ball, and start swinging easy. When you are on the range, ALL you should be thinking about is swinging the club easy. Incorporate this into your game this week, then next week we'll discuss how to get some more distance with your driver.
>Friends (21)
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
|
| ||||||
| 1 | 2 | 3 | 4 | 5 | 6 | |
| 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| 21 | 22 | 23 | 24 | 25 | 26 | 27 |
| 28 | 29 | 30 | 31 | |||










