Skyrim
Thursday, November 17, 2011 4:17:28 PM

A big part of that is the Radiant Quest System, which does its best to keep the world seeming alive and reactive. How this works is simple. If you're in a town and there is a quest in the town or near it, then you'll be directed to that in some way. If a den of bandits or necromancers needs clearing out then you'll be told about that. Different people may direct you to these quests in different ways. You may find out about a nearby shipwreck from a passing guard making conversation while I may be sent there to pick up an heirloom lost by a villager. A tavern owner may have a bounty for the bandit leader in a nearby cave while a shop owner may want you to find a shipment stolen from him in there. The game determines the missions and events that are available and wraps them up in new ways for you, making the world seem a little more alive. If that were the extent of the system then it'd be enough, but they've done more work to make it even more tailored to you. Rewards and quest targets are also tailored to you by the system. If you have been raising your two-handed weapons skill and favour blades then the legendary weapon you've been offered in reward will likely be something you'll find useful like a greatsword, while a mage may have a legendary staff given to them or a tome with a rare spell. Those that diversify a lot in their skills will find that the system can't quite keep up with them, but those who play focussed characters are going to feel like the entire world was built to please them. In fact, the world doesn't like it if you've not got a hell of a lot to do. The game keeps a record of the things you've been doing and uses that to find something you haven't done recently, then finds a way to offer you a quest to do that thing.

These little kill and collect quests could seem pretty shallow (and I'm sure that hundreds of hours of gameplay will make them seem so, but that still means hundreds of hours of play) but there are so many ways to be given these objectives and they mix in so well with all of the other quest types in the Radiant Quest System that they simply come across as another thing to do. In the example above about collecting bear pelts, you may simply travel from shop to shop buying them or go from home to home stealing them if you don't fancy killing some nice, defenceless wall of muscle, fur and teeth that has no such problem with eating your face. The final part of the Radiant Quest System is the relationships system which allows for multiple people to give the same quest and reward you for them. Say you have to escort someone somewhere and the quest is completed but they somehow die before rewarding you. In most games the mission would count as failed, but in Skyrim you have more complexity added. People related to the recently deceased character may have the quest reward for you. Depending on how they feel about you they may also lower or raise the value of the reward, or even decline to pay and seek revenge for their deceased relative. The same applies if someone dies before they can give you a quest as the system moves that quest to their nearest relative, or even switches towns and gives it to someone with the same job. The clever part of the Radiant Quest System is that it all works behind the scenes and the player is never aware of any of the vast network of calculations going on in the background. All the player knows is that there is so much to do in the world and that people just keep mentioning things that either lead to quests or add places to the map. Guards mention nearby ruins and caves, traders and people in the street may mention trouble going on nearby, couriers come up with messages from people you've met that invariably lead to new missions and rewards, Jarls post bounties in the pubs, random travellers and prisoner convoys provide the opportunity for plenty of adventure, guilds have their own sets of repeatable quest types with the target randomly generated in the world and everyone has something for you to do. The Radiant Quest System works so well at making the story quests that little bit different for you and surrounding them with so many different things to keep you going that it ceases to be a recognisable game system at all for most players and will simply be another aspect of this living, breathing world.
And what a world it is. The cold mountains frequently experience snowstorms, the rivers and waterfalls have a thin mist surrounding them as the water is usually hotter than the air surrounding it. The ingredients system from previous games returns, but has been expanded beyond plants and animal parts. Bugs can be plucked out of the air and fish out of the rivers and seas. If you happen to see salmon jumping up a waterfall (something I wasn't expecting in a videogame) then see if you can grab one while it's out of the water. This attention to detail permeates the entire world and contributes to making it feel like a living place. Alongside the Radiant Quest System this leaves Skyrim as one of the most reactive landscapes in videogame history, but this makes the little bugs and annoyances all the more prevalent.

You will only ever use this to get them out of the way when they stubbornly refuse to move out of a doorway.
The addition of dragons to the Elder Scrolls series had me groaning at first as it's such a done thing in fantasy games. I don't know whether it's the Norselands inspired setting that makes it any different but Skyrim pulls off dragons magnificently. These beasts can appear anywhere, and frequently do, sometimes landing in the middle of villages perching on the buildings and breathing frost and fire down on the populace. These battles, while far from being the most difficult things you'll face in the game, are always intense and tactical as you swap to bows and spells to ground the dragon then on to melee to take it on when it lands.

Old grudges are put aside and allegiances change as everyone joins forces to take down the perceived greater threat.
Use this distraction to slaughter them from behind...
The dragons are built into the game in every conceivable way. The land is covered in ancient dragon burial sites and some ruins contain walls with the ancient dragon language carved into it. These walls dim the lights as you get near and a single word shines brightly on it, burning itself into your mind and allowing you to use the magic of the dragons which is generally so much more powerful than the magic of humans. It is said in books and by scholars that this language is how dragons communicate with each other and that a dragon battle where they spew fire and frost at each other is merely a heated discussion, a debate in that mystical and powerful language. In short, the dragons feel as mystical and powerful as they did when you first heard about them as a child. By keeping their abilities the same but changing the lore surrounding those abilities, Skyrim manages to make even a concept as done to death as dragons have been feel fresh and new as well as part of the existing world that has been set up over the past few games.
I was a fan of the Elder Scrolls from the time the series began and counted Morrowind (which I famously spent 440 hours on before I was done with it) as one of the greatest RPGs ever created. When Oblivion came at the start of this generation I eagerly bought it (we actually bought the game a month or so before the console to make sure we'd get a copy) and was bitterly disappointed. All of the improvements they'd made came at such a cost to the game that they were actually detrimental to the overall game. Yes, there were many more dungeons in the game than ever before but they all used one of five tilesets and had nothing to set them apart from others that used the same set. Yes, there was full voice acting, but there were only six people providing the voices and they went from talking about vast political machinations to single lines repeated ad infinitum. Every improvement came with a price that simply wasn't worth paying and the game suffered vastly for it. For many it was still a great game but too much had been lost for me to enjoy it as all I was surrounded by were cases of the could-have-beens. Skyrim on the other hand is a glorious return to form and an evolution of everything that came before. The voice cast hit seventy people and they have so many things to say (in part aided by the wonderful Radiant Quest System) this time around that they rarely repeat, except for the guards who all used to be adventurers until they got shot in the knee making me think that someone out there is ending careers by shooting peoples knees (I'm keeping my eyes open just in case). Almost every dungeon has its own twist. There are still repeated tilesets but these have some secret or mini puzzle that sets them apart from other similar dungeons. The world has a depth to it that was missing in Oblivion and so many layers that keep you coming back and doing different things. The new perks system allows you to customise your character as never before and actively encourages different play styles from those who inevitably end up playing the same type of character each time. In all, this is the redemption of the Elder Scrolls series and a solid contender for the RPG of the generation.


Tomdrakinian # Thursday, November 17, 2011 4:35:41 PM
And I think I'm glad that I didn't play Morrowing... since according to this text, it might have ruined Oblivion for me
And this "radiant quest" system sounds very interesting, I suppose that it makes sure you will never run out of quests
And thanks for the tip about the salmon, I will certainly stand next to a river now just to wait for a salmon to jump out so I can catch it
P.S. I'm slightly dissapointed that this cartoon wasn't in it
http://www.dorkly.com/comic/27206/how-to-conquer-a-dragon-in-skyrim
Dark FurieFurie # Thursday, November 17, 2011 6:17:56 PM
The Radiant Quest system is actually a collection of loads of tiny little systems that ensure you keep having things to do, whether they're generated quests or scripted ones, and adds a degree of generation to scripted quests. You may visit a dungeon before me and therefore have a quest take place in an entirely different dungeon thanks to it. When playing it's not something you notice or even think about, but it does add so much to the game and the differences can be seen mostly when you compare your game with someone else's. As I'm playing alternately with the wifeling I'm getting to see the changes a bit more than most would. These systems work on top of other ones such as the guilds having people that can generate quests for you to do when you ask for work. In short, this game doesn't just have infinite quests but they're varied enough in their composition and rewards that you wont mind playing around with them.
Remember all those requests I made on the Fable boards? A hell of a lot of those made it into this game and show how right I was to request features like that in such detail there as they do nothing but add to this game. Kind of upset that they didn't make it into my favourite series, but having given away all my Fable games now it doesn't make that much difference to me anymore.
Mad Scientistqlue # Thursday, November 17, 2011 8:32:57 PM
Cleanclean # Friday, November 18, 2011 1:03:51 AM
Dark FurieFurie # Friday, November 18, 2011 4:57:11 PM
The Elder Scrolls have always been a bit more about having a unique experience than they have been about having fun. This latest game seems to have been designed by someone who has read my Out Of The Pit article or who feels the same way at the very least. Their main aim has been to create a living world and they've succeeded magnificently. Sure, there are a few bugs, glitches and oversights (the ability to pay someone for training then hire them as a follower, access their inventory and take the cash back for example) but overall the game is a living fantasy novel.
Martin K™Aqualion # Friday, November 18, 2011 5:42:19 PM
I am too a fan of open world games, and if you have tried one, playing a conventional linear game might seem dull and predictable. I simply love GTA, perhaps because I have played that game since the first arcade version many many years ago. And I still put Red Dead Redemption on from time to another just for a little Wild West romance.
Skyrim might become a piece of my games collection. It's been ages since last time I actually bought a game. I usually borrow my stepson's.
BulbasaurJetPackBulbasaur # Monday, November 21, 2011 3:18:31 PM
Dark FurieFurie # Monday, November 21, 2011 9:21:27 PM
I'm currently the plague lord of ruel at the moment as every possible disease in the game seems to target me with unerring accuracy. Didn't stop me getting married though. Having said that, the wife did flee the church before the priest had even finished talking and it took me a good week to find her and tell her where we'll be living from now on.
BulbasaurJetPackBulbasaur # Tuesday, November 22, 2011 12:03:16 AM
Dark FurieFurie # Tuesday, November 22, 2011 6:21:51 AM
Dark FurieFurie # Wednesday, November 23, 2011 9:55:23 AM
Mad Scientistqlue # Wednesday, November 23, 2011 7:40:53 PM
Martin K™Aqualion # Wednesday, November 23, 2011 10:27:18 PM
BulbasaurJetPackBulbasaur # Thursday, November 24, 2011 6:58:59 PM
Dark FurieFurie # Friday, November 25, 2011 3:25:54 PM
theoddbod # Wednesday, December 28, 2011 11:37:32 AM
I always preferred Oblivion to Morrowind although Oblivion's main quest was repetitive crap. I think the Fallouts (1, 2, 3 and New Vegas) are all better than those two, although it sounds like Skyrim might finally steal the crown
Dark FurieFurie # Thursday, December 29, 2011 12:18:23 PM
Originally posted by theoddbod:
You finally got patched?Originally posted by theoddbod:
Don't neglect the typhoon. The bosses, despite being the worst thing to ever happen to an otherwise great game, are bitches without it and pussies with it.http://www.the72pins.com/wp-content/uploads/2011/09/i-jJRZhDr-XL.jpeg -
Originally posted by theoddbod:
Arkham City gets my glitch of the year award for Bat's psychological breakdown. It's the only one I've found in the game and is actually entertaining and explainable.theoddbod # Thursday, December 29, 2011 1:45:51 PM
I've only done one mission in Deus Ex so far - snuck around the whole level knocking people out silently with my tranquiliser rifle, dragging them out of sight and stealing their possessions. Just felt like sneakiness for a change - not done that since the Thief games (Batman being a little different)
Still got The Witcher 2 on the list as well, and maybe Dragon Age 2 although the reviews weren't great. Lots to play
Dark FurieFurie # Thursday, December 29, 2011 2:45:06 PM
Dragon Age II is an improvement in every respect on the original games. The combat is faster and more action based. The inventory has been streamlined and the party management is more of a feature. A pity that so many of the things it improves on are actually things that you miss (picking up junk or things you can use to create other things) or half-assed replacements (party members only need accessories and weapons due to having their own armour, all dungeons use the same basic map with different entrance and exit points).
Thief 4 and Witcher 2 (console edition) are on my lists. I feel exactly the same about GTA. Never finished GTA IV, just spent the time in cabs listening to the radio and checking out the beautiful city.
Martin K™Aqualion # Thursday, December 29, 2011 4:14:02 PM
theoddbod # Thursday, December 29, 2011 5:09:29 PM
GTA IV just never became fun, it felt like a chore. Too fiddly, too grey. I don't know if it had lots of countryside like San Andreas (I loved riding around on a Harley in San Andreas' countryside, dodging traffic while the music played) - never got far enough to see anything that wasn't dreary. I'm not sure Gay Tony can rescue it for me.
Cleanclean # Thursday, December 29, 2011 11:20:08 PM
theoddbod # Friday, December 30, 2011 11:43:38 AM
Dark FurieFurie # Friday, December 30, 2011 12:45:28 PM
Mad Scientistqlue # Friday, December 30, 2011 10:55:49 PM
I need to get a game or two soon.
SuperTuxKart is getting boring and network mode hasn't been added yet.
Martin K™Aqualion # Sunday, May 13, 2012 9:02:05 PM
So, my stepson bought it too, but he became interested in the mythos and purchased Oblivion as well. It's like two different games, really.
They don't compare.
Thanks for the tip!
Dark FurieFurie # Monday, May 14, 2012 1:41:47 PM
I've been letting this one sit for a while, playing other things and will go back when the expansion is out. Got a few characters with about forty or fifty hours each and one coming close to two hundred hours.
Mad Scientistqlue # Friday, May 18, 2012 2:53:41 PM
I'll have to get an X-Box because I just can't manage using a keyboard to play!
Martin K™Aqualion # Friday, May 18, 2012 7:03:47 PM
Mad Scientistqlue # Friday, May 18, 2012 7:51:28 PM
Originally posted by Aqualion:
I have one, but these games demand an X-box controller! And a loose X-box controller is two thirds of the price of a full X-box that includes the controller!
Martin K™Aqualion # Friday, May 18, 2012 10:30:06 PM
I would, however, recommend you purchase a console, because Skyrim is just as spectacular as everybody will tell you. I would consider it a game for grown-ups (who have not forgotten to play, that is). Not that children wouldn't be able to play it, but you will get in situations where your real life skills will come in handy.
One of the three characters I have going has developed his skills of speech (handy when pursuading or intimidating opponents and very handy when bartering) by coincidence, simply because I myself have good skills in this area. I was not aspiring to develop this particular skill, it just happened, because it's a big part of my personality to obtain information, and I just naturally let my character talk to people, read random books and such to get info. In Skyrim, this will develop the characters skills of speech. I first discovered this when the game let me to the Bards College, and it made me smile a lot, because if I was in the World of Skyrim, I would probably have been a bard.
Bethesada really have done a good job combining The Elder Scrolls Legend with a massive open world set-up, and the millions of quests and sub-quests available makes this game worth all the money you may spend. As our host suggests in the above, a hundred hours of gametime will only bring you a short way to whatever goal you set yourself.
My hopes are that Skyrim will set standards for other game developers and we will see more of this.
PS: The stay off the mammoths thing is right enough. If you absolutely need a tusk (and you will) take it from a carcass on the roadside. Don't try kill one yourself. You'll need an entire army of followers to get you out of that mess. First time I tried I had one follower and a dog. And even though we took on some hefty opponents together (do not underestimate the dog) the mammoths and especially their guardians are not to be messed with.
Mad Scientistqlue # Saturday, May 19, 2012 3:31:41 AM
Originally posted by Aqualion:
Thanks for the tip!
Dark FurieFurie # Saturday, May 19, 2012 6:20:15 PM
PC really is the best way to play the game, especially with your choice of mods making the game better. I know of some people who've got a system hooked straight to the TV just for the Elder Scrolls games.
Mad Scientistqlue # Saturday, May 19, 2012 6:42:14 PM
Originally posted by Furie:
...is my guess!
I've just checked and they can be bought online for around US$20
Still expensive but around a tenth of the price I've seen them for in shops over here!
A standard gamepad sells for somewhere between ZAR100 and ZAR150 and works with all other games that I've tried them with. It's only these Steam games that seem to insist on a specific brand name!
Which is a shame since that mean that you can't use any of the types designed for handicapped gamers either!
BulbasaurJetPackBulbasaur # Saturday, May 26, 2012 9:32:59 PM
The Skyrim mods are pretty neat too, I suppose.. Along with the entire Steam network.
Apparently Steam could be on the WiiU. Fingers crossed, eh.
Mad Scientistqlue # Saturday, May 26, 2012 9:47:44 PM
Dark FurieFurie # Sunday, May 27, 2012 1:17:07 AM
theoddbod # Sunday, May 27, 2012 10:04:50 AM
Portal 2 is great
theoddbod # Sunday, May 27, 2012 10:05:37 AM
theoddbod # Sunday, May 27, 2012 10:09:16 AM
Martin K™Aqualion # Sunday, May 27, 2012 10:25:56 AM
The girl in Aadil's video is obviously a PC gamer, otherwise she would have cracked the controller-code a long time ago. Having a million options in your favourites menu is just plain stupid. After a while you will know exactly what strategy works in the given situation, and exactly which setup of spell/weapon is optimal opposing the given enemy.
I found out early in the game, that the best strategy (for me) is to clear the favourites menu before each task and create a new one, according to the obstacles you will meet. For example, if I venture into a dungeon I know that the enemy will be necromancers, undead and the occasional frost bite spider, so I design my favourtes menu according to this.
The option of sorting your inventory is something I have missed a lot. On the other hand, I usually sell items I don't need, after fixing and improving them, of course.
Dark FurieFurie # Monday, May 28, 2012 9:01:03 AM
brings all the boys to the yardmeans I'm much more careful with my female characters) main weapon and has a quick swap set up with an axe for when trouble strikes.The latest patch adds mounted combat which is of most interest to that hunter build as I currently have to stop my horse to shoot anything and that can cause problems. I haven't played since before the first patch though as there have been other games and I want the full experience to be even more impressive.
BulbasaurJetPackBulbasaur # Monday, May 28, 2012 3:51:44 PM
Dark FurieFurie # Monday, May 28, 2012 4:36:08 PM
I decided to get it at the £20 mark as any disappointment will be mitigated sonewhat by the price and if I love it it'll be even more worth the money.
Martin K™Aqualion # Monday, May 28, 2012 5:54:58 PM
BulbasaurJetPackBulbasaur # Tuesday, May 29, 2012 10:50:16 PM
I'm waiting to get it cheap so I can justify myself buying all the Capcom dlc. It already has '100 quest' dlc, and can pretty much guarantee something to do with Monster Hunter.
For me, the highlight is the atmosphere, not the combat. Go out at night and cast a spell which illuminates the forrest. You'll see.
Mad Scientistqlue # Wednesday, May 30, 2012 5:10:04 AM
Originally posted by JetPackBulbasaur:
No, what he said is;
Originally posted by Furie:
Which means he hasn't got it yet!
Martin K™Aqualion # Wednesday, May 30, 2012 10:53:55 AM
BulbasaurJetPackBulbasaur # Wednesday, May 30, 2012 12:53:27 PM