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The Dark Furie

Posts tagged with "game"

Battle For The White House Mobile Game

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My Intentions
As I've said before on many occasions, mobile games usually suck ass. To find any of the few gems out there you'll have to wade through a bunch of crap, spending around £5 for each game with no way to try them out first. It's a shame and it puts people off buying the games which means they miss out on some absolute gems. I aim to change that by putting up a free game every now and then that has passed my own personal standards for mobile gaming. This will allow people to try the game out and, if they like it, to pay the money for the developer's version. That way people can have access to these brilliant games and be sure about what they'll be paying money for.

Today's Game
Ever dreamed of seeing Hilary Clinton flying through space on her way to a meeting? How about Obama riding a giant rock to the polls and picking up his voters on the way by rolling over them? If so, you're a scary weirdo.

You're also the person that Battle For The White House is aimed at. This weird little collection of mini games lets you pick a challenger and take them all the way to the White House in the boxing, brick breaking, rock riding, space travelling, parade marching, sabotaging chaos that is the American election process. And should you win the election there's a special bonus gift waiting for you.

Download The Game Here

Less Dying, More Game & Midget Runners

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I'm finally over this flu we've had. It's been hard for me cause until a couple of years ago I'd metabolize pretty much any illness in a couple of hours at most so I'm not really used to them lasting as long as this has. I kept getting paranoid about what was causing it, which didn't help. Anyway, it's over now and I went down town for the first time in ages today.

Typically it was all go for a Sunday. There were two marathons (one 11 mile and one 25 mile) running different routes through the town as well as a load of traffic on the way to a local rugby match. The town centre was packed with people. At one point I was crossing the town square and some day-glo pink wearing midget ran smack bang into my knee (almost making me drop my XL double bacon cheeseburger :mad: ), bounced off, said "Excuse me" in a tone that people only use when they've got witnesses and don't expect you to follow them home with a chainsaw, then kept running. No sorry or anything. People have no bloody manners these days.

While I was browsing the shops I found a copy of Fable II. As my older readers know I'm a fanatic for this game, and regularly load it up to play a new character type on it. If you're not in the know the Fable games stand out feature is that your character changes depending on your actions. Level up your strength and you'll get more muscled, eat fattening foods and you'll soon have an over hanging belly, continually be evil and you may grow horns, get beaten in combat and you'll gain a scar that stays with you throughout the game. There are plenty of examples of this throughout the core game but the downloadable content adds much more to the game. However, we're not online here (yes, I know I must be to have written this post, but mobile browsers can't download things over Xbox Live) so we couldn't get any of the DLC packs. The version of Fable II that I found was the Game Of The Year edition with all the DLC added onto the game disc so I snapped it up, and it's given the game a new lease of life for us with a few new areas, plenty of new quests, some new events and creatures, and some new abilities. Plenty to play with.

Fable Levelling System Proposal

This is a proposed dynamic auto-levelling system for the Fable series of videogames. It may not interest some of my readers but it's something I'd like to see in the games so I thought I'd post it as it may be of interest to the few Fable fans that read my page.
Using these systems any action that characters take build their character's skills and attributes automatically.

Health & Speed: Blocking and rolling are two basic skills that characters start with. Being hit, eating healthy food, or drinking potions provides characters with experience that builds their Health attribute. Rolling and running around the world builds up experience that builds the character's Speed offering access to more dodging techniques (different animations).

Melee Combat Skills: Melee combat improves statistics in three ways, depending on how you're equipped, with hitting enemies and blocking attacks building experience for the character.
Two Handed weapons will build strength and add skills such as Flourish and other heavy hitting attacks like Devastate (strength based single hit kill attack like the more agile Reversal). Expressions learned from this discipline include the Heroic Pose and Bloodlust Roar.
Single Handed weapons build strength and add skills such as Reversals and other agility based attacks like Aerial Combat (performed like a flourish, the launcher sends the enemy into the air and the character's further attacks take him up after his enemy). Expressions learned from this would be skill based like a weapon display.
Pugilist characters don't use weapons. Fighting bare-handed builds their strength over time and provides access to a mixture of skills and expressions from the other disciplines.
While all three disciplines include strength characters wont gain extra strength by mastering multiple disciplines, but will gain new skills. Each skill set can only be used when equipped with the associated weapon type although only the first set of expressions learned will stay active for the character.

Ranged Combat Skills: Characters start with the ability to blind shoot at the nearest enemy by tapping the button or aim while holding the button. More experience is gained by aiming and even more by hitting sensitive spots such as the head or groin. As the character levels up they'll build their accuracy and gain further shooting skills like Target Locking, Zooming and Sub-Targeting.

Will Powers: Each spell will be built up seperately expanding it's strength, range, duration, and other factors as it is built up. Characters will start a spell by finding a grimoire containing the spell and learning the first level of it that way. From then on they build the spell by using it.

Stealth Skills: Sneaking, stealing, using criminal expressions and skills all build up your Guile attribute which will allow access to new criminal expressions (extort, pickpocket, etc) and skills (picklock, etc) as well as increase your chance to remain hidden while sneaking.

Personality Skills: Having generally positive interactions with people increases your Charisma attribute which gives access to new expressions, increases your ratio of success with new expressions, and allows you to extend expressions.

Morphs: Each attribute mentioned above will morph the character in the following ways. While most of these were in the games they were quite general with one attribute defining each feature, and this system spreads the morphs more naturally.
Strength - this builds upper body muscle definition and height.
Speed - this builds lower body muscle definition and height.
Health - this makes the character more broad.
Accuracy - the characters eyes narrow and become more keen, and he becomes slightly thinner.
Guile - the character becomes shorter and thinner, gaining more hawkish features
Will - the characters eyes and tattoos start to glow blue, while their hands occasionally crackle with electricity.
Personality - the characters smile becomes more friendly and natural as does their gait, their eyes become more open and their teeth whiten, occasionally shining comically as they smile.


These systems would replace the current levelling and morphing systems in the Fable games, in my proposal, allowing characters to build a unique character throughout their game simply by playing the way they prefer to. The systems to adorn characters with different hairstyles, facial hair, tattoos, clothes, etc would be kept from the current game design as would the current system of gaining and losing weight. Together I think these things would help improve the playability of the games and allow people to create the character they want to play.

Fable III - Never Gonna Give You Up

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So, Fable 3 has had it's trailer and some game play revealed. In this game, due towards the end of 2010, you play someone fed up of the injustices of the world and out to remove a tyrant king from power. Unfortunately the game will continue with you in power once you've killed the tyrant, and you'll find out that there are reasons why some of these injustices had to happen. Make promises to allies on your rise to power and you'll have to keep those promises when you're the ruler of Albion. Yes you may well think you can do a better job of ruling the land but given a choice between spending money eradicating poverty or spending money building your army to take over lands which will you choose? Add the fact that your family will be after a bigger and better castle to live in, groups that are annoyed with your rule will try to overthrow you, and that there's only so much money coming in from taxes and you'll soon wonder how the tyrant did such a good job.

I'd show you guys the trailer but all I keep finding online is these, which is pretty fitting considering what today is.

Trailer ~ Mobile Trailer

By the way, did I mention that it's One Hit Wonder day, where we celebrate all those singers and bands that dropped a song and never showed up in the charts again?
:D

The Grey Wardens

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If you've been reading this page recently you'll have seen a couple of posts from me mentioning how much I'm looking forward to the new Bioware game - Dragon Age: Origins. I've had this on my list of games to watch ever since I first heard the concept and I've been waiting for it ever since I started finding out details. If you've not heard of it but know gaming this is basically a big budget version of Neverwinter Nights with a load of better features and some kick-ass attitude to go along with it. As I've been following the details of the game I never thought to watch the trailers that have been coming up on Youtube until now, and they blew me away. Check it out.

Mobile streaming version is here, and the downloadable version is here.

Talk Like A Pirate Day 2009

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It be Talk Like A Pirate Day 2009, ye lousy lubbers! Get tharselves some pirate education here or walk the plank! :raider:

  • Now ye've gotten t' know the crew ye'll be wantin' t' find buried treasure but first ye'll need a ship and t' check out the Scumm Bar fer other pirates.
  • Now don't ye be spendin' all them pieces o' eight at once bucko, ye'll be needin' some fer yer retirement. Maybe ye need some financial advice before ye walks the plank?

Go on then bucko, what are ye waitin' fer? It be Talk Like A Pirate Day and everybody's doing it.
:raider:

Nirvana Lost

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Can you believe this? Courtney Love, the executor of Kurt Cobain's estate (and the reason he killed himself in many people's minds) signed a contract allowing his image to be used in the recent Guitar Hero 5 video game. I've got no problem with that, but now she's changed her mind and is not only bitching about it, but suing the company.

As you can see from the image, Activision have done quite a good job capturing Kurt's image and have apparently motion captured him from various videos. Guitar Hero 5 features quite a few music stars, some still living and some deceased, all of which can be unlocked then used as the main singer in any of the songs. Of course, if the song they're singing isn't one of their own it will still be the original singer's voice that players hear. And that's where Love and legions of Nirvana fans (the majority of them people who discovered the band in the aftermath of Kurt's suicide) have a problem. Kurt put a lot of emotion into his music, and they say that it's a travesty and misuse of his image to allow him to be the singer of other people's songs.

You know what? I was a Nirvana fan many many years ago, before they really hit the big time. I'm not one of these children you see in their fresh Nirvana hoodies, trying to make their choice of music interesting, I was here from the beginning and my view on this is simple - if Courtney Love is so worried about inappropriate use of Kurt Cobain then she shouldn't sign his image up to be used in that game. The game has always been clear about how the images of these stars will be used, and all other stars in the game get the exact same treatment. In fact, despite his amazing talent it'd dishonour his memory more to expect special treatment for him that others don't get. And why blame the game when the person who exploited him when he was alive is clearly doing the same even now?
:mad:

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December 2009
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