The Dark Furie

Fallout - From The Vault

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The Fallout 3 Penny Arcade comic strip. Click on images to be taken to the sites.



cool

DeathWhen The Crowds Are Gone - Savatage

Comments

Stomyr Sunday, October 19, 2008 11:50:06 AM

smile

r♡serose-marie Sunday, October 19, 2008 11:55:30 AM

bigeyes

I don't think I could've waited one year, three months and twelve days before opening the crate.

theoddbod Sunday, October 19, 2008 1:33:39 PM

I'm looking forward to this one a lot bigsmile.

Dark FurieFurie Sunday, October 19, 2008 1:48:34 PM

Me too @ comments.

It's second on my list of games this year.

Darkogdare Sunday, October 19, 2008 4:23:35 PM

"Twenty men, ten women and one panther"

Men and panther wouldn`t have a chance to survive scared

Dark FurieFurie Sunday, October 19, 2008 5:58:58 PM

lol I had a list of some of the vaults and their experiments somewhere. I'll add it here when I find it.

Dark FurieFurie Sunday, October 19, 2008 6:13:24 PM

Redshigen Tuesday, October 21, 2008 1:20:44 AM

Okay...

Idunno what, exaccctly, to make of that...

Kidna creepy, kinda REALLY creppy... Kinda funny!!!

XD

I might not sleep tonight, though....p

Anonymous Monday, September 21, 2009 1:07:27 PM

Anonymous writes: hahahahaahahahaha whoo ok im alrite

Dark FurieFurie Monday, September 21, 2009 1:35:25 PM

The known vaults of Fallout, as promised last year. I'm slow but I always get the job done.

LA Vault
The Vault-Tec demonstration Vault. It was not part of the experiment, and was the Master's
Vault under the Cathedral in Fallout.

Vault 8
A control Vault, intended to open and re-colonize
the surface after 10 years. Vault City is the result.

Vault 12
In order to study the effects of radiation on the selected population, the Vault Door was designed
not to close. This is the Necropolis Vault... and the
ghouls were the result.

Vault 13
Intended to stay closed for 200 years as a study
of prolonged isolation, the broken water chip
forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault
13 records by the Enclave led them to their
current plan to end the war.

Vault 15
Intended to stay closed for 50 years and include
people of radically diverse ideologies. Gathered
from what you hear from Aradesh in Fallout 1, he has quite a bit of multicultural flavouring to his speech. The birthplace of three Raider groups and
Shady Sands.

Vault 27
This Vault would be overcrowded deliberately.
2000 people would be assigned to enter, double
the total sustainable amount.

Vault 29
No one in this Vault was over the age of 15 when
they entered. Parents were redirected to other
Vaults on purpose. Harold is believed to have
come from this Vault.

Vault 34
The armory was overstocked with weapons and
ammo and not provided with a lock.

Vault 36
The food extruders were designed to produce
only a thin, watery gruel.

Vault 39
Original purpose unknown.


Vault 42
No light bulbs of more than 40 watts were
provided.

Vault 43
Populated by twenty men, ten women, and one
panther.

Vault 53
Most of the equipment was designed to break
down every few months. While repairable, the
breakdowns were intended to stress the
inhabitants unduly.

Vault 55
All entertainment tapes were removed.

Vault 56
All entertainment tapes were removed except
those of one particularly bad comic actor.
Sociologists predicted failure before Vault 55.

Vault 68
Of the one thousand people who entered, there
was only one woman.

Vault 69
Of the one thousand people who entered, there
was only one man.

Vault 70
All jumpsuit extruders fail after 6 months. Most of
the inhabitants were Mormons.

Vault 74
A very small vault consisting only of the
Overseer's office, atrium, clinic, and quarters
(blocked).

Vault 76
This Vault was designed as a control group for
the vault experiment like Vault 8, intended to open
and re-colonize the surface after 20 years.

Vault 77
Stated in comic to be populated by one man and
a crate full of puppets, in Fallout 3 a Jumpsuit is
acquirable at Paradise Falls.

Vault 87
Forced Evolutionary Virus research

Vault 92
Populated largely by renowned musicians, this
vault was a test bed for a white noise-based
system for implanting combat-oriented
posthypnotic suggestions.

Vault 101
Evaluation of performance of an omnipotent
Overseer in an indefinitely closed community
.

Vault 106
Psychoactive drugs were released into the air
filtration system 10 days after the Door was
sealed.

Vault 108
The vault houses a cloning lab and all (surviving)
residents are clones of one man called Gary.


Vault 112
Home of Tranquility Lane virtual reality simulator.

Unfinished Vault
A fenced construction place in a small cave north
from Vaults 13 and 15.


Vault 0
A special Vault designed to "monitor and control"
other Vaults.

Mount Cheyenne (Colorado)
Secret Vault
A secret Vault dedicated to protect high-members
of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus.

Brotherhood of Steel Vault Prototype
A small Vault-Tec facility used as the base of
operations by the Texas Brotherhood of Steel
.

Dark FurieFurie Monday, September 21, 2009 1:37:47 PM

Thanks for your comment. The Fallout vaults are ripe for parody. bigsmile

Moesring Monday, September 21, 2009 11:03:18 PM

That list looks suspiciously similar to the list that was on the Fallout Wiki's page. whistle

Dark FurieFurie Tuesday, September 22, 2009 1:39:02 AM

angel

Anonymous Wednesday, October 6, 2010 9:09:44 AM

vault boy writes: the comic is damn funny!!!!

Anonymous Wednesday, October 6, 2010 9:16:51 AM

volt boy writes: i love that comic.....it is way better then having the game NOT REALLY BUT THE COMICS STILL GREAT!!!!!!!

Anonymous Tuesday, October 19, 2010 8:20:02 AM

volt boy writes: damn funny!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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