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The Dark Furie

In Search Of The Perfect Game

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Regular readers will know I'm an avid video game player, but it wasn't always that way. Years ago I decided that video games couldn't get much better graphically than they were at that point and that there was never going to be a computer role playing game that suited my particular needs. It was 1991 and I just knew that Streetfighter 2 was as good as games could possibly get graphically. The gorgeous cartoonish characters were better than any I'd seen up to that point. Somewhere, someone was talking about 3d games becoming more popular but I'd already played all the old isometric puzzle games and couldn't see them coming back into fashion anytime soon. I'd been trying out some of the new computer first person view Dungeons & Dragons games but they were very glitchy and I never saw the appeal of not being able to see what role you're playing in a role-playing game, so I knew that these first person games would soon be a thing of the past (Yeah, I know now. But this was before they combined guns with the childlike mentality and disposable income of sofa soldiers). My main problem with role playing games back then is that there wasn't really any way to play a role. You just killed monsters, hunted for treasure and used experience from killing monsters to level up til you could kill stronger monsters. It was abysmal, so I quit playing videogames.

From time to time my friends tried to get me back into games with the current flavour of the month. Doom I found to be a shallow experience that caused many arguments about the fact that real people can aim a gun higher without having to jump or climb. Nights Into Dreams was a sublime game but didn't have anything to keep me coming back. It seemed like gaming wouldn't offer me what I wanted in my lifetime. Then I met Kim in 2002, we moved in together and bought a cheap Playstation and some games she'd enjoyed as a kid. As I watched her play a wonderous adventure story full of twists and turns, swords and magic my love for gaming was slowly rekindled. I found that I could remember enemies specific weaknesses better than Kim and after a while I was coming up with strategies to help her in battles. When she eventually coaxed me into playing for myself I was suddenly a gamer again and will always remember Final Fantasy 9 for that reason. So I started playing again and started catching up on some things I'd missed out on. But soon the same prolem was bugging me. Role-playing games were all about killing things and levelling up to kill more things. What little actual role-playing there was in these games was limited to occasional dialogue choices that didn't make any real difference to the game. I found myself wondering if a game would ever come out that would give me what I wanted.


Quite often in the Final Fantasy games Kim would do something that cracked me up every time. When given a quest she didn't like she'd turn around to the quest giver with her character and start hurling abuse at him. She'd start to walk away and then just come back and tell this little bunch of pixels exactly where he could stick his quest. It was so funny seeing that happen, and just made me wish that some game would give you that option at some point as it would actually be a good role-playing addition.

When Fable came along we were completely unprepared for it. Suddenly here was a role playing game that let you flip people off if they pissed you off. You could flirt with people (both male and female) which could later lead to marriage with almost anyone. Kids wandering in the street could be punched if you felt like being mean. There were so many interactions that could be simply performed, ranging from an evil laugh to air guitaring in a fantasy world. When I realised that killing people meant that you could buy their house and rent it out to the next poor chumps who came along I soon started slaughtering whole villages. It felt fantastic, freeing; it felt like the game I'd been waiting for all those years ago when Streetfighter 2 was the greatest thing I'd ever seen. Every time I played I found a new way to make the game a different experience for myself. Yet, despite everything that was included in the game it was still missing some things that would make it the game I was really after.

Fable 2 Reviews
Gamecinemahd 9/10
Eurogamer 10/10
Rpgsite 9.6/10
Planetxbox360 9.5/10
IGN 9.5/10
Gamereactor Sweden 8/10
Gamereactor Norway 8/10
Xboxlife Danish 10/10

It's 2008 now and Fable 2 is almost upon us. This game takes everything from the original game and bulids upon it to make an amazing living world. For the first time in gaming the world really does react to you. Learned how to let out a blood curdling scream? Try using it in battle to scare weaker enemies away. Better yet, use it in a shop and watch the shop keeper give you a discount out of fear. Think you're tough enough to wipe out an entire town? Give it a try, but be prepared for the fact that the town will be detroyed for ever in the game. Been a goody two shoes and completed lots of quests? Yeah, that would explain why people are meeting you as you come into town, telling you how great you are and asking for your autograph. Been away from your family for a while? You may be surprised that your son has a new tattoo then, or that your wife is having an affair. Been eating a lot of unhealthy foods? That would explain why you've piled on so much weight then. The simulated world in this game reacts to every choice you make and changes a little (or sometimes a lot) for every decision you make, as does your character. Characters in the Fable universe look how they are viewed by the world. Being good all the time will make them see you as a saint, complete with halo and butterflies floating constantly around you. Being bad will cause you to grow horns and slowly turn into a fiery demon. Even something as mundane as buying a new jacket can get the townsfolk calling out to you in admiration or disgust, depending on their individual tastes. Dress right, act appropiately (which can mean anything from totally pure and good, to totally corrupt and evil depending on the person) and you may find yourself with a chance at marriage. Saving all your money and investing in busiinesses and property may allow you to become a property tycoon, or perhaps even king if you save enough. Perhaps you'll just get a regular job, settle down in a town you like and raise a family. There's nothing to stop you from doing anything you want to in this game, which is appropiately subtitled "This is your story. Who will you become?" And that's what I've been waiting for over seventeen years to find in a videogame. Fable 2 comes closer than anything else I've ever played and from the sound of the reviews it wont let me down on Friday, when it's finally released. You may not see me for a while after that.
:cool:

When The Crowds Are Gone - SavatageMiktionary

Comments

theoddbod 21. October 2008, 06:04

Did you miss Wolfenstein? That was much better than Doom, just less pretty.
And no games from about 91 to 02? :eyes: No Fallout, Half-Life, Neverwinter Nights, X-COM, and dozens of others?

Fable 2 looks pretty cool. I hope there's actually a game in there, though.

Furie 21. October 2008, 06:51

Fallout was one that people tried to get me back with. Enjoyed it, but ultimately it came down to killing and not much choice. Neverwinter was the first game we bought for our PC this year. There's a lot to do, but it's one where role-playing is reduced to dialogue choices and being good or being bad. Half Life we had on PS2. I'm not a fan of shooters anyway but that was kind of alright. Way better than Halo, that's for sure.

Fable's world has always been the biggest side quest in the game. In this case it's become a proper reactive world. A second main character that exists purely for your amusement. On top of that is a main player character with over 4 million different possible looks, a twenty hour leisurely main quest, over 150 side quests, 120 hours worth of dialogue and ambient sounds recorded to make the world seem more real, several job mini games with no highest level possible (so you can always attempt to beat your previous high score), and a shitload of freeform activities. Seeing everything possible in one playthrough can take over a hundred hours, and the next playthrough could be completely different. I got my fingers crossed that it lives up to my hopes and the reviews.

Furie 21. October 2008, 06:56

Never heard of X-com, but I mostly caught up on what I'd missed when I got back into gaming.

Furie 21. October 2008, 06:56

Never heard of X-com, but I mostly caught up on what I'd missed when I got back into gaming.

rose-marie 21. October 2008, 07:00

I never got the hang of RPG's, but this one does sound cool... :D

Furie 21. October 2008, 07:08

Once in the last game I spent the night at a brothel, blind drunk and ended up becoming a prostitute. By the time I got back to my wife I'd been gone for two years so she was a bit annoyed, especially when I showed up in town wearing a better dress than her. After she started whinging at me in front of everyone I took her home and beat a lesson into her so she divorced me. I wasn't impressed with that so I cut her head off and left town to go live with my husband in a woodcutting community on another island. It's stories like that, that no other game can provide.

rose-marie 21. October 2008, 07:21

:lol: How wonderfully absurd.

theoddbod 21. October 2008, 09:10

I don't remember killing much in Fallout, i just remember that there wasn't anything close to it at the time for freedom in a game.
X-COM : Enemy Unknown (originally known as UFO : Enemy Unknown) was a classic research/build/plan/strategy game which i loved at the time :D.
Neverwinter Nights was good, but way too fixed-path.

Furie 21. October 2008, 09:42

I vaguely remember fighting a rock that didn't fight back and wouldn't die.

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