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Posts tagged with "nintendo"

On Nintendo64 versus Playstation, Part 1

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It is an odd battle between the clear winner, the Playstation with over 100 million units sold, and the Nintendo64, with only around 32 million sold. While from numbers alone it is hardly a battle, some systems live on in their legacy rather than by the numbers of systems they sold. The Nintendo64(N64) is a great example of this, because for some odd reason if you asked anyone who played games during the late 90s, it seems like all of them have an experience to relate about the N64, while at the same time only a few can name, let alone remember, more than 10 games for the Playstation. Maybe it is due to the fact that the people that I know or the place in which I live had more people playing the N64 but it still seems a bit odd given the numbers. I will then attempt to instead of explaining why this may occur, because I could never really get to the truth, I will instead talk about the great games on both systems.



I will compare 3 pairs of games, for a total of 6 games, 3 for the N64 and 3 for the Playstation. I will start out talking about the less epic but just as fun games for each system. On the N64s side we can look at Super Smash Bros. When the N64 is mentioned this is usually one of the first games to come up and for good reason. This game defines fun, get four people together and it is hard to top this game in terms of sheer insanity and amount of stuff that can be done. While this game might have been forgotten without the inclusion of many of the famous Nintendo characters, it still was a solid and fun game in its own right.



The Playstation on the other hand will throw out a different sort of brawler, that being Tekken. This game was also a ton of fun to play with friend because of its fast paced action and solid fighting system. Being Tekken there were a lot of character, each with their own special way of fighting, sort of like Super Smash Bros. Melee but Tekken did not have same level of difference in abilities that was in Super Smash Bros. On the whole though Tekken was enjoyable, but being that it looked and played like a lot of other fighting games, it was not as well remembered as the endearing nature of Super Smash Bros.

Next onto the racer and this is where the most stark and polarizing part of the battle comes into play. On the N64 side sits Mario Kart 64, a fun, fast pace, arcade like racing game with very little realism. This game was great because it expanded on what made the original Mario Kart for the Super Nintendo so fun and exciting. All the different powerups, all the different characters to choose from and the variety of interesting and quirky track on which you could race made this game a winner, who can forget tracks like Rainbow Road. The game also included a mode that did not have to do with racing, which was called Battle Mode. This mode was endearing because of the variety of things that could be done and the frantic nature of trying to dodge everything someone throws at you while you only have one balloon left and they only have one balloon left.

On the other hand, the Playstation provided once again, a much less endearing example of the genre, but one that stood so far above the rest that it ended up having more of an influence and is probably better remembered than Mario Kart 64, that game is Gran Turismo. The reason why I say that Gran Turismo is remembered more that Mario Kart 64 is because its sequels both the Playstation and Playstation 2 have been hugely successful, Gran Turismo 3 is the best selling game on the Playstation 2. The original Gran Turismo on the Playstation was so detailed, so realistic and allowed you to do so much that it was in a league of its own when it was released. The reason? The game let you buy a 178 different cars and tune them to your hearts content. You could change everything from the height of the vehicle off of the ground to the type of transmission that the car would use. The tracks themselves were beautifully rendered for the time and were quite realistic and sometimes it was fun to just drive around the tracks and test the cars out rather than race. Clearly the Playstation produced a better game and a better series, though that can be debated.



Lastly I would like to look not at a genre but at a style of game, the masterpiece. Both the N64 and the Playstation had their share of masterpiece, but each one had one game that stood above the rest, the magnum opus of the system. Starting with the N64 we will look at The Legend of Zelda: Ocarina of Time, not only one of the greatest N64 games but possibly one of the greatest games ever made. Ocarina of Time is a masterpiece for several reason. The first is the sheer scope of the game and what can be done. After you settle into the routine of the game you can then branch off of the main path or story line progress to take on side quest and mini game, and there are many of these galore. The best and probably most well know is the fishing game, which could almost be a game onto itself. This mini game is exactly what it says, fishing and you can do most of the things you could do in a fishing game. The reason why it is so memorable it because you could spend hours fishing in what was supposed to be a mini game, which says a lot about the game as a whole, if a mini game is made this well imagine the main adventure. Lo and behold the main adventure is a epic that takes you from locales such as Forest to the Stomach of a Giant fish to Deserts. The game mixes up the action by giving you many different alternate weapons or items to use in coordination with your main sword and shield combo. In the end this game is great because it has everything a great game needs, a well executed story, brilliant level design( Shadow Temple or Water Temple anyone?) and an overall level of polish that rivals many games released today.



The last game we will look at is Chrono Cross for the Playstation, which itself rivals and at times beats Ocarina of Time for sheer scope and production values. This game is made by Square and if you know anything about video game you know that means production values through the roof, which is usually a good thing. The game is polished, the graphics are crisp and vibrant and do a great job of creating the mood for each place that is visited. The story easily blows Ocarina≠s out of the water and like its original on the snes( by name and spiritual resemblance and being made by the same company) Chrono Trigger, it manages a feasible story involving time travel, and many other things, that still stands as the only one, next to Chrono Trigger, that is any good. But this would be moot without solid gameplay with which to tell this tale and in this area Chrono Cross does not disappoint. The game is an RPG, so you level up and slowly build up your characters over the course of the game. The battle system is fun and unlike most RPGs does not make you want to avoid battles after an hour of play. Another plus is that unlike most RPGs at the time, you can see the enemies on the regular screen, so no random battles. In the end, taken as a whole, this is a game which everyone should play, because it is the epitome of gaming, for it includes everything that is needed to make a great game, and then some.



Taken from this then, it is hard to see why the N64 seems to have endeared itself so much more to people. Maybe because it is that the people I know just like the N64 more than the Playstation but truth to be told, I have had a lot more memories with the Playstation that with the N64. Both systems have their pluses and minuses and they both have a wealth of great games that I will discuss later and in the end those who got to play either system or both, were in for a great time.

On the GBA, Part 1

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The Gameboy is dying and soon all the great games and memories it harbors will be gone and many people will wonder why, even with all the success and great games, the GBA had to die. To many self-proclaimed gamers the Gameboy Advanced(GBA) was shunned as a kid's system, a handheld made by Nintendo to cater to the younger crowd. I think that this is a false image and I think part of the reason is the way Nintendo markets the product but also it stems from the massive amount of bad software that is aimed mainly at kids that exist on the platform. The GBA has a great number of good games for it, from racers to rpgs, that make it one of the best systems released in recent memory.

One of the first games I will talk about for they system is actually a trio of GBA classic that are part of the Castlevania series. Castlevania: Harmony of Dissonance, Castlevania: Aria of Sorrow and Castlevania: Circle of the Moon are all classic by any standards but in the realm of handhelds they are elevated that much further. For those of you who haven't had the chance to play any of the Castlevania games the easiest way to describe it is Metriod( 2-D versions) set in a Transylvania like theme where monsters and the undead roam inside a castle. The premise and story are not was really drives all of these games though, it≠s the amazing depth to each of the games battle-systems that makes you keep coming back for more. In the end, these games alone would justify raising the GBA from a kid's system to a system that should be respected amongst the gaming public.

Next I would like to look at a company rather than a single game and this company goes by the name of Intelligent Systems, their name matches quite well with what they bring to the stage. For the less informed, Intelligent Systems is the developer of the Advanced Wars series and the Fire Emblem series. What Intelligent Systems brought to the GBA wasn≠t a flashy new licenced game but two sold series with a focus on strategy and tactics. In essence these two series showed that in terms of a fun and addicting strategy game, the GBA could hang with and at times top, its home console counterparts. Intelligent Systems also showed that with enough patience and time, you could create a series that would become so respected that it is often mentioned on the best games of all time list quite often. But Intelligent Systems won't be the last developer to show how great a system the GBA can be.

In this case it is not so much a developer as it is a publisher, a publisher by the name of Atlus. Atlus prides itself in bringing some of the most quirky, interesting and innovative game from Japan overseas to the United States. They do this not only on the GBA but also on the PS2, mainly. The two games I want to talk about here are Riviera and Yggdra Union, both created by the same developer and both with many twist and innovations.

Riviera is a role playing game(rpg), though to compare it with the likes of Final Fantasy or Baten Kaitos would be to miss much of what makes this game a great and unique entry in the rpg scene. Riviera has a very strict construct, there are set paths were you can go and it is quite linear when you boil it down. But the art, the music and the battle system are all so unique and different from what has come before it that it more than makes up for this deficiency, if you can even call it one.

Yggdra Union on the other hand is more like Advanced Wars and Fire Emblem, it is turn based strategy but with an interesting twist. Like Riviera it is much more restrictive in terms of player movement than other games in its genre but again its great art direction and its novel twist on the conventional formula more than makes up for this. There is much that can be said about these two games, but I will come back to both in a later article.

And before I wrap this section on the GBA up, I would like to mention a game called Zelda: A Link tot he Past, from my point of view the greatest game ever made. I won't delve into to much detail here, I'm saving that for my On the Greatest Games series I will start soon, but to say the least, this is a classic that anyone who considers themselves a gamer has to play. In truth this game came out for the snes in 1992 in America but has been ported to the GBA, with enhanced graphics and a great multiplayer game called Four Swords. This game is classic not only because the adventure is so fun and you essentially have two huge worlds to explore, but also because it take everything from the seminal classic The Legend of Zelda and improves upon it in every way. If there was ever a reason to buy a console, then this is it and while some may argue that The Legend of Zelda: Orcarina of Time is better, I still stand strong saying that this third game in the Zelda line is one of the best games ever made.

The GBA is dying, its time is fast approaching and nothing, not even a glut of great games, can stop this. It is dying not because a lack of sales, not because of a bad public image, but because a pesky newcomer called the Nintendo DS is stealing all the spotlight and Nintendo is considering pulling the plug on this great system. Hopefully that won't happen, the games listed above are only a handful of that many great games on this system, and maybe, someday in the near future, Nintendo will announce a new Gameboy and then we will hopefully experience another revolution in handheld gaming.
May 2013
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