On Gaming Culture, Part 2
Sunday, March 26, 2006 1:55:11 AM
The first, and one of the most innovative, developers to take up this idea is Will Wright/Maxis. If you haven't already seen the video demostration of Spore being played by Wright, go over to goglevideo and search for the game. Using mathematical formulas and procedures, he has created a game in which whole object that are created by the player are recorded procedurally, so that when they are stoed they only take up 1k, very nice. Now even though this idea of procedural generation is nice, for some games this would obvoiusly not work. Take a FPS, the developer, unless they create crazy smart AI, would not be able to control what the AI would do if each time you played the game the world changed. But in contrast to that imagine an RPG in which each time you played the people, towns and places changed everytime you started a new game, or if the laws of physics in a, lets say combat, game changed each time? How fun would that be, to never really have the same experince twice.
One of the greatest benifits, RTS's already do this with the random map generator, would be if in a FPS multiplayer you could select an option for the computer/console to create a map all on its own, so each map would be different and a new experince. But like most things in life this is easier said than done, but hopefully it will be done at some point in time. Thats all I have to say for now, next I will talk about a game series I thought up called envision(add noun such as Life, Tennis, Navy so i.e. envisionTennis or envision Navy) , who knows maybe a game developer is creating a game such as that right now.