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Loki's sensible nonsense of nonsensical sense

Posts tagged with "book-review"

Batman - Vengeance of Bane II: The Redemption

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By the law of my land I was born guilty. But I am innocent! I committed no crime!



Written by Chuck Dixon and drawn by Graham Nolan, this 1995 sequel to the original 1993 Vengeance of Bane origin story tells the tale of the character Bane's stay at and eventual escape from Blackgate prison after his first Batman-story arc put him there.

I've always been a great fan of the character of Bane, despite his poor treatment in every media but the comic book one. His appearance in the last of the Schumacker-travesties was even more of an affront than Two-Face's in the one before, and the less said about it, the better. Even in the otherwise generally so brilliant DC Animated Universe, if my shaky memory serves, Bane was reduced to little more than muscle, if maybe somewhat skilled muscle.

But... Bane is not that man. Let me quickly introduce you to the character. The Batman Rogue Gallery is a vast and amazing one, often said (probably truthfully) to be the best of any comic book hero, and Bane is definitely among the top tier of these. Bane is the man born in captivity - his mother serving a life sentence in a Central American prison - who then becomes the victim of a super-soldier program, wins his freedom, and sets out to make himself the master of his fears and the world that oppressed him. Aided with the "Venom"-serum that, when pumped into his body, gives him super-strength, he is the only Batman-villain ever to have Broken The Bat. At the end of the arc Knightfall, Bane literally broke Bruce Wayne's back. Sound like a muscled brute? Yes. But listen to how he did it.

He figured out who Batman was. Big whoop? Well, the amount of Bat-villains who have done this is very small indeed. There is, to my knowledge, only The Riddler, Ra's al Ghul, and Hush - all three of them villains whose main strengths are in their mental faculties, and not in any super-powers or physical attributes. Bane, then, joins this rank of thinkers in figuring out Batman's identity. Additionally, Bane weakens Batman over several weeks, arranging for the escape from Arkham of many of Batman's oldest and craziest foes. Finally Bane confronts him - in Wayne Manor, where he is at his weakest and least prepared. The fight continues out in public, and on a roof top, Bane breaks Batman's back, condemning Bruce Wayne to a wheelchair for a long while thereafter. Note, now, how he did this - he planned it out, he used other people to set the stage for him, and then he, himself, went in to finish the task off. This enigmatic in-between of the typical cowardly mastermind and the self-assured warrior is exactly who Bane is - careful, considered and methodical, but never, ever craven.

The up-and-coming hero Azrael temporarily dons the Bat-mantle and defeats Bane by pulling out the Venom-feed to his body during their fight, and Bane is put in prison. Finally, we find Bane where he is as this comic begins - in prison, without his serum, suffering heavy drug-withdrawals and being terribly out of shape. The general prison population is either in awe of him or wants to beat on him to prove they, too, by extension, could've broken the Batman. As time goes by, Bane comes to terms with his past, comes to find his addiction to Venom clouded his judgment, and his war with Batman a horribly misplaced one. When, in the end, he rebuilds himself from nothing during six months in isolation, it is a new, clear-headed and thoughtful Bane that engineers his escape. It is not with Batman he has unfinished business, but with his mysterious father who was never there for him.

Batman only appears a few times in this whole novel, and indeed, if not for marketing reasons the "Batman" in the title would probably have been removed. Bane is the main character here, and his sombre, thoughtful demeanour is very lovely portrayed. More than anything, perhaps, Bane reminds the reader of the honourable warrior who's been lead down the wrong path and struggles to reconstruct a meaning to his life. Quiet, highly ethical in his own way, and at times chillingly philosophical, Bane is a wonderful character suffering not only from strong drug withdrawal and a refound confinement behind closed walls, but a need for a purpose and an identity. Redemption is the story of how he finds it, and I've quite enjoyed reading it.

Star Wars: Legacy - volume 1-3

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"I am prepared to die."
"Good. I'm prepared to kill you."

- Darth Kruhl and Emperor-in-Exile Roan Fel

If you're anything like me at all, you enjoy the idea of Star Wars more than the actual movies. By that I mean the archetypes, the grand mythos, the entire world that we were shown in the movies more than the mere plots inside them should indicate. Sure, Empire Strikes Back is a pretty great movie, but mostly, what these movies have going for them can be summed up in cool concepts: The lightsabers, the space-fights, the lasergun-slingers, the Jedi Order protecting a corrupt galaxy, the Sith Order trying to rule it, the Grand Moffs cooly ordering genocides, the Jedi Spirits, the Death Star, the roaring Wookie, the Force, and just about everything about Darth Vader. These things are all awesome, and they, in addition to the common appeal of legend/fairytalesque plots in general, are why I find these movies to be such an important part of my DVD-collection.

Because of enjoying these concepts, I've at many points in my life delved into the chasm of entertainment that is the Star Wars Expanded Universe. There are novels, short stories, comics, video games, computer games, and TV-series. And a whole bunch of other stuff. I've mainly kept with the novels and the comics, though I should say both the TV-serials based upon the Clone Wars, one of which is still on-going, are surprising me with their level of quality.

Now, I've by no means read all the novels and comics, I've not even read all the good ones - believe you me, there are many not so good ones out there too - but I've read enough to have a basic grasp of the history of the gigantic Star Wars universe. It goes back to millenia before the prequel-movies, and covers events during, between and even after the six films of Lucas' making. And for the most part, it all fits together in a gigantic continuity. The latter appeals to me a lot, because I'm an anal crazy-person.

Anyway, to get to the point, even though books and comics have previously ventured pretty far ahead into the time after Return of the Jedi, they never went beyond the years were the good old main characters could reasonbly be expected to be active. Until Star Wars Legacy. Legacy jumps a full century ahead in time from the last point we have previously been told stories from - a point which was already a good three decades after he final film - and introduces us to a very changed Star Wars-universe. New characters, new allegiances, new conflicts. So does it work?

Holy crap, yes! And the why is the concepts. There are lightsabers, there are Jedi, there are Sith, there are evil Moffs and Jedi Spirits, the whole shebang. These familiar, tantalizing concepts have in Legacy been put into a completely new environment, which harkens back to and descends from but is still very different when compared to the good old days of Palpatine's Empire. There are three branches of Force-users now - the Jedi, who are much like they were in their glory days of the Old Republic. The Imperial Knights, who do not adhere to the light- and dark-side philosophies but rather swear loyalty to the Emperor personally over any one value-system. The Emperor is a descendent from the Fel-family, a major group of characters in the novels and comics taking place after Return of the Jedi, who apparently at some point became the heads of what was left of Palpatine's Empire. Now, this Emperor is not a bad guy, if anything, he's rather benevolent. But he was usurped by a new and changed Sith Order who also extinguished most of the Jedi Knights, making Legacy start out in a world with a handful of Jedi, vast armies of Sith, and a third group of Force-users supporting the now Emperor-in-Exile.

And then there's a new Skywalker, who is a little bit like Han Solo would be if he had had basic Jedi training and was really, really grumpy. Together with all of these pieces come plots which, while maybe not brilliant, are far more intricate and interesting than most of the linear storylines of the original movies.

After three volumes, I'm well and truly hooked, and I will continue trying to set aside money to buy these TPBs. Legacy has breathed new life into the Star Wars-universe for me - and it has even retroactively made things that happen before it more interesting, as the century-long gap of information preceding it is now basically just begging to be filled. Where did Luke go? What about Leia? And all their children?

If you have any interest in Star Wars and think you could enjoy a comic with new characters and new plots but the same good old concepts that drew you to the original movies in the first place, I suggest you check out Legacy. If not, well, I'm thoroughly impressed you managed to stay interested throughout the entire post!

Outbound Flight

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It has been many years since I last read anything by Timothy Zahn. When I did, unsurprisingly it, too, was Star Wars books. Namely his Thrawn trilogy and its Hand of Thrawn duology sequel, both set a good while after Return of the Jedi, and both about as critically acclaimed as any Star Wars-books have ever gotten. I quite enjoyed those, some understandable minor continuity issues with the prequel trilogy aside. Especially the character of Thrawn stuck with me. There isn't anything remarkable about Thrawn as a villain, really. He's hyper-intelligent, civilised, well-mannered, and has motivations that give rather valid moral grounds for his evil actions - all these elements are the makings of a good and interesting villain, but they are hardly original. Three little things, though, lift Thrawn above the crowd. He's incredibly deductive and creative, showing not just the typical evil mastermind's ability to plan complex plots, but the ability to react and adapt to virtually any complication with stoic mastery and simple brilliance. Second, Zahn is very good at writing these things and coming up with things for Thrawn to do that actually are quite ingenious - meaning, we're not just told that Thrawn is incredibly brilliant, but we're shown. And third, while he might be the archetype of a hyper-intelligent, morally grey villain, he is a morally grey villain in the Star Wars-universe. Which is a pretty interesting change of pace from the movies.

Thus, while I remember little of the books from all those years back, I remember Thrawn very well. It was with cautious optimism, then, that I picked Outbound Flight from the shelf in the book shop, bought it, and went home to read it. The book is a relatively recent (original release was in 2005) book by Zahn set before the Clone Wars - i.e. between Episode I and II of the movie saga somewhere - and it sets up a lot of plot points and characters for his original trilogy, tying it neatly together with the continuity of the prequel era as established by the three newer movies. The book was a quick-paced and compelling read, which while it never really astounded me with any kind of immense greatness thoroughly entertained me, which is after all what I wanted from it. Moreover, it made me very, very interested in digging up my old books by Zahn and doing a re-read with this new information in the back of my head. And, by far most importantly, when Thrawn shows up in this book, he is just as brilliant as ever. Kudos to Mr. Zahn for coming up with all of the cleverness. The short-story, also by Zahn, that came with the paperback was set a few years later, by the end of the Clone Wars, and made for an awesome epilogue explaining how Thrawn was finally recruited by the Empire.

If you're at all interested in checking out any Star Wars-expanded universe novels, I'd recommend you read this, and then his original Thrawn-trilogy. I can only imagine they'll work very well together. Me, I'm going to get Zahn's Survivor's Quest - another recent book by him that succeeds the Hand of Thrawn-duology, reportedly making the entire sequence of books a seven-book series spanning almost fifty years in the Star Wars-universe, from four years after Episode I to eighteen years after Episode VI.

The Legend of the Seeker - pilot

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There are many opinions about most authors, but Terry Goodkind and his fantasy novel series The Sword of Truth is probably more divisive than most. Many love his books almost unconditionally, and many hate them outright. The reasons why are easy to see on both sides. (And there is no specific spoilers of anything major in this post, you can read on with relative safety)

You see, on the one hand, Goodkind has a deft ability to paint a rich, colourful universe where the fantasy archetypes are many and common but frequenting in versions distinctly Goodkind's own. There is something truly entoxicating about this for me as a reader - it is at once familiar and new, at once predictable and surprising, to explore his world and his characters. Add to his ability a capacity for plots that sometimes make quite interesting segues, an excellent ability to convey the beacons of hope still shining whilst pounding gruesome acts onto the narrative with horrific pathos, and a knack for writing quotable dialogue, one shouldn't have too much problems getting into the mindset of the stalwart Goodkind-fan.

Then you have the other hand, and I dare say, it's equally blemishing as the former is good. The following paragraph will thus be longer, because while what is good is easily described in a sentence, what's bad usually begs context and explanation to a much larger extent.

While Goodkind does indeed flesh out his world impressively, there is a spontaneity to it that sometimes makes it feel as though certain elements are thrown in haphazardly. This adds to the rich fairy-tale-like flavour of the world, but often get at a mood-wise odds with the increasingly logical and structured universe we're shown as the series progresses. This is a minor point, but it can be quite annoying at times to have a painter who can inexplicably make his drawings come to life in one book, and then have very strict rules about how to become a wizard and how wizards use their magic in another. The difference between the magic of a wizard, a sorceress and a war wizard is explained in complex detail, but the sorceror and the witch-woman is thrown in without further nuancing.
Another point in Goodkind's disfavour is the lack of originality to his main plots. Yes, the defender would as I did in the previous paragraph point out a quite excellent ability to make up for this with often quite well done twists, turns and variations along the way, but the fact remains that when you strip it down, Goodkind's plots are very, very simple and predictable. There is the hero, there is his old and wise yet amusing and quirky mentor, there is his bonny lass (who, whilst very much a capable protagonist in her own right, all too frequently gets in severe trouble which requires rescuing), and there is the big horrid villain. He's also been accused of copying Robert Jordan's Wheel of Time, and while some things are indeed of baffling similarities, it's always struck me as silly to claim he took them from someone else. Why would he? When you show the capability to construct and write thousand-page-narratives, why would you need to mimick the name of a prophecy or an organisation of female users of magic? Far more likely I find this to merely be a product of two authors writing at approximately the same time, in approximately the same style, in approximately the same genre. The conventions are clear, and they both use them thoroughly. When that happens, you will end up with similarities. But Jordan never copyrighted the magic sword or the powerful group of witches. (He might have copyrighted the concept that they should all have annoying personalities, though, I should look that up...)
The third, and by far greatest problem with Goodkind's writing is his very strong ideological and philosophical standpoints. It is his right as an author to place these in his work, and I see no issues with that. The problem enters when it obstructs the narrative. His earlier books didn't suffer from this - the messages were there, sometimes subtle, sometimes not, but they were still messages you read through and from what happened. In more recent years, likely due to increased popularity and thus laxer editing enforced by his publishers, Goodkind has slowly slipped more and more outright preaching into his stories. Speech-giving by characters only work so often, and after a while, it kills the pace of the story. For people who disagree strongly with the messages given, then, it also becomes harder to look past or interpret differently for those who would wish to do so. I'm sure that Goodkind's somewhat arrogant demeanor in interviews and ridiculous claims such as him not writing fantasy at all, but something somehow grander due to his political agenda, have only strengthened such negative reactions. Many people, then, quite intensely dislike Goodkind's series of books.

Me, I quite like them. At times, often in recent books, I find his preaching to be annoying, unnecessary and demeaning to his characters, but there is no denying that the sheer zeal Goodkind puts into his writing due to this opportunity for him to share his enthusiastic propaganda, that zeal sometimes puts a fire in the story that would probably not be there without it. Yes, it sometimes goes horribly wrong, and that's a shame and poor writing from his side. (More importantly, since they're usually things easily fixed, they're bad editing from whomever is supposed to keep his artistical whims a little under control) And yes, I agree with virtually nothing in Goodkind's hardcore individualistic view of the world. But no, I don't see this as purely a problem. The end of his sixth volme, Faith of the Fallen, is wonderously emotional for me to read, and this is exclusively due to the amount of idealism and outright propaganda for his own way of seeing the world Goodkind filled that story with. In other words, this is a valid point against much of his work, and certainly one of the strongest reasons he'll never be among my favourite authors. But it doesn't automatically remove the fact that behind it, there is often a surprising amount of quality - especially in the earlier books when the propaganda was still toned heavily down. To me, the good sides of Goodkind's books are stronger, bigger, better than the bad ones, and unless his writing degenerates completely, I will keep reading and looking forward to the new volumes for as long as I have time to read fiction. Not as my first, second or third priority. But somewhere down the list, well above the books I think that "well, one day, if I have time, I'll read those" when I glance at, there you'll find Goodkind, and he's not going anywhere.

So where am I going with all this? Well, ABC is out with a TV-series that is based off of these stories(for now, obviously, limited to the first book), and today I watched the double-episode pilot.

My expectations were rather low. Sam Raimi is listed as the creator, and while he might have spawned occasional brilliance in his day as well as being responsible for the awesome Spider-man 2, there is no denying this man has touched a lot of cheese as well over the years. In my head, Raimi's cheese combined with the controlling influence of Goodkind could go nowhere truly good.

Well, as of yet, it hasn't - but it hasn't gone anywhere bad either. Because there is virtually no cheese at all. Sure, there's cheese if you consider the mere fact that there is a main villain, a budding hero, a damsel in distress and a mysterious old wizard running around on screen, but if they hadn't had that, this would have been a horrid trip away from the source material that nobody in their right minds would have approved of. Just because something's been done so often that the mere thught of doing it again seems like such a clichè it gets called corny and cheesy from the get-go doesn't mean it can't be done well. I've seen nothing so far that makes me think these guys won't do it well. Thus, in my opinion, no cheese here, except for a few overly dramatical uses of the score and one special-effects-shot that was a little over the top. That's it, and in an hour and a half of televised high-budget fantasy, that's nothing to fret about at all.

Beyond the lack of cheese, as well as a (much more expected) lack of the obvious propaganda of Goodkind's later books, there was one additional pleasant surprise. Of course the plot would be changed to fit the new medium, but I expected (as one tends to do) all such changes to be exclusively bad. Most were. However, two of them were very good indeed. Allowing us to see Kahlan's sister in the beginning is an added incentive to care for Kahlan's character and mission that made the series start off at a better note than it otherwise would. The second one is bigger, and shapes the plots of both the first two episodes; one of Kahlan's hunters survives and becomes a tangible, human threat on the "safe" side of the border.

For each of these two good changes, there were a good dozen bad ones, some of them somewhat understandable, somewhat less so. Not to spoil anyone who have not read the books nor seen the pilot (it does surprise me that you still have the stamina to read this if this is the case, by the way) I will not go into detail on antyhing so changed that is plot-related. Suffice to say that I have no idea why the part of memorizing the book couldn't have been included, as it is probably the main clever twist to an otherwise straightforward narrative in the original. On the less plot-related changes, especially annoying was the inexplicable choice to have Darken Rahl's hair be black rather than light blonde (probably to avoid making Craig Parker look like he did as Haldir in the Lord of the Rings-movies, sigh), and his men from a seemingly quite dark, medieval society rather than the sandy, light country of the books. I chalk this up to somebody's decision that hey, people won't get that they're evil if they don't have dark hair and live in poorly lit castles.

The characters were well done, to a one, even if the plot moved far too quickly for any of them to ever have any particularly interesting or cool scenes. In lieu of this, I was pleasantly surprised to see how much screentime was given to characters such as Chase, Michael and George. Zedd, my favourite character, was well enough done, and by the fairly renowned actor Bruce Spence, but he was never given a chance to sparkle with the little things that makes his character awesome in the books. If things such as that is allowed to happen as the series progresses, it will gain a lot more favour in my eyes.

So far, so good. I'm not impressed, but considering my very low expectations, I must admit to a certain feeling of reassurance. This probably won't be an awesome TV-show, but it won't make the books look too bad, and it might even get pretty good in its own right as it gets a few more episodes to stand on. It also might not, but no reason not to stay positive has been shown me yet, so I prefer to give it the benefit of the doubt. After all, as a huge fan of the first book of this series, I'm a viewer highly prepared to pick apart every little weakness I think could have been avoided, and a viewer who at the same time knows the basic outline of every little bit of the plot before it happens. In other words; the good stuff is expected, the bad stuff not. Making a favourable impression on me should be pretty hard for these guys, and yet, I did not dislike it as the pilot came to an end. Some things bugged me greatly, of course, but nothing happened to make me outright angry or disappointed. I will be quite interested to now follow and see this show develop into something that will actually make an impact on me - either by disappointing the small hopes I'm now allowing myself to feel, or by satisfying them by becoming genuinely worth my while.

A very strong 6.5/10 with a clear potential to reach both a 4 and an 8 within few more episodes.

Angel - After the Fall: issue 13

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Best that's been of the entire series since the first one. Excellent story-points, no gratitous reappearances by unnecessary characters that have no actual function in the plot, the artwork was for once flawless, and there were several bits of both fun and deep emotion. If they'd all been like this, this series would've been as good as or better than the Buffy-series over at Dark Horse.

Batman Confidential: Rules of Engagement & Lovers and Madmen

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The canon status of Batman Confidential is apparently questionable, as it deals with telling the stories of major events during Batman's long history, like first meetings between big characters, introductions of staple objects in the Batman mythos, and the like, but seems to, most clearly in their re-telling of The Joker's origin story, be on contradicting terms with established continuity. Despite this, I ended up giving it a read, quite frankly thinking the premise sounded interesting despite by dislike of non-canon material.

The first story arc published in Batman Confidential was Rules of Engagement, which chronicles Bruce Wayne's first meeting with Lex Luthor early in the Batman's career. A very well done story that not only beautifully contrasted the personalities of the DC Universe's most high profile billionaire geniuses but also told a rather believable story of the Batman's first exposure to a sci-fi-level high tech villain, his first team-up with Lucius Fox as Bruce Wayne, and his acquiring the Batwing. True and true a good story that I enjoyed enough to get right on the next one, Lovers and Madmen.

Now this one is a controversial one. It tells us how The Joker came about, but in a very new way. In this incarnation of his origin, Batman created him. "Jack" was an excellent shot, a gifted criminal, an intelligent and able man who never messed up a job. But he was tired of it all, finding no more joy or meaning in his work, and being on the verge of assisted suicide. Then he sees Batman - this man who, while dressed in a silly costume, acts more serious than anyone - and crime becomes fun again. But not perfect, untraceable crime, no - random, brutal crime that pays off in monetary ways only secondary to being unpredictable and gruesome. Batman, towards the end of his first year in the job, becomes first frustrated, then desperate, as he realises that this man is not a criminal he can logically deduct the actions of, but a true madman, and he's at a complete loss for what to do. So he decides to let the mob kill this unpredictable Jack-persona. Beautifully baked into the plot is a romantic subplot where Bruce Wayne meets a woman who makes him sleep all through the night for the first time since his parents were killed. Regretting his decision to cross the line into actively encouraging murder, Batman tries to stop the gangsters, but Jack has already broken free and overpowered them all. The mob boss shoots at him, missing and hitting a tank of chemicals that spill over the Joker, and he's caught under the chemical water for almost five minutes before emerging having swum through the sewer-system, his hair green and his skin white, looking at the moon and laughing maniacally as he finds its face looks like a bunny.
I liked this story, but I must admit, Batman killing someone and also not having predicted the truly insane criminal in all his years of training does, as the would-be-Scarecrow Dr. Crane comments in the story, seem odd. Further, I feel that I can't tell what the chemicals did to really change Jack, other than give him a gimmick. His newfound crimes of joy and brutality were already there, and the change into the Joker was so gradual I didn't really feel like it ever had the potency it could have had. Still, a well-crafted and entertaining story - that also sees the invention of the Batcomputer, sarcastically named by Mr. Pennyworth. I might just keep following this book.

A Series of Unfortunate Events - The Bad Beginning & The Reptile Room

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Finally getting around to checking out the first couple of books of this series, it's about what I expected. Clever little jokes, a rather impressive control of the language, an amusingly present (fictional) author and relatively gripping but predictable plots. Also, as the author puts no small amount of effort into warning the reader about repeatedly, it's rather melancholy and sad.

Still, they're super-quick and easy reads, and while I do realise the target audience is far below my own age, I had fun reading these two books. The first book details the first experiences of the Baudelaire children Violet, Klaus and Sunny after their parents suddenly pass away in a brutal fire. They're sent off to live with a distant (but geographically close) relative, Count Olaf, who quickly turns out to be an evil man with designs on the orphans' great inherited fortune. In the end the children, using their natural gifts of inventing, reading and biting, outwit and defeat the Count, but as the author takes care in pointing out, do not get a happy ending anyway as the villain escapes. The second book follows the children into the care of a new guardian, this one benevolent and amusing, but with a thwarted Olaf furiously on their heels. More tragedies so ensue.

These two books, together with book number 3 as far as I gather, make up the basis for the movie with Jim Carrey, a movie which reading this turns out to have been pleasingly true to the books. Compared to the movie, the adults are a tiny bit less oblivious (though still very much so) and the children a tiny bit more so (though still far more clever than the adults). A main difference, though, is that the antagonist of Count Olaf is, while still very ominous and disgusting, less ridiculous and more intelligent than in the movie. Of course, this might be a result of the children not knowing him very well yet, after just two books, and it might change. Still, the man is genuinely creepy, and somewhat less clueless than the other adults of the tales.

The books have thirteen chapters, and there are thirteen books to the series - hardly a coincidence - and I'm told they keep following the children being sent to a new guardian-formula for a while, gradually starting to spice it up a little more. I'm sure they'll be more enticing once I'm done with the third book and venture into unknown territory, the first three being so close to the movie that I basically know what will happen next in almost every scene. There are also subtle hints to a larger, over-arching plot line in these first two books, and I expect that to become increasingly central to later books in the series.

Good books, really, with the humour making up for the melancholia and the easy, quick read making up for the somewhat predictable plot. I'm sure to keep reading at these and see how it all turns out.

Horribly horribly, no doubt.

Anansi Boys

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"It's a big serious world out there; nothing to laugh about. Not ever. You must teach the children to fear, teach them to tremble. Teach them to be cruel. Teach them to be the danger in the dark. Hide in the shadows, then pounce or spring or leap or drop, and always kill. You know what the true meaning of life is?"
"Um," said Fat Charlie. "Is it love one another?"



Sitting down to read a novel by Neil Gaiman is an odd experience for me. In one way, it feels like I've read a good bunch of his stuff, but on the other, I feel like I've only read one actual novel. I've read his Sandman-series, but that is after all graphic novels compiled of many shorter stories, and thus very different from a normal novel. I've read Good Omens, but that book is co-written by Terry Pratchett and Pratchett's familiar satirical style was far more apparent to me in the reading experience than the more versatile Gaiman. I've read Odd and the Frost Giants, but that's a children's novel, and a short one at that. I've seen Beowulf, but he only co-wrote the script on that, and it's additionally based off of an ancient poem as well as being a movie, not a novel. Though you get a good impression of his tastes, I can't really claim to feel that having watched Princes Mononoke where he penned the English-language script taught me that much of his own writing style either. The movie that is indeed based on his own work that I've seen and loved, Stardust, had a script written by someone else, and I haven't yet read Gaiman's original tale. I've read his short story Monarch of the Glen, but that is a short story, not a novel, and one about a character I know from a previous work of his on top of that. That previous work, American Gods, is the only "proper" novel I feel I've actually read, in the sense that it's the only one that I feel have given me a clear image of how the man writes when on his own, unimpaired by a selective audience, a source material or a studio, and uninfluenced by a co-author.

And American Gods is probably the best single-volume fantasy novel I've ever read.

Thus I started Anansi Boys, torn between too high expectations and little expectations at all. Well, I'll say this straight up: I was not disappointed.

Anansi Boys is not at all like American Gods despite being set in the same universe. It's about the sons of a secondary character from American Gods, and how they cope with meeting each other. Mostly it's about one of them, a dreadfully shy and naive man named Charlie. Anansi Boys is a comedy, and though it's a comedy that sometimes ventures into darker places than most, it's still a light-hearted and easy read that I finished in a week. (A mind-boggling pace for me and my reading-habits in recent years) It's a story about family, about the relationship between parents and children and grown siblings who might not quite like each other, and about how it's all just terribly embarrassing.

The book (pretty naturally) reminded me a good bit of Good Omens, the other silly but somewhat dark novel of Gaiman's I've read. Turns out that a lot of the humour I thought of as Pratchett'y is also there in Gaiman's writing, but more laid-back. The type of humour is often the same as in Good Omens, but most of the time it's underhanded and as-a-matter-of-fact-ly phrased, which in its own way adds to the charm. While big parts of the plot were pretty obvious and easy to figure out ahead of time, this only barely subtracted from my enjoyment of the story as the joy in reading Anansi Boys is in following the characters to their finish line, not guessing fruitlessly what the finish line will be.

In no way as brilliantly memorable as the vastly complex and often sombre American Gods, Anansi Boys never tries to be. It's a fun, heart-warming and entertaining story of two brothers, and it sucked me in to not let go until I was on the final page. And it once again verified that Neil Gaiman is a man who can write just about anything and do so well.

Now, if I could only get around to reading Neverwhere as well...

Fevre Dream

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The chains were very strong.


- Joshua York


We're in America, by the Mississippi, close before the Civil War. We're taken there through the eyes of Abner Marsh, steamboat cap'n, a damned ugly man whose appetite is only dwarfed by his integrity, and Sour Billy, the skinny overseer of the slaves at the Julian Plantation who is as clever as he is mean. Both these men are formidable - or, as Marsh would fondly pronounce the word, for-mid-a-bul - and interesting in their own right, but what George R. R. Martin's fantasy novel Fevre Dream is showing us through their eyes is more for-mid-a-bul still.

Fevre Dream is the story of Abner Marsh's dream of owning and piloting a steamboat so beautiful and grand that it would beat out even the famous boat Eclipse in a race, and of his new, mysterious business partner Joshua York's dream of - well, that'd be spoiling the surprise wouldn't it? Suffice to say that he, too, has a fond desire to put something beautiful into the world, and that something is the magnificent sidewheeler steamboat Fevre Dream.

Everything seems bright and wondrous for Cap'n Marsh as his lifelong dream begins its maiden voyage along the Mississippi, but isn't it damned odd how the polite and likable Joshua York insists on keeping the strangest hours, never coming out in the day, and how Marsh had to promise asking no questions about his strange behaviour in return for the funding?

At the Julian plant, a couple of run-away slaves is brought back into the hands of Sour Billy by a slave-catcher and his son. The terrified slaves have told odd tales along the way, but slave-talk is not worth listening to, and Sour Billy agrees. Still, it's somewhat strange that there's no-one but Billy to see at the plantation, and that they'll have to wait until nightfall before the owner will arrive to pay them for the service.

George R. R. Martin is my hands-down favourite fantasy-author with his ever-ongoing A Song of Ice and Fire, but I have never taken the time to read anything he's written outside of his vast epic. Mostly, it seems, he's written outside the fantasy-genre, but this particular book is an exception to that. And Martin does certainly not disappoint.

While in my respects a history-buff, I will freely admit that the 1860's is too recent for my tastes, and steamboats has never really tickled my fancy. The closest I've ever gotten to care about steamboats in my life was while reading chapter two of Keno Don Rosa's graphic novel The Life and Times of $crooge McDuck, but even there in-between gorgeous illustrations and exciting characters did not the concept of the riverboat-captains of the mid-1800's and their steamboats come to life as much as here.

What intrigued me most about this book, I think, was the characterisations - several secondary characters stick almost as well to the memory as the more central ones, and the main villain was in many ways as charismatic and interesting as the nicer people of the story. This relatively short book, ending at well beneath 400 pages, opens up a wide new world for me as a reader, a world I'd be very interested in seeing more of. (Alas, not likely to happen.) The book holds tragedy, but it's also got great displays of loyalty, trust, and honour - and even at times a little comedy. Strength in defeat, weakness in triumph, pathetically valiant and admiringly greedy, there is a lot of these things to be seen in Fevre Dream, and while Martin has here written a story far more clearly distinguishing between good and evil than the morally grey areas-loving Ice and Fire he still shows us characteristically complex characters dealing with characteristically complex moral issues. All the while neatly covered in what on the surface would seem to be a straight-forward conflict between right and wrong.

I must say I truly enjoyed this book. While never as singularly awesome as A Song of Ice and Fire, Fevre Dream grabbed me from the very first page of it I read and kept me going eagerly. And when I got there, the end did not disappoint.

Wanted

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The only difference between a dream and a nightmare is how big your balls are, bitch.


- The Fox

So, seeing as I was planning on watching the loose movie adaptation of Wanted in the cinema in the upcoming week, I figured I'd give the original graphic novel a try first.

The premise was interesting, and the artwork by J. G. Jones was easy on the eyes. Seeing as it's additionally written by Mark Millar, I had rather high expectations to this, considering what I've read of his work before. Millar's DC Elseworld story Red Son featuring a "what is Superman landed in Stalnist Russia?"-premise was amazing, his recent major Marvel event Civil War was actually very good for a mainstream superhero giga-crossover, his original run at Ultimate X-men was exhilarating and often quite moving, and The Ultimates, especially the second installment, is simply awesome.

Thus, I must say, this was quite the disappointment. With Wanted, Millar is doing his completely own thing, writing with his own characters in a universe he made up himself. It's ironic, then, that one of the main strengths I see in the book is actually the ofttimes clever way he alludes to mainstream DC and Marvel characters and continuity. (Sadly, it often goes horribly wrong and just comes off as stupid or juvenile, like for instance his imitation of Scarface and Two-Face) In particular characters like his Mr. Richter deserves credit for being a funny and charismatic villain reminiscent of characters like Batman's "Black Mask" or Cap's "Red Skull", but not exactly like either of them nor a stupid parody. Another excellent character is Doll-Master, a character blatantly ripped off of DC's Toyman, but much more interesting and charming than Toyman ever was. Still, you're more often than not left sitting with the feeling that this'd be a lot more interesting if it had the original characters instead of Millar's homages, parodies and copies.

The plot of this comic, without spoiling more than your average blurb would, is that a normal pushover wussy office rat learns his father was a supervillain and willed him a fortune on the condition that his son learned to be a supervillain too, being trained by a secret society of such. The story is actually quite intoxicating, sucking you in, making you want to read on, see what happens next. The problem is that what happens next is (almost) never particularly interesting beyond making you want to see what happens after that again.

The reason for this is that Millar's created an interesting world for the story, but plotted it along the life of a main character totally devoid of any form of charisma, allure or even agenda for me as the reader to get excited about. All he does is kill people. There's no elaborate planning, no finesse, no charm, no interesting and complex motivations. The character simply has no draw to him, there's no... je ne sais quoi, nothing of interest. Just a hell of a lot of potential for interest that keeps you going. But by the end of the book, the potential's gone unrealized and the character's more boring and unappealing than ever. It doesn't exactly help that he's drawn to look like Eminem.


A little more spoilers from this paragraph on, if you're phobic you should skip to the last one. What happens, you see, is that our main character becomes a remorseless rapist sociopath. Fair enough. Why? Because he can, because the world's always screwed him over and he figures he can now screw it back. Fair enough again. How? By doing stuff like killing random people in the street. Alright. Also fair enough, I suppose. And then what?

Well, and then nothing. That's the problem. Wanted is the story of how a boring wuss became a boring bully. That's all he is at the end of this story. A rich, remorseless, super-powered bully with no intelligence or charm to his actions, nothing to keep the reader connected to him.

Oddly, Millar seems to think I'd somehow envy this guy. The story ends with the protagonist breaking the fourth wall, addressing the reader, accusing him of having as empty a life as he had in the beginning, and that reading about others doing things like he's been doing in this story is the illusion used to fill up the meaningless drone life. I suppose it's intended to make me feel provoked, or insulted, or maybe make me reconsider some priorities or something. All it does, honestly, is make me go "fuck, this man is stupid." If anyone in this story wanted to tell me a line like that, it needed to be one of the heads of the five families, or possibly Doll-Master. Heck, even the protagonist's father, whom he turns into an almost identical replica of, was a little bit more interesting than the guy we've been following throughout this. All the ending leaves me with is a feeling of "this was it?" I read five issues to get to the point where character-development as a concept is non-existent, the only interesting characters are killed by the most boring ones, and then one of the boring ones claim that my life is empty compared to his? Really Millar, Fredegar Bolger had a more interesting role in The Lord of the Rings than Wesley Gibson had here.


Thus, I'm sucked through five issues of action, constantly feeling as though the cool moments, the truly awesome entertainment, are all right around the corner. But in the end, all I'm left with are secondary characters who for the most part were more interesting in their original DC incarnations, stupid plot-devices like when Sucker doesn't know when 24 hours have passed since he did something but the protagonist who wasn't present at the instance somehow does standing in for what should be genuinely cool character moments, and a main character who was a million times less interesting than the badguys he fought but just as morally reprehensible, giving me no reason to root for him whatsoever. I know the movie is supposed to make him into more of a hero, but honestly, I've kind of lost all the drive I had to watch it.

Ultimate Daredevil and Elektra

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I must admit, I'm probably very unqualified to write a post on this story. Being part of the Ultimate-universe reboot of traditional Marvel characters, it's reinventing the story of DareDevil and Elektra - a famous, popular classic in the genre written by Frank Miller that I've never read.

For shame, I know.


Still, not having read the original, this miniseries written by Greg Rucka and with art by Salvador Larroca was decent enough. I was hardly blown away, but I don't require something to overwhelm me with awesome to say I like it. The story is about how the young Elektra experiences a spoiled, rich bully's reign of terror over her roommate and, since he doesn't seem to get to Elektra herself, her dad, and how she decides to take matters into her own sais.

Simultaneously, she starts dating the gifted, blind law-student Matthew Murdock. And his secret night-time-activities hold a differing code of ethics than Elektra's when it comes to the view of human life.

The story is a nicely crafted escalation of these different conflicts and relationships, culminating quite satisfactorily, and sending both main characters off in different directions - handily readying them for any upcoming stories with either or both Marvel could have in mind.

Elektra, indeed, has been seen elsewhere in the Ultimate Marvel Universe since, as she appeared as a much older girl in Ultimate Spider-man - as a cold-blooded assassin. A sequel to this story I'm now reviewing, called simply Ultimate Elektra, exists, but I haven't read it. Hopefully, it tells the story of how the idealistic girl of this story turned into the Elektra of USM.

Red Seas Under Red Skies - Book Two of the Gentleman Bastard Sequence

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I believe "swashbuckling" to be the first word that comes to mind, trying to recapitulate my thoughts on this book by Scott Lynch.

Sound familiar? It should, it was also how I started my review of the first book of the series. It's even more true of this second one - it's got actual pirates.


There is not that much to say about this book that's not already said in my review of it's predecessor. Mostly, I'm writing this post to give a brief mention of the things someone who has read the first one and is unsure what to expect would maybe like to know.

First, it's good. The funny is there just as much as in the first book. The plot is as intricate and twisting, if not more so, and you care about the characters involved.

Second, it's not as good as the first one, for the one obvious reason everyone who's read The Lies of Locke Lamora could easily imagine. That said, it does a good job at compensating for this necessary shortcoming.

Third, the Over The Top Awesome At What They Do characters are somewhat less omnipresent in this book than in the first one, one of my few complaints have thus been soothed somewhat. The tendency is still there, but mellowed down just enough so that it's just fun for having so many awesome characters and not annoying for having so many invincible characters. There's a slight line between invincible and awesome in this kind of stories, but Lynch is walking it far better here than in the first book.

Fourth, it's main flaw is a cheap and stupid plot-device that does not contribute anything to the story and is just there as sensationalist bullshit to fool the reader. This was well beneath the book's dignity, and is by far its greatest blemish in my opinion.

Fifth - despite that - well, you should just go read it. Seriously. If you liked the first one, you will like this one. It is not as fantastic - how could it be - but it does not in any way disappoint. At least it didn't disappoint me. If anything, it sucked me in far more quickly than the first one managed.

Richer and cleverer than everyone else.

Angel: After the Fall - First Night

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Issues 6 through 8 of IDW's canonical Angel - After the Fall made up a series of flashbacks to the events taking place directly after the series finale Not Fade Away, tellingly entitled First Night.

The frame-story of First Night seems to take place about at the same time as issue 5 of the regular series did, which I like, as it places First Night in a natural place in the series as a whole when you're reading it. The frame-story is only a few short pages with each issue, centered on Betta George, but it does have a rather big reveal to the main story. The flashback-stories themselves, though, are the meat and purpose of this volume of After the Fall, and they're done quite differently from the main story, primarily through the use of different artists with the different stories. I won't go into detail on the art, simply because it's been a while since I read them all and none of the stories' different artwork stood out as particularly good or bad to my banal tastes.

The stories told are those of Spike, Connor, Lorne, Wesley, Gwen, Gunn, some "civilians", and, technically, Kate Lockley, a character not seen since season 2 of the show. Spike's story was, to me, odd. Parts of it was very good, parts of it seemed off and too silly for the character. Lynch writes a very good Spike - impressively so - but does have a slight tendency to overuse the character's comedy-aspects. For instance, while the individual lines work, I cannot imagine Spike being happy to realize he's in Hell, talking out loud to himself about it, and conveniently forgetting about his friends who were all in mortal danger half a second ago. That might have happened with soulless Spike, but it rings false with his ensouled self. Still, parts of the story is good, and I'm willing to make excuses and far-fetched explanations for why he'd do this to make it all work.

Connor's - and Kate's, which is really just the continuation of Connor's - story is one of the best of the series. His juggling of his new and old memories, dealing with being in Hell, following the examples of his three fathers (though I'm a little disappointed in how he never has any strictly positive thoughts about his third one) all works splendidly. The main disappointment here is that the preview-picture on the first page of the issue with Kate's intended surprise appearance had Connor say "Kate" in a speech-bubble. Ouch.

Lorne's story is well-written and at times very fun, and unlike a lot of people I didn't mind the cartoony set-up or rythm of it, but the plot was so saddening in its incredibly convenient content. His entire character-arc in season 5 is cheapened as he basically just gets over his issues and moral trauma, and the plot of the story only works because of an immensely powerful unknown deus ex machina-sorceress who pops by and fixes everything and then leaves. The only way I'll find this story to be worth it is if Lorne later in the story turns out to still have huge issues surrounding his actions in season 5 and the sorceress shows back up and has some function in the plot. Because honestly, while the writing is excellent here, the actual plot is on the level of a fairy-tale.

Wesley's story is probably the by far more satisfying of the series, and that's saying something when coming from a Wes-fanboy like me. It was by no means perfect, but it was well done, it made sense with the character and the plot, and it seemed relevant to the main story. Way to go, Lynch. Enough said, I think, you should just go read it.

Gwen's story is also very good. It tells you where she is mentally, it fills in a lot of what she's been doing since we saw her in season 4 without really saying anything about it, and it's both touching and sad. Very happy about this story, it's the first real justification for having the character in After the Fall at all. And we get to know a little more about the barrier around L.A. too.

The Civilians-story was utterly pointless. Here Lynch had a chance at showing us how regular people had dealt with being sent to Hell, and he wasted it on a quasi-funny and utterly irrelevant series of pages about a doomsday-believer that has no bearing on the story and no bearing on how the reader is experiencing the world that's been created for the series. This was an excellent idea that could have shown us a lot about the background and surroundings of what was going on in the main story. Instead, it wasted my time and money and several pages that could have been about, well, anything else, on one insignificant fringe-person's outlook that tells me nothing about how most civilians actually reacted. Enormous disappointment.

Gunn's story is very ambiguously good. On the one hand, it IS good. It's well done, it's funny, it's exciting and touching, and it reveals some small things about Gunn's post Not Fade Away-time that's nice to know. On the other, it doesn't really reveal a single thing of significance, doesn't shine any mentionable amount of light on the main plot, and doesn't do anything surprising at all. Still, one of my favourites of the series. I'd rather have this kind of "good but kind of a tease"-stuff than the swings and misses I was served in the Lorne-story (honestly, the character would so far have been far better off if Lynch hadn't brought him back in the comic at all, he's just going around saying funny things) and the Civilians-fluke.

One thing the series missed sorely was a Nina-story, and I hope that's because her backstory will be told in the actual main storyline instead. Her presence and role in the story is a mystery and really needs to be told.

All in all, First Night was a little disappointing to me. It could have been a lot more than it was - but by all means, some parts of it were pretty awesome. Still, it's not a bad read, and I've not yet lost faith in After the Fall. I'm sad to say, though, that the thoroughly perfect continuation that was started in issue 1 of the series with this arc has received yet another bunch of unnecessary blemishes.

The Bonehunters

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A year and a month and a week ago, I was fifty pages into Steven Erikson's The Bonehunters. A week ago today, I finished reading it. This should give you some vague comprehension of how true it is every time I moan about how little fiction I read these days.

Of course, it's not all me. The long, at times almost tedious build-ups are what I expect from Erikson, he's never not done them. Still, when you have little go-read-spirit to summon, they don't help. I must say, though, Bonehunters was, in a way, better than others, despite my insanely slow read of it. This because it had a very grand convergence at the middle of the book (the siege of Y'Ghatan) as well as the traditional one at the end. This did mean that the end was less overwhelmingly awesome than some of the other books' endings, sure, but I felt it was still far sufficient to make it worth getting there.

The build-up before Y'Ghatan was the slow part, for me (it took me ten months - that's right, compared to a month and a half for the remaining 60% of the book), but it was not nearly as confusing, slow-paced or verging on uninteresting as, say, the first 20% of books one or two of the series. It was just Erikson being Erikson, and I kind of feel like anyone reading this series should expect that form of slow build-up by now. I certainly did.

Reading an online review the comment I wrote to which this post is largely based on, I realised that wow, yeah, there's a lot of philosophy and musings in this series. Unlike that reviewer, I barely noticed it in this particular book. Mostly, probably, because I find it interesting and appealing. I clearly remember noticing this stuff far more in Midnight Tides. The characters who do these musings are the clearly intelligent, far-sighted individuals (of which there are a lot, we get - thankfully - a vast over-representation of the skilled and intelligent in our POVs of the books) and to me, them having such thoughts when faced with this much pain and destruction seems logical or even inevitable. The few trinkets of wisdom or insight handed out by the less impressive or clever people are dependent on just that - being said by someone with a particular, narrow but often specialized view of the world. So I don't mind those either.

I kind of liked Bottle, the main new character of the book, though I tired a little of him by the end. Ganoes Paran kept growing more interesting in this one, though, which is very good, and we got more insight into Tavore and Laseen both, which is also awesome. Fiddler really shone in this one, and while Quick Ben has had better books, he's always a welcome addition. Kalam has had better books too, but he made up for it by the end. Finally, Shadowthrone and Cotillion really come to the foreground now, clearing up a lot of things, and generally being fun.

An issue with the series is how the exponential pathos that is Erikson's trademark is starting to undermine itself. Heboric's pain in this one, for instance, felt a little bit like it rehashed the fate of the Shield Anvil of Memories of Ice, only bigger and worse. Still, the tendency is still one that's infrequent enough that it doesn't bother me thoroughly.

A very welcome choice in Bonehunters was to bring the action and narrative back to the areas and people we're the most familiar with, after the trip to Lether in Midnight Tides. It also brilliantly sewed the plots of Midnight Tides together with the rest of the series, so that the upcoming volume taking place back on Lether seems less of a break from the ongoing story than it could have done.

All in all I thoroughly enjoyed and I daresay even loved the book, and I'm looking as much forward to Reaper's Gale as ever. I'm also really wanting to get my hands on The Lees of Laughter's End, the only novella set in the universe I still haven't read, and starting to look a lot forward to Esslemont's Return of the Crimson Guard. In short, my Malazan-enthusiasm is once again rekindled to a big, roaring flame. I hope it'll last so that my next venture into the universe will last less than a year.

"Jimmy the Hand", by R.E. Feist and S.M. Stirling

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This is the third and likely final book in the Legends of the Riftwar-series, and like the other two of its kind, it's written by Raymond E. Feist and one other well-known author from the fantasy-genre or similar ones (in this particular case, I believe it's alternative history Mr. Stirling is known for). Also like the previous two books in the series, Jimmy the Hand is a standalone-novel taking place sometime during the war of the first book of the original Riftwar-trilogy. Unlike the other two, however, its focus is on a character rather central to the original series, following him on his first big solo adventure out of the town he's lived in all his life.


Another running theme in this series of books is apparently that the author guesting Feist's universe brings with him one or two of his favourite characters from his own books, revamped to fit into Feist's world. I'm not sure if that's been done in this book, not having ever read anything by Stirling, but I'd say that one of the characters in it certainly would seem likely to be such a person, having a lot of personality and presence in the story.


Other than that, this is a rather straightforward addition to Feist's world Midkemia, but a particularily welcome one for adding background to one of his more charismatic characters - as it should, considering his name is the title of the book.

Jimmy the Hand is a street-rat, a boy-thief, a liar, a spy, a cut-purse and a street-runner, and he's one of the most gifted young thieves in Krondor, the second-biggest city of the Kingdom of the Isles (usually just called "The Kingdom" as it has been centuries and centuries since the islands they originated in were anything resembling the main part of the realm) and the capitol of its western half. A very quick-witted, very self-confident and very careful lad, little Jimmy is the very image of the young and promising thief, something he's well aware of. Maybe a tad too much aware of, even. He's still just a kid, though, and the adult thieves of the Thieves Guild of Krondor (a very large, powerful and well-organized group lead by an anonymous secret leader known only as The Upright Man) are still for the most part ruthless criminals, so his life isn't exactly paradise, no matter the talent he might exhibit.

Before the book starts, Jimmy has an encounter that will change his life completely. In the original Riftwar-trilogy he runs into and ends up helping some very important people wishing to stay incognito, and this event has marked young Jimmy's mind. This makes him do something very daring - something which in turn gets him kicked out of the city by the Upright Man, who's being very lenient by not just having him killed for it. Out of his mileu, Jimmy finds himself in completely foreign situations in the less-than-urban outskirts, and with him is a friend of his, a prostitute from the streets back home in Krondor. Parallell to this, a farm-girl close to the village Jimmy and his friend finds shelter in experiences tragedy as her family is killed and her little brother kidnapped and she sets out to find him. Their paths converge, and Jimmy, unwillingly, finds himself having to play the hero and thwart the schemes of an insane nobleman and a cunning wizard.


The story is not particularily original, but it's also not that recipe-like. In fact, it had a rather strange composition, with some odd and interesting elements thrown in, which I liked. Feist's prose is like it tends to be - good, entertaining, sometimes even captivating, and gets the job done - but rarely, if ever, very memorable. As I've said before, to me Feist seems a craftsman of literature more than an artist. He knows how to write books, rather good books, and he can churn them out one after the other without ever repeating himself too much. But in return, he also very rarely goes from the "good"-category and into the "great". This book is no different, and due to its being a standalone novel about less-than-epic events, it never really tries to be different either.

Jimmy the Hand is one of my absolute favourite characters of Feist's, though I must admit I find him more interesting in his post-adolescence than I do here. Still, I do have a huge weaknes for the Dodger-type of character, and Jimmy is an epitome of such characters if there ever was one. Jimmy is the kind of character that, when reading The Lies of Locke Lamora, you feel like two third of the characters are based off of, or when reading The Belgariad, you think that this Silk-guy is a lot like Jimmy would be in a less realistic setting. This, of course, while being what makes him interesting, also risks making him feel generic. But while sometimes he maybe does, I think that for the most part Feist (and Stirling) manages not to walk into that particular trap.

The other characters surprised me - I was half-expecting them to be a bit more flat than they turned out to be; a sign, I think, that it's been too long since I read anything by Feist and that my memories of his weaknesses have grown stronger over the years than my memories of his virtues.


All in all, I'd say this book was well worth the read, to be sure - but hardly anything special. It's a welcome addition to what I find to be one of the more fleshed-out fantasy-worlds I've read about (simply by virtue of being the one with the most books set in it), though, and especially so for giving me yet another story of Jimmy the Hand, boy-thief of Krondor.

Odd and the Frost Giants

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Free book! Would you believe it? And by Neil Gaiman!


This is what I thought walking into Outland - the local comic book/fantasy book shop - and realising they had this book laying for free on the counter in relation to something called the "World Book Day". Well, thank you very much indeed.


The book was a quick read, I read it that same afternoon, being slightly under one hundred pages and clearly written for a somewhat younger audience. With this in mind, I really liked it.

I mean, it's hardly a masterpiece of any sort. But it is charming, and Gaiman once again makes good use of his excellent knowledge of Norse mythology (and yes, I feel qualified to judge that) as he tells the short and simple story of a crippled fatherless Viking lad saving the world from eternal winter.

The book is consistently entertaining and engaging, and kept me interested from the beginning to the end. There were no surprising twists to mention, no big and shocking reveals, but it still, somehow, sucked me in and kept me turning the pages until it suddenly was done.

I should imagine this is an excellent bedtime-type of book to read to children while keeping the adult reading it out loud entertained as well.


I didn't pay one dime for this book, but whomever did, I thank them. It was well worth the money.

Order of the Stick - volumes 1 and 2

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Sitting down to write this, I realize I wrote most of what there is to say about the series in general here, but I will quote (and occasionally paraphrase) the relevant paragraphs here for convenience before I address the more specific subject matter of the two volumes of the series spublished so far:

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For those nil point fourteen of my readers who don't know, The Order of the Stick is a quite excellent webcomic by Rich Burlew. The comic blends traditional roleplaying-game-humour rather seamlessly (and impressively) with the humouristic fantasy story-approach. By that I mean that while the characters will make jokes and comments about saving throws, D20s, monster manuals and gaining levels, they will also have character-, plot- and situation-based humour. As the series has progressed and the characters and the plot has grown, the weight has shifted from the former to the latter, but both are still very much present in the comic. The other - rather ingenious, actually, in all its simplicity - rather unique idea in this comic is that there are no roleplaying-players. It's the characters themselves who talk about their levels, the new rulebooks and the like. In effect, this creates a world that everybody who's a little bit of a geek (and let us face it, those who aren't would never read this) will feel intuitively comfortable with as it plays on literally all the stereotypes used in traditional fantasy RPGs, while being incredibly unique by embracing RPG-mechanisms as actual in-world laws of physics. Levels, stats and dice-throws are, to these characters and this world, real.

Oh, and his characters are drawn as stick-figures. Impressively detailed ones at that.

Currently at its 552nd strip, The Order of the Stick has developed quite the mythos and cast, as well as a plotline that's stereotypical enough to match the general feel of familiarity everything in the comic offers while being just original and mysterious enough to be interesting. The first 300 strips are collected in two volumes (with tons of excellent bonus-materials, extended scenes and author-commentaries) following the first two story-arcs; Dungeon' Crawlin Fools and No Cure for the Paladin Blues, which are both highly recommended, but the archives are still right there on the webpage to read for free.

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It is these two volumes I'm going to give my thoughts on in this post, to the extent I have any such to give.


One thing I really liked about these two volumes was how thorough they both felt. There is no less than three short essays opening each volume (a preface, an introduction and a foreword), written one each by a guest-writer recommending the comic, Burlew himself, and one of the characters of the world. All of which are both informative and humourous, though obviously in different degrees.

The stories they gather are quite amusing, though I must admit I far prefer the more story-centric second volume to the more gag-focused first, as I'm the kind of reader who, when asked to choose between the good single-strip joke and the good fifty-strip-buildup-plot-twist, will ask for the second every single time. Luckily, Burlew often manages both in both volumes, the weight is just shifting as the story progresses and gains momentum.

While the first volume, On the Origin of the PCs, collects - as the title suggests - the main characters stereotypical exploration of a classical RPG-game dungeon, the second sees them adventuring out in the wilderness. This allows for a more varied scenery, which in such a simplistically (in concept though not in execution) drawn comic is rather appealing to the eye. This also allows the second volume to play on new and different RPG-clichès compared to the first, which is a nice freshening of the jokes.

The cast is quite good, a rather classical comedy-cast consisting of a straight man (Roy, human warrior), the quiet oddball who often seems surprisingly insightful (Durkon the Dwarf cleric), the morally ambigious sarcastic one (Haley, human rogue), the selfish guy utterly lacking self-restraint (Belkar the, interestingly, halfling ranger), the lofty holier-than-thou one (Vasrsuvius, Elf wizard) and the childish, silly and naïve optimist (Elan, human bard). Exactly the kind of mis-matched band that stereotypically would for some obscure reason band together to explore dangerous dungeons together in RPG-settings. Naturally, because of this, some characters are less funny than others, but their combined dynamic is really quite good. Over the course of time I've personally grown somewhat tired of a few of them, but considering the spectrum of personalities this cast contains, some are bound to fall less in the tastes of the reader than others. Burlew should be congratulated to keep them all as fun and interesting as he does. He is also to be acclaimed for managing to give all his characters some time to shine, some plotlines where they hold the spotlight, and some arcs for them to go through. Can't be easy, juggling all of these people together with the over-arching plots and the ever-present need to end every strip with a punchline. The second volume, No Cure for the Paladin Blues, additionally sees rather heavy development of the main antagonistic characters' personalities as well as the introduction of one or two new characters.

These two volumes, as mentions, collect what's mainly freely available online strips, but they also come with a lot of interesting extra stuff that can only be read by buying (or borrowing from a friend, like I did...) the volumes themselves. Chief among these are Burlew's extensive commentaries to each section of the stories and the bonus pages. Because every now and then, he'll have added an extra page of story and jokes where he's seen fit into the story, and they're to a one at least of average quality compared to the old stuff - often more so - and they fit rather seamlessly into the stories. In the first volume there's also a quite wonderful introductory story added before the first original strip, as he (rightly) felt that in such a first volume of a long story, the in-medias-res-start works less well than on an online webcomic. I'd say reading this "miniprequel" alone would justify the purchase of the first volume.


All in all they're both very good - and prettily made! - books that anyone who'd call themselves fans of the webcomic should strongly consider buying. I know I am. And I've already read them.

Order of the Stick-prequels

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(Yes, Olaf, I'm doing both. ^^ Am I just the nicest or what?)

For those nil point fourteen of my readers who don't know, The Order of the Stick is a quite excellent webcomic by Rich Burlew. The comic blends traditional roleplaying-game-humour rather seamlessly (and impressively) with the humouristic fantasy story-approach. By that I mean that while the characters will make jokes and comments about saving throws, D20s, monster manuals and gaining levels, they will also have character-, plot- and situation-based humour. As the series has progressed and the characters and the plot has grown, the weight has shifted from the former to the latter, but both are still very much present in the comic. The other - rather ingenious, actually, in all its simplicity - rather unique idea in this comic is that there are no roleplaying-players. It's the characters themselves who talk about their levels, the new rulebooks and the like. In effect, this creates a world that everybody who's a little bit of a geek (and let us face it, those who aren't would never read this) will feel intuitively comfortable with as it plays on literally all the stereotypes used in traditional fantasy RPGs, while being incredibly unique by embracing RPG-mechanisms as actual in-world laws of physics. Levels, stats and dice-throws are, to these characters and this world, real.

Currently at its 550th strip, The Order of the Stick has developed quite the mythos and cast, as well as a plotline that's stereotypical enough to match the general feel of familiarity everything in the comic offers while being just original and mysterious enough to be interesting. The first 300 strips are collected in two volumes (with tons of excellent bonus-materials, extended scenes and author-commentaries) following the first two story-arcs; Dungeon' Crawlin Fools and No Cure for the Paladin Blues, which are both highly recommended, but the archives are still right there on the webpage to read for free.

What's not for free is the prequels, because Burlew has written and drawn two prequel-volumes to the Order of the Stick, one detailing the backstory of the main protagonists, and one the backstory of the main antagonists. I will try to keep this review somewhat spoiler-free, but as you should really read at least the first two regular volumes (or 300 strips) of the comic before reading these backstories, I'm going to go ahead and assume that you know who the characters are and similar basics for the rest of this post. There backstories reveal a lot of things that are supposed to be mysteries for a long while in the main story, and I'd advise anyone to read up on the main story before trying these out.

Oh, and his characters are drawn as stick-figures. Impressively detailed ones at that.

On the Origin of the PCs

On the Origin of the PCs is - as the title suggests rather strongly - the story of what the six (well, four, anyway, Vaarsuvius and Belkar, while obviously appearing, remain somewhat mysterious) main characters did leading up to the first regular strip of the comic. What brought them together, what motivates them to go adventuring in their first place, and what are their goals and wishes in life.

Burlew does this by writing their stories seperately, intercutting between them. Roy is the head main character here as he is in the regular comic, and gets by far the most pages and story to work with. Haley and Durkon get decently mapped out backstories as well, though. Elan doesn't get a lot of pages, but the ones he gets tells you all you really need to know about him. (And I'm eternally grateful as I'm not particularily fond of his character anyway) V and Belkar, as mentioned, are kept somewhat mysterious in this volume as well as in the main story. That's okay, though - it basically lets the stories feel more consistent when the focus is on three plotlines instead of five.

While Roy's is the most interesting for the story-purposes of the main comic, in their own right, I think I preferred Durkon's a little bit to his. Haley's, however, was on the most part rather boring and straightforward, though no less funny than the other ones. This is Burlew's big strength - when his plotlines get boring, his jokes are still funny, and when the plotlines get interesting again, the jokes are still funny, which is impressive. There are also shorter intercuts to, for instance, Belkar, for comedic effect when needed.

If you've read the first 300 strips, this prequel doesn't add that much vital information - as he writes in the commentaries, Burlew wishes to make the world and story richer for those who read the prequels, but understanding the main story will never depend on the reader having read any material not freely available online. Thus, this book gives a nice additional fleshing out to the characters, and a charming retelling of how they met, but it hardly contributes any major insights or grand reveals. The one possible exception to this is Durkon's story, which sheds light on something that's been quite mysterious for a long time and I suspect will get more important to the main story as it progresses.

All in all, I'd really recommend this book, but it's probably a little below the par if you compare it to the main story. Not a lot, but somewhat. Still, if you've read most of the main story, as you really should've done before reading this, and you're anything like me, then you'll enjoy it a lot anyway, if nothing else then because you'll learn how this assortment of very different personalities decided to hang together and fight monsters in dungeons in the first place.

Which I think is really worth knowing.


Start of Darkness

Again, the title leaves nothing a mystery - this is the origin of the two main antagonistic characters, Xykon the lich sorcerer and Redcloak the goblin cleric. On many levels, this is a prequel far superior to the other one, at least as far as I'm concerned. The story is mostly linear, the intercutting is rare and you always know what the main plotline is. This helps with the focus, which helps with the comittment of the reader to the story, which helps the story feel well-crafted. (This is also the only reason why I accept this story not having Nale in it without complaining...)

If you are going to read both you should read the other one first, though. On the Origin of the PCs technically takes place after most of the events in this book, but one or two elements in it will be somewhat spoiled if you've read this when you sit down to read it, mainly in relation to Roy's father's backstory. You can very well read Start of Darkness without it - but if you know you'll read both at some point, you should read Origin first.

Now, this story was really good, if you ask me. Especially the story of Redcloak - in my humble opinion the best character Burlew's universe has so far, even beating out Belkar - is quite engaging and well done. Burlew says in the introduction to the book that he decided to make Xykon completely and utterly unlikeable despite it being an origin-story where you could easily get sympathy for him - but he does the exact opposite for Redcloak, letting us see why the character is evil and why he does as he does, something that's been hinted at pretty heavily throughout the main comic but never explained in this much detail. The book, thus, becomes a wonderful story of the horrible, horrible man Xykon and the wonderful story of the tragic goblin Redcloak as their paths meet, entwine, and join. And somehow, it stays funny throughout. If you've read the main comic and liked it, you should love this. I might even go so far as to say that it might be a notch above the regular volumes so far.

While all the Order of the Stick-books are highly recommended, I think that Start of Darkness might just be a tad more high than the others.

Now, if they only didn't cost so bloody much to order all the way from the US...

Angel: After the Fall - chapters 5 and 6

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So, belatedly, here I am, giving my thoughts.


Hm. Increasingly, as Buffy Season 8 grows better and better and After the Fall by contrast keeps barely holding its ground, I'm looking more and more forward to the former and getting less and less excited by the latter. They're almost converging on the same level of interest right now.


I know, it's probably not fair to compare them like this. But it's inevitable when both shows get a comic continuation simultaneously like this. And it's not the point, either - the point isn't about Season 8 at all, it's doing what any good comic book should; getting better as it goes on. The point is just that After the Fall, yet, isn't.

After the Fall started out - in my opinion - brilliantly. But since then, it's... hm. It's neither met the expectations nor betrayed them. It's just kept them going. We're almost half-way through, now, and I'm sitting here feeling... where's the payoff?

There's new (and lots of old) characters, there's new plot-twists, there's new action-scenes, all the time there is. When is this comic going to take advantage of all of it? When will it stop setting up some great big event far far off and start actually having big events?

Issue one was fabulous. Powerful, interesting, with lots of excellent material to build on. Since then, Lynch hasn't really built on it. He's kept the suspense going, and he's added in new stuff that also draws the interest and sets up more interesting plotlines and potential character-arcs.

But then nothing happens. Yet, anyway. I'm a very far cry away from losing hope - this is still very good - but it's just getting a little tiresome feeling that every issue just serves to keep the plot rolling while introducing yet another twist, without anything ever being truly paid off. I don't know, it's just a general impression. Nina and Gwen have had something along the lines of no function so far in the book. Lorne slightly more so, but not a lot. The same goes for Groo. Gunn, Angel, Wesley and to a certain extent Connor, Spike and Illyria are the only ones something's really happening with, and the only ones who have really served the plot. With this short issues, but in a story which is consciously chosen to be one long one instead of several short ones - I'm starting to feel like some stuff is just fanservicing. Lorne's somehow gotten past his huge internal conflict and is conveniently starting Heaven in Hell, with the aid of a representative of Sorceress Ex Machina Anonymous. Nina's somehow not left LA, has thrown her lot in with Connor, and Gwen is somehow BACK in LA, and has somehow done the same. Groo is just back. And I'm sitting here wondering - yay, nice to see them again. When will something happen to them?

And then it never does, because the next issue needs to spend its pages A. further the plot with the characters that actually matter to it, B. introduce another unnecessary character and C. have the huge plot-twist that'll make everybody psyched for the next issue. Where you won't really learn anything more about it anyway, but hey.

It looks as though I'm disliking this series now. I'm really not - in fact, I'm kind of loving it. But I feel like it's stalling somehow. Like it's trying to do too much. If every issue had 60 pages, then yes, this cast would be an appropriate size. It's not. And it's not only getting a little ridiculous, it's starting to cheapen the characters who actually do come back like this. For every Gwen, Nina and Groo you get back, every Gwen, Nina and Groo you get back are less surprising. Groo's return didn't really surprise me at all. Not because there were any hints to it in the book. But because it seemed the most natural character to re-introduce at this point if you want the characters to do something other than sit down and deal with what's going on on their own. Of which there's been disappointingly little.

Chapter 5 was good, though. They've all been good, but chapter 5 might be the best since 1. Chapter 6 was what I thought it'd be - a big step down, yes, but decent enough for it not to be too disappointing. Especially the Connor-bit was excellent, and I liked the George-bits. The Spike-bit, however, changed oddly between very good bits and very strange bits. And the Lorne-bit I'm conflicted about. It's a very sweet little thing, but it's also a huge cop-out and, I feel, a big cheapening of the character. "Oh, I'm not helping PHYSICALLY anymore, so then it's okay." is his big personal readjustment? Please.


I'm liking, nay, loving this book. I really am. I just wish so much that stuff would stop Being Revealed and actually start interacting soon.

Buffy 8x11 - A Beautiful Sunset

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A very good issue. Very good indeed.


I'd go so far as to say that Mr. Whedon hasn't written a better Slayerverse comic himself since Fray. Yes, that does mean I consider this one better (well, at least equal to) his very enticing frame-story in the Tales of the Vampires-anthology. It might not completely match Vaughan's recent No Future For You-arc nor the first issue of Goddard's upcoming Wolves at the Gate, but it's pretty close. And it is, very clearly, Joss.

The neck-moment is perfectly hilarious and frustrating at the same time. If you've read it, you'll know what I mean.


This issue has it all - quips, emotion, moments big and small, a Big Bad-fight where Buffy's hopelessly outmatched and a vampire-fight where Buffy's hopelessly undermatched, and, maybe most importantly, a couple of very vital insights into Twillight's agendas and attitudes. Xander and Buffy get a lot of moments here - which is nice after the Willow-Buffy-focus of Anywhere But Here. If the next standalone (faaar away in issue 20 though it will be) gives us Buffy meeting up with Giles to have some heartfelt moments, I won't be too surprised. Good way to keep the core relationships going through it all Joss.

This issue is where the season plot truly feels as though it starts rolling. Sure, 8x10 did contribute, but it really only clarified and brought into focus the threads we already had going. This is what starts to move it along - though I suspect it might slow down a tad again in the upcoming Goddard-arc. That's really not important though, as this issue lays the groundwork and the basis, builds up a looming threat and a (probably lasting, for this season anyway) presence that will be felt in the following issues even if it's not mentioned outright.

Can't say enough good stuff about this issue. It wasn't perfect, but it's the closest a self-contained of Season 8 has been so far. Heck, when it came out, if I'd managed to write this tiny review back then instead of now, I could even probably have said strongest single issue at that point in time. Buffy's Season 8 is showing a definite build-up of quality, which I hope can be taken to mean that the Master's finding his footing with these characters in the new medium. I still prefer After the Fallin the inevitable comparison, but if Season 8 keeps on going like this, it won't be by much for much longer.

Go and read, people, if you haven't already, and if you have, well, read it again.

Drew Goddard's Buffy 8x12...

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...is the best issue yet. It might be Goddard's take on things or it might be that the humouristic sides of "Buffy" translates more easily to the comic book page than the other aspects of the show, but for whatever reason, this issue took the "feels kinda like the show did"-feeling I've had reading the previous stuff and slaughtered the "kinda".

(As usual, the full review will come when the arc's done, I just needed to say this.)

Serenity: Those Left Behind

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I commented on someone else's review on this graphic novel by Brett Matthews and Joss Whedon bridging the Firefly-series and the Serenity-movie, and realized it read a lot like a review of my own, so I'm hereby copying and pasting:

The odd thing here is that I actually am as much of a Firefly-fan as I am an Angel/Buffy-fan (well, okay, not quite, but that's 'cause there's so many more episodes to tie bonds to the characters on the two other shows and not about relative quality - because if you compare Firefly's thirteen episodes to the first thirteen episodes of "Angel" or "Buffy", it beats them to a bloody pulp and leave them sobbing. To find thirteen _consquetive_ episodes that can plausibly compete with it, you need to go way into Buffy and Angel's third seasons, possibly even all the way to the fifth ones), and I still don't feel as engaged by this book as I do by the canon Angel and Buffy-stuff in comic book form.

It's decent. It's funny. It's nice. It's alright. It's absolutely everything you'd like to give a thumbs-up - and that's ALL it is. It's not hilarious, it's not engaging, it's not particularily exciting, it's not shocking, it's not sad. Which I find odd, considering it has Book leaving and everything, but hey.

It also has [SPOILERS AHEAD] Dobson. Whom I absolutely fraking completely loved in the pilot. Getting the reappearance of that character without the brilliant actor's portrayal seems more like a "hee, this could have been but now never will!"-joke at my expense than anything else - especially when he's then eradicated for a cheap gag.

But I'm still looking forward to "Better Days". Because despite it all, it was good. It couldn't be anything else, I guess. 'Cause it's Firefly.

Angel - After the Fall: Chapter 4

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There's a pegasus.



A black one.












I have to say, Lynch might be stereotypical in his choice of fantastical mounts, but it's TASTEFUL stereotypes. TASTEFUL I tell you.


Now that this is covered, let's move on to the other stuff.

So, more characters. While I love seeing what happens next to people as much as the next guy (probably more so - I'm still bitter Kate Lockley and David Nabbit never got their abscence explained, despite never really caring for either character), I'm starting to get a teeensy bit worried. Are really all these people vital to the plot? I can see that Connor contributes a vital psychological effect on the main character, I get why Spike's still there, I totally love the effect the ambigiously aligned Wes has on the plot, and what's going on with Gunn is fraking awesome, but do we really need all four of Nina, Gwen, Lorne and Groo? Plus Lynch's Spider and Betta George. I love that we get to see what happens next with all of them, I do. But this IS a series with a predetermined number of 22-page issues. Wouldn't it be better to actually have some plot about the characters we already have than to keep (re-)introducing more of them?

This being said, I liked this issue, of course. Lynch is good, no doubt about it. While not as stellar as 1 or as thoroughly solid as 2 and 3, it's still a strong read and suffers mostly just from the lack of anything drastic really happening except in the secondary plot about Gunn. The meat of the issue is spent with Angel and Wes, and they don't experience anything exciting, nor do Spike in his little set of pages. The main part of the issue is spent on having us reunite with Lorne, a welcome, funny and well-written sight in every way, true, but - I kind of would expect the main plot to start taking presedence by the fourth chapter. Still, it's all good. Wes had one line, when the light appeared (nice use of old background-characters, that, by the way) which seemed a little off the character's normal voice, but trying to hear Denishof's voice saying it made it sort of work. That's really the only little chink in an otherwise yet another solidly "Angel"-sounding issue.

As always, can't wait for the next one. I'm practically on the edge of my seat for it.

"Emperor Worship and Roman Religion" - Ittai Gradel

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I know this is likely to be too narrow a topic to capture the interest of any of my, what, five regular readers, but I feel like commenting upon this book despite only being halfway through it, and seeing as this is my weblog, that is exactly what I am going to do.


It ended up on my curriculum this spring purely by accidence - twofold such, and both thanks to my professor who first convinced (okay, subtly ordered) me to spend my open course on a self-structured further specialization in Roman religion instead of a general Classical history and culture-course, and then when I mentioned feeling lacking in knowledge of Roman religion after the Republic said "maybe something on the Emperor cult, then" and pulled this book out of his shelves. He hadn't even read it himself yet.


It is, in my opinion, quite excellent. I might be seduced by Gradel's very straightforward tone and fooled in my obviously still somewhat layman-like knowledge of both the era and the previous academic works on it, but I honestly think he makes quite the intereting, logical and convincing argument in it. His main thesis seems to be that divine status in Ancient Rome was just that - status - more than it was something essential to the nature of the being it's projected onto. That the notion of a God as something utterly and fundamentally different to a human is a Judeo-Christian one which should not and did not apply to the pre-Christian Romans. In other words, he wishes to look on the notion of divinity in the Roman empire as a relative status and not a set, essential one. And based on this, he basically goes on to very convincingly and orderly (though at times a little haughtily, it should be said, but of course that's just additional fun...) counter just about every generally accepted theory I've ever heard of on the subject of Emperor-worship in the Roman Empire. It raises and answers fundamental and old questions such as: Was Julius Caesar deified before or after his death? Was Augustus ever worshipped in the Empire while alive? If so, as his Genius or straighout as a god in his own right? What about the later emperors? What is the difference between Divus and Deus? And so on and so forth.

Of course, even with my limited insight I see that one might debate whether or not such a complete refusal of an ontological aspect of godhood in Ancient Rome is likely - and probably it isn't. I still find the argument of the godhood as a relative condition to be quite illuminating and fitting on what I know of the ancient Romans. However, I also find this suggestion to be immensely helpful and intriguing maybe exactly due to its stark, opinionated stanze, and while a road somewhere in the middle might as so often otherwise be the correct course, having this to me completely new way of looking at Roman godhood staked clearly out for me is completely and utterly necessary if I'm to be able to do that. There is also a potential problem to spot in this arguments for what is and what isn't "state religion", upon which a lot of his secondary arguments depend. Interestingly, maybe, that when he starts operating with the relative divinity he needs to establish a rigid system of religion to discuss it against. Still, again, though to a less extent, I find his very strong contrasting (this time not between his argument and the common one, but between his definitions of "state", "public" and "private" religion) to be helpful and light-shedding, even when it might be faulty.

I actually find myself looking forward to reading in this book, which, regardless of how interesting the subject matter might be, curriculum never, ever makes me do. And I still have half of it to go. Let us hope it does not lose its charm.

Angel: After the Fall - Chapter Three

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Or is it just the second part of Chapter Two? There was no "Chapter Three" heading in the style of the "One" and "Two"-headings some pages into the previous two issues - it might be significant, and it might not. It sorta makes sense if it is, with the #2 cliffhanger being way more lame and commercial-like than the endings of #1 and #3... but more likely, they've just (stupidly, if you ask me) decided to stop it. EDIT: Mr. Lynch's answer to me on his podcast seemed to imply that my hopes might be right - it might be that issue 4 will start chapter 3. He didn't say so straight out, but his answer could definitely imply that. Also, apparently, I need to get myself an icon, 'cause the lack of it is suspicious.


That tiny little thing aside, I loved this issue. Loved. This. Issue.


I didn't think this comic could deliver on the level of the opening issue ever again - it'd simply be too much to hope for. And while this issue isn't quite there, it has certainly made me readjust my hopes. It now seems very much within reach. 'Cause this issue was rock-solid, and more than made up for the second issue which was pretty okay-but-rather-bland in my tastes - it now rather well serves as a mellow lead-in to this anyway, which retroactively improves it.

So what did I like? Well, I'm not gonna spoil anything, but I loved the ending. (Doubt that more than 5% of the fans reading these comics didn't.) I loved seeing the Loan Shark again, though I didn't really register that that was who it was 'til the second read, I was all caught up in the plot the first time around. By way of the Internet I've also realized (didn't notice it on my own, shamefully) one of the quiet lords in the back is the demon sorcerer who owed Giles a favour back in Buffy's season 3 - or one of his kind, anyway (maybe his wife... ;D) - which is not only a cool throwback, but an interesting portent. Because it would seem like there'd be a reason to choose the one demon capable of removing someone's soul to do a cameo like that...

Oh and what more, what more... right. Illyria and the Big Scaly Person. A dragged-out-fight which could've risked being boring on the drawn page like that if the main focus of the panels turned into incredibly captivating background-action behind Angel grumpily untangling some plotthreads for himself and us in the front. All in all, I'd say this was a fabulous issue, and if someone reading this aren't reading this comic already, they should damn sure start. I loved this show, a tiny bit more than what's healthy I suspect, and it would take a lot for me to be happy with a continuation in any other format than the original - heck, it'd take a damn lot for me to be happy with a continuation in the SAME format, too - but this comic has officially pleasantly impressed and suprised me twice in three issues. (And the second one hit the mark just barely beneath what I'd dare hope for, too.)

Go. Read. Love.

Buffy 8x10: Anywhere But Here

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Joss is back in the writer's seat with this stand-alone-issue that picks up on the main season plot after the recent Faith-arc's semi-digression and moves a few threads of it further a long. It does this splendidly. What lacks in this issue, thus, is a plot of its own - on that account it's somewhat weak. But that is the only part of this which was weak.

Buffy and Willow were shown in the Faith-arc to, curiously, have crosses ech other's moral lines, Buffy now moving in the realm of greyness and Willow with a more clear definition of white and black, the total opposite of their roles earlier in the show. This is built on here, and we get to know a little more about the means Buffy has been using to fund her Slayer-army - and why she's been so secretive about it. We also get a little peak into what's probably Willow's six-month-walkabout that kept her from being available during Fred's death on Angel. Oh, and according to my resident native speaker (and the Great and Powerful Internet confirms) Willow's French sucks. More importantly, we get to know way more about what's going on with Kennedy and Willow's relationship, and the Dawn Is Huge-plot is moved along with the help of some general Xander-fun. We still don't know what a thricewise is, though every character in the story itself seems to be very familiar with the term, but I hope we'll learn soon enough.

What's more is that finally, the link between Season 8 and Fray seems to finally be more or less confirmed as the Death of Magic is revealed to be the crux of the season's struggles. A crux that Willow the witch and Buffy the demon-slayer might find themselves firmly planted on different sides of... something that's heavily played on in the issue.

A final point on this issue - the winner of the now-ancient contest to write a letter of how Buffy had touched your life where one would be chosen by Joss to get a cameo in a season 8-issue, and it's this one. The winner was a schizophrenic woman who apparently has used watching Buffy as one of her main links to reality, written in on the behalf of by her husband. The very touching letter can be found in the letter column last in the issue, as well as online for those interested enough to google. She's beautifully written into the story, and I hope that it might do her and her husband some good to see it. From what little I can tell from the husband's comments on Whedonesque, it actually might.


All in all, I'd say this is a very strong issue, though mostly in the sense that it reveals, furthers and gives portents to a lot of interesting stuff while also being very funny in a very recognizable Buffy the Vampire Slayer sort of way. It doesn't actually do that much in and of itself, though, so I'm excited to see what Joss'll do with issue 11 - because he's actually writing TWO stand-alone issues between Vaughan's Faith-arc and the upcoming Tokyo-arc by Drew Goddard.

2007, a recap of recommendations

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So, inspired by this and this, I've made my own list of Twelve Objects of Recommendation from my entertainment-year 2007. Why Twelve? 'Cause I like the number. Plus, that makes one for each month, which is nice and symmetrical.

From least to most recommended, here. We. Go.


12. Night of Knives
I know that technically, this isn't better than a lot of stuff that didn't make the list. Still, this is one of only two novels I've read this year that sucked me in without taking more than 200 pages in doing it, and that earns it a certain amount of extra points for sheer excitingness.
Plus, Kellanved!

11. Buffy the Vampire Slayer 8x5-9: No Future For You
Brian K. Vaughan managed what even Joss could not - he made me feel like Buffy the Vampire Slayer was back. Alright, Joss did a splendid job making me feel like the character of Buffy was back in The Long Way Home, but it never quite felt like an episode of the show. This did. Plus, Faith and yellow submarine-sweaters and everything.

10. Studio 60 at the Sunset Strip
The little show that couldn't, Studio 60 has slipped into the enormous and growing masses of brilliant tv-shows cancelled before they could shine properly. Still, this show got a lot of shining done in the little time it had. That the story about the tv-show that struggled against the network was cancelled itself probably came as no surprise to anyone, but you have to admit, it's a delicious piece of irony.

9. The Prestige
A chilling, intriguing, intelligent and captivating movie about stage-magicians getting out of hand, and a really, really good way of opening my movie-year when I saw it in theatres in January.

8. Garden State
This movie is simply lovely in just about every way. (And Natalie Portman has never looked prettier than she does in this one.)

7. Bone
I finally read Bone! Obviously, such an epic masterpiece is a shoe-in on this list, and one of the motivations for making it in the first place. Everybody who read Donald Duck-comics growing up and remember some of the best ones with fondness should give this a read, and probably at least half of the rest of you should, too!

6. Battlestar Galactica, season 3
Not quite the level of brilliance it had during seasons one and two, but pretty damn close in my opinion. I've said it before and I'll say it again; Best show currently on television.

5. West Wing
What is there to say? The presidental periods of Jed Bartlett cannot be ignored when it comes to good American television. I mean, they even referred to the BSG-episode about the possible assasination-attempts on Laura Roslin as "their West Wing-episode" - that's how iconic this show is. Despite a less-than-brilliant middle-bit, it starts out gloriously and ends brilliantly, and asking for more than that is just plain greedy.

4. Rome (season 2)
They actually managed to make it better than the first season, which impressed me a lot. There's more politics here, and more intrigue, and the young Octavian does as splendid a job as the ice-cold manipulator as Mark Anthony does as the self-confident warlord.

3. Lies of Locke Lamora
This year's big surprise - not that it was good, I was expecting that, but that I actually got around to reading it. I read it right before New Year's and it thus barely managed to be the second book to truly captivate me all the way through this year. Thanks to Mr. Lynch for that.

2. Sin City, all volumes
Absolutely wonderful stuff. Truly. If you liked the movie, you should be obligated to reading this.

1. Deadwood seasons 1-3
The fact that this is at the top of my list says more than enough about it, in my opinion. If you have to know more, you can read my reviews, linked above.



Honourable mentions: Pan's Labyrinth, The Fountain, Midnight Tides, Veronica Mars' final season, Heroes' second season, I, Claudius, Scrubs' sixth season, Rose, The Long Way Home, The Pride of Baghdad and Neil Gaiman's short story Monarch of the Glen. Some stuff was excluded from consideration, like Angel: After the Fall due to not being out in any completed form yet.

Cheshire Crossing #4

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"What will kill you, then?"

"Not telling."

"Damn!"



The fourth issue of this pure excellence is out.


Still awesome stuff! Let's hope the fifth one will be out as speedily.

I love Hook. Love'm. And his relationship to "Miss West" is pure fun. Alice is really growing cool on me, but I'm still not really liking Wendy. Oh, well. The epilogue is fantastic and promises a very interesting continuation. (I wonder if he might finally touch upon the whole "what about the other three kings and queens?"-issue of Wonderland that always bugs me)

And Nanny Poppins? Whee!

The Lies of Locke Lamora - Book One of the Gentleman Bastard Sequence

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I believe "swashbuckling" to be the first word that comes to mind, trying to recapitulate my thoughts on this book by Scott Lynch.

Having been nagged to read this book time and time and time again, I finally buggered everything on my reading-list and made time for it this Christmas at the expense of Cicero and Suetonius. I hardly regretted it.

At first, the book felt like a more intelligent, less stereotyped David Eddings-book. And while it never quite shook that association, I must confess, about half-way in it came very close to do just that. I will still say this, though: If you enjoy Eddings' more intelligent characters and witty form of dialogue, but feel his plots and some of his other characters delve in the way-too-unoriginal-direction, I do think this book would be right up your alley. The sarcastic wit is here, all over the place, but feels strangely less repetitive than in Eddings. And so are the arch, amazing, captivating übercharacters.

And therein lies the book's main (or maybe even only) weakness. Lynch does as I've always thought I'd end up doing if I was to write a book - he makes super-beings. Every character is as cool as the character could possibly be. Chains is the ultimate mischiveous mentor. Jean Tannen is the ultimate killing machine. As is his mentor in the art. Locke himself is the ultimate con-artist. Barsavi is the ultimate control-freak. No, wait, The Spider is, no, wait, the Grey King is. Oh, and the Grey King is the ultimate swordsman, pirate AND con-artist, too. And they're all stuffed with money.

While I love this because it makes every single character Awesome, it's also a problem. It's what keeps the book from becoming a dark, realistic novel in the vein of Erikson, Martin or even Jordan or Goodkind. Tywin Lannister isn't Tywin Lannister anymore if there's another two or three of him in every concievable fraction of the kingdom.

So "swashbuckling" seems to me to be the term that fits this - one of it's main captivating qualities is also the only weakness as it detracts a good bit of realism, something "swashbuckling" encompasses neatly.

That being said, this is only a weakness in the casting, not in the plot. The plot is marvellously well done. It balances neatly between very simplistic and very intricate without ever completely falling in either camp. And as mentioned, half-way through the book, it takes a very abrupt turn towards stark realism which REALLY helps with the emotional investment.

The title is very apt and summons a lot of interest in the title character right away, and rightfully so. While the awesomeness of every single character detracts from the cast's believability as a whole, they're all very interesting and well done when seen on their own, and with the possible exception of Chains and the Grey King, none more so than Master Lamora. When a book is built around a single character like this, his being interesting and captivating is more important than any other one element. And he truly is. If The Belgariad's Silk, if I for a second might be allowed to mention Eddings again, was a believable human character, he would be Locke Lamora. And to me, there is no higher praise when it comes to thieving bastards.

Another thing is due fond mention - the Interludes. While they in my opinion should've been a little differently aesthetically shaped into the chapters, I'll choose to blame that on the publisher (along with the lack of a handy map in the front) and not on Mr. Lynch. Because they are, almost to a one, marvellous. With TWO (two!) exceptions, I never, ever felt annoyed they showed up to cut off the main story because they were always interesting and exciting enough on their own accord to warrant the disturbance. Furthermore, an excellent job has been done by the author in making them all relevant to whatever came right before or right after in the main plot. Absolutely an exquisite way of dealing with a lot of backstory which would otherwise have been a hard fit in the book. A very dangerous way - this could quickly have ruined the reading-experience - but when pulled off this well, there's nothing to do but stand up and applaud.

Last, I should say a little something about the world Lynch has created here - and it's very, very good. It's not quite fleshed out enough to be brilliant, but it's indeed very good. The choice of setting the main narrative in a medieval culture based on Italy instead of Western Europe is a surprisingly uncommon touch, and it really adds a lot of distinctive flavour to the story. I'm looking very much forward to exploring more of Lynch's world in subsequent books.

I am not in the habit of grading books, nor will I grade this one. But I will say this - this books is probably easily among the fifteen best fantasy-novels I've ever read. It might even be in the top ten. I hardly read at all anymore, and this book managed to make me miss reading at times when I was doing something else. I haven't truly experienced that in the last four years or so. So thanks to Mr. Lynch. I will make sure to read its sequel "Read Seas under Red Skies" with relative haste - it might have to wait all the while 'til June, but that is the definite worst estimate.

Alan Moore's "Swamp Thing", volumes 1 through 3

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The he-is-a-plant-thing creeped me out. Some of the stories were way too slow and had an overabundancy of time spent on unnecessary side-characters and sideplots compared to the relative quality of the pay-off, but mostly it was good. At times, like with the tiny aliens, it was even Great.

As my quote of the day showed, I liked the trip to Hell. His romance is quite touching and sweet. And, of course, John Constantine's awesome.

I'm not blown away, mostly 'cause of the pace and the lack of plotwise unity between the different story-arcs. But I can see why this was Something Else back in the day. And I'm looking forward to reading more of it.

The Book of Thoth

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I haven't read any Conan the Barbarian-comics in years, not since I started buying comic books in English. But back when I had to satisfy for whatever was translated and put in Norwegian grocery shops, Conan-related publishing was pretty much the only comic-form fantasy I could get. So for a period of three years or so, I bought everything of it that was published in Norway.

No Great Masterpieces by any standars, but some of it was rather good, and occasionally, even better than rather good. However, I haven't ever truly considered picking up a Conan-issue or album in the shops in recent years.

Then I saw this one. Apparently, Dark Horse Comics had made a graphic novel-backstory to Thoth-Amon, one of the greatest Conan-villains I could remember. If not the greatest. (And of course, I always rooted for him...) So I bought it, and I read it.


And behold, it was really quite good. Nothing stellar, but solid work. It follows the young Thoth on his rise from unscroupled but understandable and sympathetic ambition through an increasingly unwarranted lust for power and to the point where he is, for most intents and purposes, the immensely powerful wizard of Conan-fame. I will hence not care about the more general spoilers, as anyone reading this is likely to know how the protagonist ends up anyway - as a wizard and high priest almost godlike in his power.

Set in Robert E. Howard's Hyborian world, as all Conan stories, Thoth-Amon is a Stygian - a country mimicking ancient Egypt and intended to be some long-forgotten predecessor to it both geographically and culturally. As the story starts, the ruthless snake-god Set has not been worshipped there for generations and generations more, but once it was the country's main god. It's made pretty clear, though never stated outright, that the country's fallen in prestige and power since then, gradually, due to the more pacifist ways of their now-dominant religion of the god Ibis (represented by a, you guessed it, ibis-bird). However, as anyone who's read any Conan probably knows, Stygia's days of worshipping Ibis are long gone in the time of Conan himself...

The story follows Thoth using his cunning and lack of scrouples to escape an abusive father and join the Ibis-cult as an apprentice. A dutiful student, he also quickly starts on the road for power which will end in his tearing the Ibis-cult down from inside. In Catholic-terms, he's in the end basically more of an anti-pope than there's ever been in real life, as he when holding the highest position in the hierarchy actually proclaims the entire Ibis-cult to be outlawed and instead openly takes his position as high priest of Set... By this point, he's changed peaceful Stygia into a country on the verge of collapse due to insane and constant warring with every single neighbouring power in the region, making the population crave a seemingly stronger god to guide them out of their present disfortune.

I really enjoyed this book. I always like reading this kind of backstories to fascinating characters, and while never particularily surprising, this one was well told. The highly stylizised narrator's voice in the narrating text-box adds a certain archaic feeling which improves the story much like similar text-boxes often do in the regular Conan-tales. If you're familiar enough with the Hyborian universe to know who Thoth-Amon is, I'd recommend this book to you. If you don't, then the guiding principle of wanting to know his origin will not be there and the story'll probably strike you as somewhat bland and hence not really worth the bother.

Angel: After the Fall - Chapter One (the spoiler-loaded zone)

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Spoilers behind the cut. See here for the no-spoiler place of puppy dogs and daffodils and my general impressions.


Okay, so I lied. There are no puppy dogs. (The daffodils ate them all) But it's still pretty spoiler free.


Those who've read it already, or don't mind spoilers for some odd reason, or who just find themselves to be incapable of not clicking links saying "Read more" can click the link that comes up saying:

Read more...

I don't normally post about the BtVS-season 8-comics except when whole arcs finish up

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- but I still have to say, this run by Brian K. Vaughan is lovely, and is (ironically) selling me far more on the Buffy-in-comic-book-form than Joss' splashy and overly over-the-top-special-effects-crazed first arc did. (Not that I didn't like it, obviously I did.) While any one single page of Joss' "The Long Way Home"-arc felt like Buffy, what makes "No Future For You" stand out, to me, is how the story as a whole feels like Buffy. Now, let's just hope he keeps it up.


'Cause this issue #8 that I just read? Awesomity, pure and simple.

The Ultimates: The Reserves (in "Ultimate Annuals volume 1")

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I've done a lot of things I'm not especially proud of over the years, but somebody's got to be the world's Daddy.


- General Fury

Re-read this today, seemed like the thing to do, and wow, I'd forgotten, completely, how awesome that ending was. In point of fact, it was so awesome, Millar should just have skipped the last page. The second-to-last-one would've been even more powerful as the ending.


Nick Fury rules.

Ultimate Galactus, Book 1: Ultimate Nightmare

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So, a couple of years ago, due to some fluke of my not being quite as anal and attentive about my money-spending as I usually am, I bought something which turned out to be the volume 2 of a trilogy called "Ultimate Galactus", a limited run set in the Ultimate Marvel universe as the title heavily implies. I read it, but without the context, didn't get much out of it, and I've forgotten everything of it by now.


So finally, a couple of months ago, I ordered volumes 1 and 3. Amazon is being mean, though, and estimating that 3 will arrive sometime in February (!), so I'm now sitting here with 1 and 2. Of course, I couldn't help myself; I read the first one, called "Ultimate Nightmare", yesterday.


"Ultimate Nightmare" is basically a crossover between Ultimate X-men and The Ultimates, focusing on Fury, Black Widow, Cap, Jean Gray, Colossus and Wolverine, and introducing The Falcon who also appears in the second Ultimate Annuals-volume. (Incidentally, I'm starting to feel like the Ultimate Geek here) Not 100% on where in the timeline this takes place, mostly because I'm not sure how the timeline of The Ultimates corresponds to U-X-men's. However, it's pretty clear for spoilery reasons as well as the introduction of the Falcon that this appears before most of "The Ultimates 2", at least.


So, what's it about? Well, televisions, radios and cell-phones are hijacked by a horrendously disturbing clip of audio and video, and Fury assigns his team to investigate. Simultaneously, Xavier and Jean Gray (along with most other telepaths, apparently) recieve a horrible vision in their sleep, and dispatches a team of X-men to, you guessed it, investigate. Both teams are led to a distant area of Russia where they find an old bunker of forgotten, crazy Soviet super-soldiers... and behind them, what caused the signal.


And it's actually pretty good. As it should be, being written by Warren Ellis (what IS it with these Ultimate-titles and attracting comic book writers even silly little me have heard of?). It sets up the next volume to be very scary and exciting, and seems to be able to use the old ultimate (pun intended) threat of the traditional Marvel universe with great effect - I'm dreading the arrival of Galactus more at the end of this volume than I ever did during the Not-so-fantastic Four sequel.

Fighting isn't about glory. Fighting isn't about pride. This is the mistake that crazy scum like you always make.


Fighting's about winning.

- Steve Rogers, Captain America
November 2009
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