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Inabit

Interaction art and advanced visual graphics

Posts tagged with "hardware prototyping"

Nada: An artist tool for hardware prototyping

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NADA affords both the technical novice and expert an unified platform
for prototyping physical interfaces and digital content - from handheld
product concepts to reactive environments that can
be connected across the Internet.

Working models that require less work... NADA is designed for maximum
versatility and efficiency. It is a true cross-platform application,
and it connects to a variety of commercially available hardware for
bringing digital information into and out of standard PC’s and Macs.
Supported hardware is automatically detected and auto-configured,
minimizing complexity for the user. Project authoring with NADA
can be done in either Macromedia Flash MX2004 (or later) or Java™.
Even beginners without programming experience can design and
prototype with sensors, actuators, lights, switches and animation
using an intuitive graphical environment. Graduate to finer levels
of control by developing projects using the NADA API for ActionScript
and Java™.

Find out more here

MakingThings: A rich resource for hardware interfaces

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MakingThings provides software and electronics tools for people
who create projects that interact with the physical world. A
broad range of people use MakingThings products including artists,
designers, students, musicians, hobbyists and engineers.
Sample application areas include:

-Interactive art exhibitions
-Product prototypes
-Custom control systems
-Educational tools
-Interactive kiosks & museum displays
-DIY & hobby projects

find out more here

Arduino: Controll hardware with your code

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Arduino is an open-source electronics prototyping platform based
on flexible, easy-to-use hardware and software. It's intended
for artists, designers, hobbyists, and anyone interested in
creating interactive objects or environments.


Arduino can sense the environment by receiving input from a variety
of sensors and can affect its surroundings by controlling lights,
motors, and other actuators. The microcontroller on the board is
programmed using the Arduino programming language (based on Wiring)
and the Arduino development environment (based on Processing).
Arduino projects can be stand-alone or they can communicate
with software on running on a computer (e.g. Flash, Processing, MaxMSP).

Learn more here
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