Left 4 Dead 2 console commands
Thursday, March 31, 2011 12:31:00 AM
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_record : cmd : : Record a demo incrementally.
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
achievement_status : cmd : : Shows status of all achievement
addip : cmd : : Add an IP address to the ban list.
adsp_debug : 0 : , "a" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
-alt1 : cmd : :
+alt1 : cmd : :
-alt2 : cmd : :
+alt2 : cmd : :
askconnect_accept : cmd : : Accept a redirect request by the server.
async_resume : cmd : :
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
-attack2 : cmd : :
+attack2 : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
award_achievement : cmd : : Award an achievement by ID
-back : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch : 0 : , "sv", "cheat" :
bot_freeze : 0 : , "sv", "cheat" :
bot_mimic : 0 : , "cheat", "rep", "cl" :
bot_mimic_spec_buttons : 1 : , "cheat", "cl" : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
box : cmd : : Draw a debug box.
-break : cmd : :
+break : cmd : :
buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
bugreporter_username : 0 : , "a" : Username to use for bugreporter
buildcubemaps : cmd : : Rebuild cubemaps.
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
c_thirdpersonshoulder : 0 : , "a", "cl" :
c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
c_thirdpersonshoulderdist : 40 : , "a", "cl" :
c_thirdpersonshoulderheight : 5 : , "a", "cl" :
c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : cmd : : Tells camera to change modes
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist : 150 : , "a", "cl" :
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 0 : , "a", "cl" :
cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cl" :
-camdistance : cmd : :
+camdistance : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_inhibit : 0 : , "sv", "cheat" :
changelevel_pause_interval : 8 : , "sv", "cheat" :
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
chooseteam : cmd : : Choose a new team
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_animationinfo : cmd : : Hud element to examine.
cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
cl_bob : 0 : , "cheat", "cl" :
cl_bobcycle : 0 : , "cheat", "cl" :
cl_bobup : 0 : , "cheat", "cl" :
cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
cl_cinematiclight_b : 0 : , "cheat", "cl" :
cl_cinematiclight_g : 0 : , "cheat", "cl" :
cl_cinematiclight_r : 3 : , "cheat", "cl" :
cl_cinematiclight_scale : 7 : , "cheat", "cl" :
cl_cinematiclight_tonemap : 0 : , "cheat", "cl" :
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_colorblind : 0 : , "a", "cl" : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness.
cl_crash : cmd : : Causes a client crash for testing
cl_create_server : cmd : :
cl_crosshair_alpha : 255 : , "a", "cl" : Crosshair alpha
cl_crosshair_blue : 220 : , "a", "cl" : Crosshair blue component
cl_crosshair_dynamic : 1 : , "a", "cl" : Crosshair scales based on accuracy
cl_crosshair_green : 182 : , "a", "cl" : Crosshair green component
cl_crosshair_red : 138 : , "a", "cl" : Crosshair red component
cl_crosshair_thickness : 2 : , "a", "cl" : Crosshair thickness in pixels
cl_demo_polish_print_time : cmd : : Show the demo polish options dialog
cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
cl_disable_ragdolls : 0 : , "cheat", "cl" :
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_dumpplayer : cmd : : Dumps info about a player
cl_dumpsplithacks : cmd : : Dump split screen workarounds.
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_force_3rd_strike : 0 : , "cheat", "cl" :
cl_forcepreload : 0 : , "a" : Whether we should force preloading.
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_glow_ability_b : 0 : , "cl" : Color of ability glow
cl_glow_ability_colorblind_b : 1 : , "cl" : Color of ability glow
cl_glow_ability_colorblind_g : 1 : , "cl" : Color of ability glow
cl_glow_ability_colorblind_r : 0 : , "cl" : Color of ability glow
cl_glow_ability_g : 0 : , "cl" : Color of ability glow
cl_glow_ability_r : 1 : , "cl" : Color of ability glow
cl_glow_blur_scale : 3 : , "cheat", "cl" : Controls the size of the halo shown around players and usable items
cl_glow_brightness : 1 : , "cheat", "cl" : Brightness of player halos
cl_glow_force : 255 : , "cheat", "cl" : Forces glows on
cl_glow_ghost_infected_b : 1 : , "cl" : Color of infected ghost glow
cl_glow_ghost_infected_g : 0 : , "cl" : Color of infected ghost glow
cl_glow_ghost_infected_r : 0 : , "cl" : Color of infected ghost glow
cl_glow_infected_b : 1 : , "cl" : Color of infected glow
cl_glow_infected_g : 0 : , "cl" : Color of infected glow
cl_glow_infected_r : 0 : , "cl" : Color of infected glow
cl_glow_infected_vomit_b : 0 : , "cl" : Color the PZs see the IT victim glow
cl_glow_infected_vomit_g : 0 : , "cl" : Color the PZs see the IT victim glow
cl_glow_infected_vomit_r : 0 : , "cl" : Color the PZs see the IT victim glow
cl_glow_item_b : 1 : , "cl" :
cl_glow_item_far_b : 1 : , "cl" :
cl_glow_item_far_g : 0 : , "cl" :
cl_glow_item_far_r : 0 : , "cl" :
cl_glow_item_g : 0 : , "cl" :
cl_glow_item_r : 0 : , "cl" :
cl_glow_los_delay : 0 : , "cheat", "rep", "cl" : Time out of sight before a survivor friend shows up through a wall to a survivor.
cl_glow_los_fade_in_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend shows up fully through wall.
cl_glow_los_fade_out_time : 0 : , "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend goes away
cl_glow_noise : 1 : , "cheat", "cl" : Is Survivor glow seen by infected based on noise?
cl_glow_survivor_b : 1 : , "cl" : Color of survivor team mate glow
cl_glow_survivor_g : 0 : , "cl" : Color of survivor team mate glow
cl_glow_survivor_health_high_b : 0 : , "cl" : Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_g : 0 : , "cl" : Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_r : 0 : , "cl" : Color the Infected see Survivors when their health is high
cl_glow_survivor_health_low_b : 0 : , "cl" : Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_g : 0 : , "cl" : Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_r : 0 : , "cl" : Color the Infected see Survivors when their health is low
cl_glow_survivor_health_med_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_b : 0 : , "cl" : Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_g : 0 : , "cl" : Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_r : 0 : , "cl" : Color the Infected see Survivors when their health is medium
cl_glow_survivor_hurt_b : 0 : , "cl" : Color of survivor team mate glow when incapacitated
cl_glow_survivor_hurt_g : 0 : , "cl" : Color of survivor team mate glow when incapacitated
cl_glow_survivor_hurt_r : 1 : , "cl" : Color of survivor team mate glow when incapacitated
cl_glow_survivor_r : 0 : , "cl" : Color of survivor team mate glow
cl_glow_survivor_vomit_b : 0 : , "cl" : Color the Survivors see the IT victim glow
cl_glow_survivor_vomit_g : 0 : , "cl" : Color the Survivors see the IT victim glow
cl_glow_survivor_vomit_r : 1 : , "cl" : Color the Survivors see the IT victim glow
cl_glow_thirdstrike_item_b : 0 : , "cl" :
cl_glow_thirdstrike_item_colorblind_b : 1 : , "cl" :
cl_glow_thirdstrike_item_colorblind_g : 1 : , "cl" :
cl_glow_thirdstrike_item_colorblind_r : 0 : , "cl" :
cl_glow_thirdstrike_item_g : 0 : , "cl" :
cl_glow_thirdstrike_item_r : 1 : , "cl" :
cl_hidemenu_spawnclass_boomer : 5 : , "a", "cl", "ss" :
cl_hidemenu_spawnclass_boomer2 : 0 : , "a", "cl", "ss_added" :
cl_hidemenu_spawnclass_hunter : 5 : , "a", "cl", "ss" :
cl_hidemenu_spawnclass_hunter2 : 0 : , "a", "cl", "ss_added" :
cl_hidemenu_spawnclass_smoker : 5 : , "a", "cl", "ss" :
cl_hidemenu_spawnclass_smoker2 : 0 : , "a", "cl", "ss_added" :
cl_hidemenu_spawnmode : 5 : , "a", "cl", "ss" :
cl_hidemenu_spawnmode2 : 0 : , "a", "cl", "ss_added" :
cl_ideal_spec_mode : 5 : , "user", "server_can_execute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
cl_leafsystemvis : 0 : , "cheat", "cl" :
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverviewmarker : 0 : , "cheat", "cl" :
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_max_joinable_players : 2 : , "cheat" : Number of players this client is allowed to join to the game.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_menuduration : 10 : , "a", "cl" : Client menus will hide after this many seconds (-1 disables)
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook2 : 1 : , "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_retire_cost : 0 : , "cheat", "cl" :
cl_particles_dump_effects : cmd : :
cl_particles_show_bbox : 0 : , "cheat", "cl" :
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_perf_wizard_enable : 1 : , "a", "cl" : Enables a performance-tuning wizard
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat", "cl" :
cl_pitchup : 89 : , "cheat", "cl" :
cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction.
cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
cl_ragdoll_limit : 20 : , "a", "cl" : Maximum number of ragdolls to show (-1 disables limit)
cl_reloadpostprocessparams : cmd : :
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_report_soundpatch : cmd : : reports client-side sound patch count
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
cl_show_demo_polish_options_dlg : cmd : : Show the demo polish options dialog
cl_show_path : 1 : , "a", "cl" :
cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
cl_showents : cmd : : Dump entity list to console.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_showposeparams : 1 : , "cheat", "cl" :
cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_smoke_color_percent : 0 : , "cheat", "cl" :
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_sporeclipdistance : 512 : , "cheat", "cl" :
cl_ss_origin : cmd : : print origin in script format
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_updatevisibility : cmd : : Updates visibility bits.
cl_upspeed : 320 : , "cheat", "cl" :
cl_use_update_interval : 0 : , "cheat", "cl" : Time between use target updates
cl_view : cmd : : Set the view entity index.
cl_viewtarget_debug : 0 : , "cheat", "cl" :
cl_viewtarget_offset : 0 : , "cheat", "cl" :
cl_viewtarget_player : 0 : , "cheat", "cl" : Lock 3rd person spec looking into target's eyes
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
cl_witch_light_brightness : 5 : , "cheat", "cl" :
cl_witch_light_color_b : 0 : , "cheat", "cl" :
cl_witch_light_color_g : 0 : , "cheat", "cl" :
cl_witch_light_color_r : 255 : , "cheat", "cl" :
cl_witch_light_cone : 45 : , "cheat", "cl" :
cl_witch_light_debug : 0 : , "cheat", "cl" :
cl_witch_light_enable : 1 : , "cheat", "cl" :
cl_witch_light_offset_x : 10 : , "cheat", "cl" :
cl_witch_light_offset_y : 0 : , "cheat", "cl" :
cl_witch_light_offset_z : 35 : , "cheat", "cl" :
cl_witch_light_offset_z_max : 30 : , "cheat", "cl" :
cl_witch_light_radius : 60 : , "cheat", "cl" :
cl_wpn_sway_scale : 1 : , "cheat", "cl" :
claw_force : 240 : , "cheat", "rep", "cl" : Force with witch the claw shoves other zombies away
claw_plays_hit_anims : 0 : , "cheat", "rep", "cl" : Play the new hit anims for debugging?
claw_range : 52 : , "cheat", "rep", "cl" : Range of the Claw weapon
claw_range_down : 70 : , "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration : 0 : , "cheat", "rep", "cl" :
claw_swing_interval : 1 : , "cheat", "rep", "cl" :
claw_swing_miss_interval : 0 : , "cheat", "rep", "cl" :
clear : cmd : : Clear all console output.
clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 1 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
+commandermousemove : cmd : :
-commandermousemove : cmd : :
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 : , "a", "cl" :
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun : cmd : :
con_enable : 1 : , "a" : Allows the console to be activated.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
crosshair : 1 : , "a", "cl" :
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
current_flow_distance : cmd : : Reports the flow distance for the local player
cvarlist : cmd : : Show the list of convars/concommands.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_visibility_monitor : 0 : , "sv", "cheat" :
debug_zombie_panel : 0 : , "cheat", "cl" : -1 = Too Far 1 = Tank 2 = Someone else tank
debugsystemui : cmd : : Show/hide the debug system UI.
default_fov : 90 : , "cheat", "cl" :
demo_gototick : cmd : : Skips to a tick in demo.
demo_pause : cmd : : Pauses demo playback.
demo_polish_auto_polish : 1 : , "cheat", "cl" : When enabled will cause a recorded demo to be polished automatically on end record.
demo_polish_bone_test_index : -1 : , "cheat", "cl" : Test bone index.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
director_ai_tanks : 0 : , "sv", "cheat" :
director_build_up_min_interval : 15 : , "sv", "cheat" :
director_convert_pills : 1 : , "sv", "cheat" :
director_convert_pills_critical_health : 50 : , "sv", "cheat" :
director_debug : 0 : , "sv", "cheat" :
director_debug_scavenge_items : 0 : , "sv", "cheat" :
director_debug_threat_placement : 0 : , "sv", "cheat" :
director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle.
director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue.
director_finale_mob_max_interval : 45 : , "sv", "cheat" :
director_finale_mob_min_interval : 5 : , "sv", "cheat" :
director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale
director_finale_stage_delay : 5 : , "sv", "cheat" :
director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
director_force_panic_event : cmd : "sv" "cheat" : Forces a 'PanicEvent' to occur
director_force_tank : 0 : , "sv", "cheat" :
director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch : 0 : , "sv", "cheat" :
director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_impossible_retry : 1 : , "sv", "cheat" :
director_ingress_range : 3000 : , "sv", "cheat" :
director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold : 0 : , "cheat", "rep", "cl" :
director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
director_no_human_zombies : 1 : , "rep", "cl" : Prevents humans from joining the zombie team
director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
director_relax_max_interval : 45 : , "sv", "cheat" :
director_relax_min_interval : 30 : , "sv", "cheat" :
director_report : cmd : : Prints a snapshot of the director's state
director_scavenge_item_override : 0 : , "sv", "cheat" : Override map-specified item densities with cvar values for tuning
director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
director_show_intensity : 0 : , "cheat", "cl" :
director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval : 45 : , "sv", "cheat" :
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
director_sustain_peak_max_time : 5 : , "sv", "cheat" :
director_sustain_peak_min_time : 3 : , "sv", "cheat" :
director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
director_tank_max_interval : 500 : , "sv", "cheat" :
director_tank_min_interval : 350 : , "sv", "cheat" :
director_tank_offer_debug : 0 : , "sv", "cheat" :
director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
director_threat_max_separation : 5000 : , "sv", "cheat" :
director_threat_min_separation : 5000 : , "sv", "cheat" :
director_threat_radius : 1000 : , "sv", "cheat" :
director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
dlight_debug : cmd : : Creates a dlight in front of the player
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_dist_max : 1440 : , "cheat", "demo" :
dsp_dist_min : 0 : , "cheat", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo", "server_can_execute" :
dsp_reload : cmd : :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_volume : 0 : , "a", "demo" :
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
+duck : cmd : :
-duck : cmd : :
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_player_reports : cmd : : Dump all player reports to the console for debugging.
dump_pz_data : cmd : : Dump PZ data
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpsavedir : cmd : : List the contents of the save directory in memory
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
endmovie : cmd : : Stop recording movie frames.
endround : cmd : : End the current round.
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fade_crosshair : cmd : : Fades the prop being looked at
fade_immediately : 0 : , "sv", "cheat" :
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
firetarget : cmd : :
first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
first_aid_kit_max_heal : 100 : , "cheat", "rep", "cl" :
first_aid_kit_range : 100 : , "cheat", "rep", "cl" :
first_aid_kit_use_duration : 5 : , "cheat", "rep", "cl" :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush










