In Case Of Emergency
By seaempty. Tuesday, March 6, 2007 5:16:33 PM

- You play as the fire, police and ambulance emergency services, zooming around a large city in search of people in need of assistance.
- The city is divided into seven districts, each of which is riddled with tunnels, subways and sewers to help you arrive at the scene before everything goes haywire.
- There are six types of vehicle in all - two for each service - and you can apply up to five upgrades to each one as you progress through the game. Spoilers, faster engines and grippier tyres are all on the menu.
- When you get to wherever you're supposed to be, you engage in one of 60 minigame challenges. Some, such as knocking out convicts by whacking them on the head, or firing 'water bullets' at little flame men, are completely disconnected from the driving sections.
- Others, including chasing rogue kebab vans to stop them poisoning the citizens with their rotten meat, or driving critically ill patients to the hospital, are integrated into the main game. Each bump or jolt brings them one step closer to an en-route demise, as represented by a little heart icon that coughs and splutters when you drive badly.
- Appropriately for such a simple sort of game, it's controlled entirely using the remote. You tilt it to steer, and point at the screen for some of the minigames such as tracing the wires in a ticking bomb or aiming projectiles in a basic kind of first-person shooter scene.
A screenshot gallery can be found here.
I think the game looks quite good fun, but whether it'll be long lasting fun is another matter. If they manage to get both the driving part of the game, and the mini games to be as strong as each other, it might be worth looking at. It can be played with two players, which is always a welcome addition to a game, and it's got monkeys wearing fez's, so it can't be bad.
The game's scheduled for a June release in the EU.







