N+ Review: Wario World (GameCube)
By MK. Saturday, 30. August 2008, 23:06:20

Wario Land: Shake It! I can't stop thinking about it. This has turned me into a Wario fanatic--looking for any game with Wario written on it to satiate my garlic chomping urges. Wario is my main in Super Smash Bros. Brawl (everyone fears DA CLAP), Mario Kart Wii, and all the other Mario spin-offs. But I needed MORE. I've beaten nearly every WarioWare to 100%--it's still not enough. Then lo and behold, sitting on the shelves of my local Video Entertainment Facility, Wario World for the Nintendo Gamecube called out to me. It said, "HAVE A ROTTEN DAY, Nyah-HEH-HEH!"
I had to have this game.
"Gamekeep! How much of your Earth moneys will it take to acquire this game?!" Alas! The Wario World was a rental copy. In denial, I threw a wad of money at the guy's face and ran off with the game. I later had to return to get the security lock removed. When the game came out in 2003, I was a bit hesitant because all of the reviewers trashed it for being so short. Fifty bucks for what was exaggerated to be a five hour game doesn't seem like my cup of tea. Because it's a video game and not a cup of tea--Short story long: I passed. Well, now that Wario World generally retails for 14.99 at most used game emporiums, shortness is no longer an issue. So, ladies and gentlemen, I present to you a review on Wario World. Click past the break to give it a read. Otherwise, you can "Get outta here, you losars! Nyeaaagh!"

The plot is simple: Wario steals stuff. He even stole a whole castle once. So he steals this black diamond--but it turns out to be some evil demon monster with tentacles. It destroys his castle and turns all his loot into monsters! It's payback time! Then these jerk elf things yap on about how you set the monster free and they've been trying to seal it for hundreds of years. Whatever, I don't care. My treasure's gone and I want it back. It's time to kick ass and eat garlic. And it looks like Wario's out of garlic.

Wario power-throws, shoulder-rams, corkscrew jumps, and pile-drives his way through 4 worlds to get his loot back. Each world has two levels and three bosses. Now, if I wanted to, I could blaze through the game within 5 to 6 hours. Maybe less. But that's like beating New Super Mario Bros. without collecting any of the hidden star coins--beating The Legend of Zelda: Twilight Princess without looking for the heart pieces--paying off your loan to Tom Nook without decorating your house--
Important note: I am a Treasure fanatic. You know... Ikaruga? Gunstar Heroes? Bleach: Blade of Fate? Bangai-O? Well, Treasure and Nintendo partnered up to make Sin & Punishment and Wario World. I can tell you with confidence that Treasure's expertise is in 2D games, but they did a good job with this game. Wario animates very well as he pummels his enemies with a fluid framerate, tons of particle effects, and huge explosions. I never get tired of watching Wario clear out a room with a pile-driver. The graphics won't make you drop your jaw, but you will be pleasantly surprised at some neat lighting effects. It's fun to see how the levels are designed. The last level, in particular, wraps around the top of a pyramid and has some cleverly hidden switches. The challenge levels give you more camera freedom (you'll need it). So yeah, the graphics are okay. The music is pretty good, too; it gets the job done. However, the pause screen is pretty funny/annoying. It displays your inventory with Wario singing in a mocking tone, "Nyah nyah nyanyah nyah!" After a minute or two, you might want to rethink pausing again in fear of Wario's screeching taunts. However, if you let it play long enough, Wario goes "...hm... I-I'm Sorry" and stops. Is it an Easter Egg or is it a clever ruse to have everyone who reads this sit in front of a pause screen for 15 minutes.
THE WORLD MAY NEVER KNOW.
So let's wrap this baby up: Wario World is a 3D platforming game. You beat up lots of baddies, you solve puzzles, you find lots of hidden crap. It's not a genre defining experience, but Wario was never meant to shake your perception of gaming-as-you-know-it. He's a greedy little bastard who just wants some serious coin. For what it was, Wario World surpassed my expectations. If you're looking for something to tickle that platforming fancy--this might do the trick. I believe this game is worth a try for anyone--definately worth a rental. If you're short on cash: Rent Wario World, BUY OKAMI. Now that Wario World is complete, I'm aching for something else to tide me over until Wario Land: Shake It! comes out. Hopefully I'll find a copy of Wario Land 4 or Wario: Master of Disguise before I runs someone down with a motorcycle, fart on them, and yell "HAVE A ROTTEN DAY!"
N+ Summary
Game: Wario WorldDeveloped by: Treasure
Published by: Nintendo
Genre: Action-Adventure
Players: 1
Release Date: June 20, 2003 (EU), June 23, 2003 (US), May 27, 2004 (JP)
Rating: Everyone
N+ Points
N+ Progressive Scan, baby! 480p for the win!
N+ Lots of stuff to collect. Completionists: Go crazy.
N+ Why have I never gotten tired of Wild Swing Dings or Pile Drivers yet?
N+ I actually held my breath during some platforming sequences.
N+ Best instruction booklet ever.
N- Points
N- Relatively short.
N- After getting 100% there's not much left (besides speed-runs).
N- Leap-of-Faith platforming shows up a few times
N- Falling off the map results in a mini-game worse than death
N- Where's Captain Syrup?
JudgmeN+: 7.9
MK's Tilt: 8.7
(screens shamelessly stolen from Google image search. Nyah-hah-hah! I'MA NUMBAR ONE!)









Pikachu Electron # 2. September 2008, 00:52
Well the local Gametraders sell some (imports obviously) i never grabbed any but i did buy 1 Memory Card 1019 Ameracian version
MK # 2. September 2008, 04:10
Pikachu Electron # 2. September 2008, 13:26
If you really want white Gamecube controllers why don't you put some in the sun for a few years .
MK # 2. September 2008, 16:06
Pikachu Electron # 2. September 2008, 22:58
MK # 4. September 2008, 07:31
jose # 9. September 2008, 01:55
Pikachu Electron # 9. September 2008, 23:04