The Legend of Zelda: Spirit Tracks Trailer

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Comments

Knut Remi "DrLaunch" Løvlidrlaunch Wednesday, March 25, 2009 7:31:49 PM

Post-industrial revolution technology in my Zelda game?

Charles SchlossChas4 Wednesday, March 25, 2009 9:34:51 PM

interesting

AntonCaptainSeagull Thursday, March 26, 2009 2:51:21 AM

gimme gimme

ωєввѕтαя webbstar Thursday, March 26, 2009 7:40:55 PM

any news on a release date ?

SpookSpook81 Thursday, March 26, 2009 8:43:00 PM

I'm disappointed... I was hoping the new Zelda was going to be a WELL DESERVED Wii game. But no, the new Zelda is yet another PowerPuff Link adventure, and for the DS (which already got a new Zelda last year). At least the storage issue is partially addressed. (sighs)

AntonCaptainSeagull Friday, March 27, 2009 3:40:59 PM

Spook, the Zelda game they spoke about is actually a Wii one, this was a surprise. And with the use of sd as storage was a decent storage adressing - the update to include sdHC is the big news, those card get massive now! I saw one for 16G... You can give yourself a Sega Gen card, a N64 card, SNES card etc... if you want to be picky and stuff, or organized or whatever.

Charles SchlossChas4 Friday, March 27, 2009 3:47:46 PM

CaptainSeagull you can get some SDHC cards that are 32gb

SDXC memory cards promise 2TB of storage, 300MBps transfer

SpookSpook81 Friday, March 27, 2009 3:56:55 PM

Yeah, but we were all hoping for the Wii game to come out soon; with this, they'll give at least six months after the DS game to even announce a Wii one. And while the trailer looks good, it does feel a lot like Phantom Hourglass (replace the ship with a train; the same guards are present; big scorpion instaed of big squid... ). Not that I don't appreciate a new Zelda, but come on! And the SD card thing is NOT a real solution; eventually it WILL need to add external disk support (16GB is nowhere near 120GB wink )

Charles SchlossChas4 Friday, March 27, 2009 4:03:10 PM

but a 2TB SD card os much bigger than 120 gb wink (it may be a while before they are out)

I think SDHC I think maxes out at 32gb, while SDXC cards could possibly max out at 2TB

Knut Remi "DrLaunch" Løvlidrlaunch Friday, March 27, 2009 5:06:12 PM

The SDHC card solution is a real solution. Because you can have countless SD cards to put in your Wii. Now try doing that to a bulky hard drive. Your console will drown under all the hard drives.

SpookSpook81 Friday, March 27, 2009 5:15:47 PM

DRLAUNCH: 1 Hard Drive = 10 SDHC cards... How will that drown a console? I'm not saying its a bad solution; its a big one...but it's NOT THE ONE. And if Nintendo is planning to include video-on-demand services like the 360 and PS3 services, a bigger hard drive WILL be needed.

Knut Remi "DrLaunch" Løvlidrlaunch Friday, March 27, 2009 6:09:52 PM

Ever since the limited storage capacity of the Wii became a issue recognized by the media, I've been hoping for not any solution, but this exact solution. The ability to run content directly from SDHC cards. It would solve the Wii's storage problems, once and for all. I imagined it was highly unlikely it would be implemented, so it was quite a shock to see Nintendo actually did it. So why is this the one and only optimal storage space solution without the need for any other solution, except SDXC cards when the time is due?

The most popular version of Xbox 360 seems to be the Pro version at 60 GB. The most popular PS3 version seems to be the 80GB version. I can't confirm this because I couldn't find the sales numbers for each version.

People usually don't buy new harddrives for these consoles.

Two 32 GB SDHC cards ≈ one Xbox 360 Pro hard drive

Three 32 GB SDHC cards ≈ one PS3 80 GB hard drive.

You can store twenty 32 GB SDHC cards making a total of 640 GB in the space you use for one hard drive.

SD cards are easier to change. You just buy a new one and plug it in once you need more storage. The Wii video-on-demand service has not been confirmed to launch outside Japan, so you'll better have a excessively large game budget to max out the storage capacity of even a single 32 GB card now.

Do you need any more reasons why this is the optimal, once-and-for-all, solution over all solutions to the Wii's storage problems? Just ask and I'll answer. I have all the time in the world.

SpookSpook81 Friday, March 27, 2009 6:16:02 PM

1 32GB SDHC = $80 (approx.)
1 120GB HD = $70 (approx.)

Begin to see the difference?

Charles SchlossChas4 Friday, March 27, 2009 6:22:23 PM

SDHC cards are going down in price, and have no moving parts, In a few years flash memory will replace hard drives

SpookSpook81 Friday, March 27, 2009 6:27:25 PM

In a few years, Wii won't be a current-gen console.

Knut Remi "DrLaunch" Løvlidrlaunch Friday, March 27, 2009 6:52:00 PM

Well. If you need to use a SDHC card, you obviously have a excessive game budget, so a new 32 GB card shouldn't even make a dent in your budget.

And if it's for videos and music, I always stream mine from my home computer.

If you're a regular Wii user, by the time you need to buy a new memory card, the prices should have dropped even more.

I acknowledge the fact that price makes a significant difference to the general public.
But frankly, I couldn't care less if I actually had the need for that much storage space on my Wii, personally.

AntonCaptainSeagull Friday, March 27, 2009 10:33:07 PM

People are also forgetting file size when storing 160G is bigger than 30G sure but DAMN, compare the size of the files on Wii to those on 360 and PS3... what you need to do is not crunch numbers but relative size. Relatively speaking 30G on Wii IS 160G on 360. C'mon nah.

SpookSpook81 Friday, March 27, 2009 10:42:46 PM

And Wii file sizes have been kept small because...? wink
Higher storage options mean higher file sizes, more options for downloadable content, etc.

Knut Remi "DrLaunch" Løvlidrlaunch Friday, March 27, 2009 10:54:18 PM

Because developers have been focusing on the the gameplay, instead of trying to fill their games with large multimedia files.

I'm already quite pleased with the amount of downloadable content. Although, I can't wait for more. I'll also admit that I maxed out the 512 MBs of internal storage space lately, and had to move a few files over to an SD card. This is only because of all the great stuff I purchased and downloaded.

AntonCaptainSeagull Friday, March 27, 2009 11:10:39 PM

DR: Me too, but this SD thing fixes that no prob. move over your N64 VC games first and watch that space open up! amazing stuff my friend.

SPOOK: Developers should try keeping file sizes small reguardless of device size, if you put that same file size on a 160G hard disc, it STILL is saving room wink

SpookSpook81 Friday, March 27, 2009 11:39:43 PM

Yeah, but downloading FULL games instead of just WiiWare ones, would cut down distribution costs. Problem is you can't fit a whole game into regular SD cards, and can only get a couple of them in high-end SDHC ones.