N+ Review: Metroid: Other M
By Geoff GirardinG-off. Friday, September 3, 2010 4:17:08 AM

Metroid: Other M is the latest installment in the Metroid series. However, chronologically, it takes place between Super Metroid and Metroid Fusion. If you are familiar with either of those games, you'll feel right at home here, with many references to the established canon (- the introduction cutscene is a beautiful recount of the final battle in Super Metroid.)
Okay I promise to take it easy on the italics from here on out. But before we get into it here it is important to remember that this game is in no way tied to the Prime series. It is a spiritual successor in the sense that some controls were inherited, but well, you'll see what I mean in a minute. Read what I mean. See/read what I mean. Okay.
The point of the game is that Samus is answering a distress call on a gigantic floating ship, only to meet up with some old teammates from her time in the Galactic Federation. She joins their squad temporarily, having once served under their commanding officer, Adam Malkovich. The mission quickly turns mystery when evidence is discovered that the "floating ship" is owned by the Federation, and was a secret base for carrying out illegal bioweapon experiments.
I like the new, emotive Samus Aran. Losing that baby Metroid during the fight with Mother Brain affected her more than even she knows, and this new mission keeps bringing up more feelings about the event. In this new adventure, Samus plays the role of heroine, detective, "daughter", and tortured soul.Metroid: Other M tells you right off the bat that it is a plot driven title. However, even though I anticipated it, I was still slightly caught off-guard with the amount of story this game hinges on. I have literally never seen more cutscenes in a game in my entire life. This is by no means a downside, as every cutscene is wonderfully done and done in such a way that it is nearly enthralling, however, the introduction movie is a bit lengthy. Or perhaps I'm just too impatient to be trusted with a blaster?
Graphics wise, Other M blew me out of the water. I haven't seen anything that looks this good on the Wii in a long time, at least to the best of my knowledge. Aside from the breathtaking quality of the cutscenes, the actual gameplay has excellent graphics. I haven't seen any comparisons, but from my own experience and memory, it has a very Metroid Prime 3: Corruption element to the looks of the game. However, if possible, it seems that the graphics were in fact enhanced since that previous Wii title, and the game definitely looks great.
The big thing about this game, however, is the new control system. Other M is now set up as a 3rd person shooter, but not in the way you'd think. Somehow Nintendo managed to create a new gaming formula, by perfectly combining 3rd person shooters with 2d adventures, and throwing a slight on-rails feel that doesn't actually exist. The On-rails feel comes from the fact that you use the D-Pad on the Wiimote, which is turned sideways. I personally was overjoyed about this control scheme, as a problem I had with Corruption was the WiiMote/Nunchuck combination. With Other M, you just shoot and jump and run. It's so much like Super Metroid and Fusion that sometimes I forget that I'm playing on the Wii system. It's as if my older consoles got amazing hardware! Samus locks on in a subtlety automatic way that works great with the feel of the game and doesn't feel completely forced.In Other M, you don't collect new suit powerups like in previous games. There are no Ice beams laying around the ship. Instead, General Malkovich will authorize the use of a suit upgrade, depending on the course that the mission takes.
The only controls that were inherited from Corruption were the first person shots, which don't seem all that important, but you will use more often than you think. Other M's first person content is the only way that you can use missiles. You must point the remote at the screen, and boom - first person. You can't walk, but you can hold the B button and look around. Hold B to automatically lock on to an enemy or an object, and click A to fire a missile. It is as easy as 3.14159.
All in all, this is an amazing game to get for anyone - especially yourself.
N+ Summary
Game: Metroid: Other M
Developed by: Nintendo
Genre: Action-Adventure
Players: 1
Release Date: Aug. 31, 2010 (USA) / Sept. 2nd, 2010 (JAP/AUS) / Sept. 3rd, 2010 (EU)
Rating: CERO: B / ESRB: T / OFLC: M / PEGI: 16
Supports WFC: No
Video available: TV Commercial
N+ Points
N+ Great new control and camera style
N+ The graphics rock so hard
N+ The story is actually one that you could care about
N+ Engaging action
N+ Unique item progression
N- Points
N- Still no multiplayer mode, at all
N- Absolutely no online support, not even to trade run-times
N- The camera and controls have a bit of a learning curve
N- No customization (Different suits, anyone?)
JudgmeN+: 9.5
-Geoff out.








Haavardhaavard # Friday, September 3, 2010 1:23:43 PM
My impression of this game is that it has far too many cutscenes, those cutscenes are poorly acted and full of clichés, and very very demeaning to women.
Samus used to kick ass. Now she's like a scared and bratty child.
If Sakurai is so desperate to create stories, why doesn't he join the movie industry instead? Although judging by his allegedly poor storytelling in Other M probably prevents him from doing so...
Haavardhaavard # Friday, September 3, 2010 1:30:29 PM
http://g4tv.com/videos/48319/Metroid-Other-M-Review/?quality=hd
Ouch...
Dustin WilsonKhadgar # Friday, September 3, 2010 2:46:47 PM
The game should have centered around her not being at top form, being shaken up due to the fight with Mother Brain, and having many of the functions of her suit's being deactivated due to the fact she can't properly control the suit in her present state instead of willingly deactivating the functions until her stoic dreamboat says she can use them. The entire circumstances of the game could be purely accidental where she arrives there and discovers what the Metroid was actually going to be used for. A completely feasible story that doesn't insult women in the process.
I got to play the game yesterday after work, and I can say that I don't want to purchase the game at all now. I think the review that Haavard has posted pretty much sums the game up. We were just sitting there laughing at how horribly stupid the game was.
Rafael Luikrafaelluik # Friday, September 3, 2010 4:39:48 PM
Originally posted by haavard:
Originally posted by haavard:
I never played Metroid, but I can't think about this game being so bad... Don't you like her new emotions? I love when characters have a real personality...
Haavardhaavard # Friday, September 3, 2010 4:50:12 PM
She's a solitary bounty hunter, not a scared little girl who depends on strong men to save her or give her permission to kick ass.
Daniel HendrycksDanielHendrycks # Friday, September 3, 2010 6:46:21 PM
Update: Watched the video Haavard linked, threw up a little when Samus said "confession time" and when they said she liked someone and when she can heal herself and...
I will probably get it anyway, from the gameplay aspect, it looked/looks like a fresh new take: morph ball going into shafts, using missiles that blow up doors (rather than taking a protective layer like in the Primes (it is doubtable anyone in reality would use that protocol to open a door)), karate gimmicks, etc.
If/when I get it, I might do a review...
Final thought: I certainly hope they don't show her body repeatedly (in a sexy way), that would be trashy.
Geoff GirardinG-off # Friday, September 3, 2010 7:17:07 PM
jayveeJayvee # Saturday, September 4, 2010 2:52:55 AM
Daniel HendrycksDanielHendrycks # Saturday, September 4, 2010 3:00:50 AM
Originally posted by Justin:
Is there a Hypermode/Hard mode (in Prime, Hypermode makes the enemies able to kill you much easier)?
jayveeJayvee # Saturday, September 4, 2010 3:54:08 AM
and to make correction above... you can refill health only when you are near death, not anytime. But even then, it still makes boss fights very easy. every single boss i fought at one point or another will give you enough time to recover. this feature made the game a breeze
Geoff GirardinG-off # Saturday, September 4, 2010 12:40:45 PM
You are on a countdown and must escape within five minutes. It is pretty lame.
Daniel HendrycksDanielHendrycks # Saturday, September 4, 2010 2:03:32 PM
Originally posted by Justin:
So you've already beat it?
Daniel HendrycksDanielHendrycks # Saturday, September 4, 2010 2:04:50 PM
Originally posted by Justin:
jayveeJayvee # Saturday, September 4, 2010 3:44:46 PM
Daniel HendrycksDanielHendrycks # Saturday, September 4, 2010 5:12:27 PM
Originally posted by Justin:
Oh, I usually get 74% completion so I don't have to worry about beating it in a week.
Geoff GirardinG-off # Saturday, September 4, 2010 5:32:54 PM
Daniel HendrycksDanielHendrycks # Saturday, September 4, 2010 6:16:51 PM
Joel Lutherlutherjw # Saturday, September 4, 2010 6:44:17 PM
Daniel HendrycksDanielHendrycks # Saturday, September 4, 2010 7:54:22 PM
Originally posted by Joel Luther:
! You should just have to beat it :/
jayveeJayvee # Sunday, September 5, 2010 6:39:20 AM
dont get me wrong... i thought the game was good. but i was expecting a much better challenge. if i were to give it a score i would probably give it a 7 or 8. Definately worth playing at least once, but once is enough IMO
MK-MK # Thursday, September 9, 2010 1:56:04 AM
In terms of Gameplay, I actually really liked it. More than I thought I would. However, the characterization of Samus still has me in shock. I'm sure I'll get over it soon and realize that everyone is just overreacting--but damn, I got swept up with fury at how Samus was portrayed.
Daniel HendrycksDanielHendrycks # Thursday, September 9, 2010 2:04:19 AM
Originally posted by MK:
What is Team Ninja thinking!? (AVGN should cover this when this game gets older)
MK-MK # Thursday, September 9, 2010 4:24:44 AM
Originally posted by Jayvee:
I'm not sure why both the Internet and G4's Morgan "Man-Jaw" Webb rag so hard on the "Concentration" ability. It fits the pace of the game perfectly. In the older Metroids enemies literally shat out health and power-ups. I remember having to camp enemy spawns in Super Metroid to fill up my meters, and then spending extra time in a room hopping around grabbing health orbs before they disappeared. It's clumsy. The Metroid Prime games got around this by letting your Charge Beam act like a magnet, but considering the wealth of enemies in Metroid: Other M it would be a mess of purple orbs and floating missiles uglying up your TV screen.
The "Concentration" healing process only heals a fraction of your health, and missiles are only used every once and a while so they might as well be infinite. When you fully upgrade to 80 missiles, you'd be hard pressed to actually run out before your target died.
If there is one thing that made the game easier than it should've been is the insane amount of Save Rooms that litter the Bottle Ship. If they spread them out a little farther the game would have been considerably tougher.
Rafael Luikrafaelluik # Thursday, September 9, 2010 10:23:06 PM