N+ Review: Metroid: Other M

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Metroid: Other M is the latest installment in the Metroid series. However, chronologically, it takes place between Super Metroid and Metroid Fusion. If you are familiar with either of those games, you'll feel right at home here, with many references to the established canon (- the introduction cutscene is a beautiful recount of the final battle in Super Metroid.)

Okay I promise to take it easy on the italics from here on out. But before we get into it here it is important to remember that this game is in no way tied to the Prime series. It is a spiritual successor in the sense that some controls were inherited, but well, you'll see what I mean in a minute. Read what I mean. See/read what I mean. Okay.


The point of the game is that Samus is answering a distress call on a gigantic floating ship, only to meet up with some old teammates from her time in the Galactic Federation. She joins their squad temporarily, having once served under their commanding officer, Adam Malkovich. The mission quickly turns mystery when evidence is discovered that the "floating ship" is owned by the Federation, and was a secret base for carrying out illegal bioweapon experiments.

I like the new, emotive Samus Aran. Losing that baby Metroid during the fight with Mother Brain affected her more than even she knows, and this new mission keeps bringing up more feelings about the event. In this new adventure, Samus plays the role of heroine, detective, "daughter", and tortured soul.

Metroid: Other M tells you right off the bat that it is a plot driven title. However, even though I anticipated it, I was still slightly caught off-guard with the amount of story this game hinges on. I have literally never seen more cutscenes in a game in my entire life. This is by no means a downside, as every cutscene is wonderfully done and done in such a way that it is nearly enthralling, however, the introduction movie is a bit lengthy. Or perhaps I'm just too impatient to be trusted with a blaster?

Graphics wise, Other M blew me out of the water. I haven't seen anything that looks this good on the Wii in a long time, at least to the best of my knowledge. Aside from the breathtaking quality of the cutscenes, the actual gameplay has excellent graphics. I haven't seen any comparisons, but from my own experience and memory, it has a very Metroid Prime 3: Corruption element to the looks of the game. However, if possible, it seems that the graphics were in fact enhanced since that previous Wii title, and the game definitely looks great.

The big thing about this game, however, is the new control system. Other M is now set up as a 3rd person shooter, but not in the way you'd think. Somehow Nintendo managed to create a new gaming formula, by perfectly combining 3rd person shooters with 2d adventures, and throwing a slight on-rails feel that doesn't actually exist. The On-rails feel comes from the fact that you use the D-Pad on the Wiimote, which is turned sideways. I personally was overjoyed about this control scheme, as a problem I had with Corruption was the WiiMote/Nunchuck combination. With Other M, you just shoot and jump and run. It's so much like Super Metroid and Fusion that sometimes I forget that I'm playing on the Wii system. It's as if my older consoles got amazing hardware! Samus locks on in a subtlety automatic way that works great with the feel of the game and doesn't feel completely forced.

In Other M, you don't collect new suit powerups like in previous games. There are no Ice beams laying around the ship. Instead, General Malkovich will authorize the use of a suit upgrade, depending on the course that the mission takes.

The only controls that were inherited from Corruption were the first person shots, which don't seem all that important, but you will use more often than you think. Other M's first person content is the only way that you can use missiles. You must point the remote at the screen, and boom - first person. You can't walk, but you can hold the B button and look around. Hold B to automatically lock on to an enemy or an object, and click A to fire a missile. It is as easy as 3.14159.

All in all, this is an amazing game to get for anyone - especially yourself.

N+ Summary

Game: Metroid: Other M
Developed by: Nintendo
Genre: Action-Adventure
Players: 1
Release Date: Aug. 31, 2010 (USA) / Sept. 2nd, 2010 (JAP/AUS) / Sept. 3rd, 2010 (EU)
Rating: CERO: B / ESRB: T / OFLC: M / PEGI: 16
Supports WFC: No
Video available: TV Commercial

N+ Points

N+ Great new control and camera style
N+ The graphics rock so hard
N+ The story is actually one that you could care about
N+ Engaging action
N+ Unique item progression

N- Points

N- Still no multiplayer mode, at all
N- Absolutely no online support, not even to trade run-times
N- The camera and controls have a bit of a learning curve
N- No customization (Different suits, anyone?)

JudgmeN+: 9.5

-Geoff out.

8Bit MemoryGoldenEye 007 Retailer-Exclusive Modes and T-Shirt

Comments

Haavardhaavard Friday, September 3, 2010 1:23:43 PM

I haven't played the game yet, but something most other reviews mention that this doesn't is horrible way the story was handled, and the poor voice acting. I think this video destroyed Other M for me. Samus has faced the same guy several times in the past, but now she suddenly breaks down like a little child?

My impression of this game is that it has far too many cutscenes, those cutscenes are poorly acted and full of clichés, and very very demeaning to women.

Samus used to kick ass. Now she's like a scared and bratty child.

If Sakurai is so desperate to create stories, why doesn't he join the movie industry instead? Although judging by his allegedly poor storytelling in Other M probably prevents him from doing so...

Haavardhaavard Friday, September 3, 2010 1:30:29 PM

Dustin WilsonKhadgar Friday, September 3, 2010 2:46:47 PM

I can understand where the last battle with Mother Brain would shake her emotionally, but I don't see where it would emotionally reduce her to a 12 year old girl. If the previous canon would have been taken into account she wouldn't have had good control over the suit at all when emotionally compromised. The suit is controlled mostly by her thoughts, and emotional control is required for her to do such.

The game should have centered around her not being at top form, being shaken up due to the fight with Mother Brain, and having many of the functions of her suit's being deactivated due to the fact she can't properly control the suit in her present state instead of willingly deactivating the functions until her stoic dreamboat says she can use them. The entire circumstances of the game could be purely accidental where she arrives there and discovers what the Metroid was actually going to be used for. A completely feasible story that doesn't insult women in the process.

I got to play the game yesterday after work, and I can say that I don't want to purchase the game at all now. I think the review that Haavard has posted pretty much sums the game up. We were just sitting there laughing at how horribly stupid the game was.

Rafael Luikrafaelluik Friday, September 3, 2010 4:39:48 PM

Originally posted by haavard:

I think this video destroyed Other M

Originally posted by haavard:

A female reviewer's perspective:

http://g4tv.com/videos/48319/Metroid-Other-M-Review/?quality=hd

Ouch...

bigeyes
I never played Metroid, but I can't think about this game being so bad... Don't you like her new emotions? I love when characters have a real personality...

Haavardhaavard Friday, September 3, 2010 4:50:12 PM

There's no real personality there. It's a sexist man's fantasies about a woman who acts like a scared little girl, seemingly with a lot of clichés mixed on. What I have seen so far is not very believable, and really makes Samus seem completely different from what she has been in other games.

She's a solitary bounty hunter, not a scared little girl who depends on strong men to save her or give her permission to kick ass.

Daniel HendrycksDanielHendrycks Friday, September 3, 2010 6:46:21 PM

Did the new guy do as well as Kenji Yamamoto, from what I heard (by listening to some) it all sounds very similar. >sad

Update: Watched the video Haavard linked, threw up a little when Samus said "confession time" and when they said she liked someone and when she can heal herself and...

I will probably get it anyway, from the gameplay aspect, it looked/looks like a fresh new take: morph ball going into shafts, using missiles that blow up doors (rather than taking a protective layer like in the Primes (it is doubtable anyone in reality would use that protocol to open a door)), karate gimmicks, etc.

If/when I get it, I might do a review...

Final thought: I certainly hope they don't show her body repeatedly (in a sexy way), that would be trashy.

Geoff GirardinG-off Friday, September 3, 2010 7:17:07 PM

Samus is only in Zero Suit Samus mode for a few cutscenes where she's hurt. She is never portrayed in sexy poses or anything, and in flashbacks she is portrayed in spunky, young, hip outfits fit for an academy brat.

jayveeJayvee Saturday, September 4, 2010 2:52:55 AM

what i didnt like are the changes to the gameplay that made the game way too easy. refill missles/health at anytime made it way too easy IMO. and that you cant skip cutscenes

Daniel HendrycksDanielHendrycks Saturday, September 4, 2010 3:00:50 AM

Originally posted by Justin:

what i didnt like are the changes to the gameplay that made the game way too easy. refill missles/health at anytime made it way too easy IMO. and that you cant skip cutscenes


Is there a Hypermode/Hard mode (in Prime, Hypermode makes the enemies able to kill you much easier)?

jayveeJayvee Saturday, September 4, 2010 3:54:08 AM

nope. when you beat it, you get theater mode and gallery and you can revisit the ship, but thats about it.

and to make correction above... you can refill health only when you are near death, not anytime. But even then, it still makes boss fights very easy. every single boss i fought at one point or another will give you enough time to recover. this feature made the game a breeze

Geoff GirardinG-off Saturday, September 4, 2010 12:40:45 PM

After you revisit the ship, at the very end of the epilogue, you can also play as Zero Suit Samus for less than five minutes.

You are on a countdown and must escape within five minutes. It is pretty lame.

Daniel HendrycksDanielHendrycks Saturday, September 4, 2010 2:03:32 PM

Originally posted by Justin:

this feature made the game a breeze


So you've already beat it?

Daniel HendrycksDanielHendrycks Saturday, September 4, 2010 2:04:50 PM

Originally posted by Justin:

nope


sad That is what made the Prime replays fun... I am hoping SkywardSword has difficulty settings.

jayveeJayvee Saturday, September 4, 2010 3:44:46 PM

yeah. it look me like 9 hours to beat with 33% completion

Daniel HendrycksDanielHendrycks Saturday, September 4, 2010 5:12:27 PM

Originally posted by Justin:

yeah. it look me like 9 hours to beat with 33% completion


Oh, I usually get 74% completion so I don't have to worry about beating it in a week.

Geoff GirardinG-off Saturday, September 4, 2010 5:32:54 PM

Sorry bro, I beat it without avidly looking for power-ups that much, and I only finished with a 31%.Most of the game is power-ups.

Daniel HendrycksDanielHendrycks Saturday, September 4, 2010 6:16:51 PM

Well, I guess I'll get Monster Hunter Tri, instead. cool

Joel Lutherlutherjw Saturday, September 4, 2010 6:44:17 PM

There IS a hard mode, if you beat the game with 100% completion.

Daniel HendrycksDanielHendrycks Saturday, September 4, 2010 7:54:22 PM

Originally posted by Joel Luther:

There IS a hard mode, if you beat the game with 100% completion.


! You should just have to beat it :/

jayveeJayvee Sunday, September 5, 2010 6:39:20 AM

ah I didnt know that. but the game didnt impress me enough for me to go back and get the 70% of the items i missed just so I can get hard mode.

dont get me wrong... i thought the game was good. but i was expecting a much better challenge. if i were to give it a score i would probably give it a 7 or 8. Definately worth playing at least once, but once is enough IMO

MK-MK Thursday, September 9, 2010 1:56:04 AM

I just beat it in 11 hours with 100%, granted, 3 of those hours are dedicated to me trying to use the screw attack to jump through invisible walls. The hard mode seems too hard to even attempt: only 100 health and 10 missiles the entire game. Considering how there are bosses that require the Super Missile (which is the equivalent of 5 missiles), finding time to use the flippin' "Concentrate" move looks tougher than you think.

In terms of Gameplay, I actually really liked it. More than I thought I would. However, the characterization of Samus still has me in shock. I'm sure I'll get over it soon and realize that everyone is just overreacting--but damn, I got swept up with fury at how Samus was portrayed.

Daniel HendrycksDanielHendrycks Thursday, September 9, 2010 2:04:19 AM

Originally posted by MK:

I just beat it in 11 hours with 100%, granted, 3 of those hours are dedicated to me trying to use the screw attack to jump through invisible walls. The hard mode seems too hard to even attempt: only 100 health and 10 missiles the entire game. Considering how there are bosses that require the Super Missile (which is the equivalent of 5 missiles), finding time to use the flippin' "Concentrate" move looks tougher than you think.


What is Team Ninja thinking!? (AVGN should cover this when this game gets older)

MK-MK Thursday, September 9, 2010 4:24:44 AM

Originally posted by Jayvee:

what i didnt like are the changes to the gameplay that made the game way too easy. refill missles/health at anytime made it way too easy IMO.



I'm not sure why both the Internet and G4's Morgan "Man-Jaw" Webb rag so hard on the "Concentration" ability. It fits the pace of the game perfectly. In the older Metroids enemies literally shat out health and power-ups. I remember having to camp enemy spawns in Super Metroid to fill up my meters, and then spending extra time in a room hopping around grabbing health orbs before they disappeared. It's clumsy. The Metroid Prime games got around this by letting your Charge Beam act like a magnet, but considering the wealth of enemies in Metroid: Other M it would be a mess of purple orbs and floating missiles uglying up your TV screen.

The "Concentration" healing process only heals a fraction of your health, and missiles are only used every once and a while so they might as well be infinite. When you fully upgrade to 80 missiles, you'd be hard pressed to actually run out before your target died.

If there is one thing that made the game easier than it should've been is the insane amount of Save Rooms that litter the Bottle Ship. If they spread them out a little farther the game would have been considerably tougher.

Rafael Luikrafaelluik Thursday, September 9, 2010 10:23:06 PM

A game channel here on Brazilian cable TV is going to air their review on Monday, I'll post here if they say something important. smile