Bad UI Making Kids Cry?
By .edDotEd. Tuesday, September 28, 2010 3:54:35 AM
Opera employee, user research scientist, and otaku specialist Lawrence Eng ran into a problem with the user interface (UI) of a game recently. Well, actually his young son did, and it was a Nintendo published DSiWare, too: Mario vs. Donkey Kong: Minis March Again!In his recent blog post Bad UI Makes My Kid Cry, Lawrence illustrates a problem that I've often wondered about but could never prove existed. A problem that spans 30 years and over 200 games. A problem not tied to to the color of Mario's hat, but threaded in the fabric of game design, across systems and generations. Red.
Nintendo likes the color red for obvious reasons, I'll not get into that. In the real world, kids learn red means danger, caution, and stop. But video games don't adhere to nature's standards and sometimes artistic liberties are taken in interface design that give mixed signals. In Lawrence's example, Red to start a new game, Red to erase your data, Red to go back to the title screen, and blinking Red to cancel that erase command. Green to confirm erasure. :[ In a game that's geared toward a younger audience, you'd think the designers would make it harder to accidentally erase your data.
We've had red and green buttons across systems and on in game menus for years, sometimes performing the opposite function than you'd expect, sometimes a company will choose one function set across multiple games. Sometimes a system will make color less important. You ever watch a Playstation gamer try to start a Konami game?
Have you ever learned a hard lesson due to bad interface design?








Rebecca L.A. GeorgeRekaG # Tuesday, September 28, 2010 4:30:08 AM
MK-MK # Tuesday, September 28, 2010 11:13:26 AM
SpookSpook81 # Tuesday, September 28, 2010 2:45:24 PM
As for the UI...I never thought of it! I mean, it's true that red in 'the real world' means danger, but in my head it never registered to follow the same standards while playing videogames... I guess maybe that's the point? In videogames you escape to a whole new 'reality'... But yeah, in younger semi-unspoiled minds it might get confusing; 'Who am I going to listen to? Mommy or Mario? Daddy or Sackboy?'
The Last SheikahTheLastSheikah # Tuesday, September 28, 2010 6:10:22 PM
I actually lol'd at this.
AntonCaptainSeagull # Tuesday, September 28, 2010 10:45:28 PM
.edDotEd # Wednesday, September 29, 2010 5:10:30 PM
Originally posted by TheLastSheikah:
I'm glad someone else knows my pain! HahahaDustin WilsonKhadgar # Thursday, September 30, 2010 7:15:42 PM
The last time I remember a bad UI design causing me to learn a hard lesson was one of the last times I used a Windows XP install disc. The first stage of it brings you to this archaic DOS-like environment where it allows you to format hard drives and transfer the installer to the main hard drive. Needless to say I formatted the wrong hard drive because the letters on the keyboard to select one hard drive over the other were dangerously close. Then again there can be multi volume encyclopedias written about Windows UI problems.
AntonCaptainSeagull # Friday, October 1, 2010 3:21:56 AM
Masonwaffletower # Wednesday, October 6, 2010 4:33:35 AM
>.>
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If you can't read 4 letter words, you shouldn't be playing video games. The end. This is neither an opinion nor a question nor a debate.
...............when I was 2, I read books; reading is important.
SpookSpook81 # Thursday, October 7, 2010 2:28:01 PM
Rebecca L.A. GeorgeRekaG # Monday, October 11, 2010 9:31:48 AM