The Silent Hero

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It's a topic that's been discussed between friends countless times, should the The Legend of Zelda games adopt full voice acting? Of course the first couple of games were just flat out un-able to technically handle it, and then came Ocarina of Time and Majoras Mask, where voice acting was technically possible, but rarely used, in fact the only games I can think of during this era in gaming that were fully voiced were Resident Evil 1 and 2, I'm not saying there weren't more, just off the top of my head.

During the Gamecube generation voice acting was mainstream already and Zelda was still holding on to the voiced emotional and physical status cues and still refusing to speak, still opting for text-based dialogue. It's not like there weren't any technical limitations standing in the way now, so why did Nintendo stick with a mute Link? Maybe it was because giving a character a voice after so many years can ruin the “voice” you gave him yourself, or maybe it was a cheap way to save a couple bucks instead of getting an actor to go through all the dialogue. We may not ever find out, unless it becomes a subject of discussion in the Iwata Asks series, but I'm not really focusing on why the company opted for this direction exactly, but how we would feel about if they did go this direction.

Personally I feel that current format is the best, somehow the emotion of the characters in the game are conveyed perfectly fine without the dialogue, maybe it's because my mind has already hired the perfect voice for the characters, and any other actors and actresses may fail. Maybe it's because I don't want Link to talk to himself about everything all the time a-la-Drake from Uncharted. When we preform all the actions in Zelda games, we don't need all the dialogue drowning out the mood setting music, or having Link say something in the middle of a battle that we personally were not thinking, or thinking the exact opposite of what's being said. It's player-character connectivity at it's best, we are able to project ourselves into a silent character much more easily than talkative characters, take Grand Theft Auto for example, If you were a fan of GTAIII and any entry after this I would bet that you agree that Claude (believe it or not thats III's character name) felt more personal than Tommy, CJ, or Niko despite having much more archaic graphics, physics, and controls. You felt more like you were stealing the cars and taking the mob hits, where-as in a game like Vice City you felt you were guiding Tommy through his rise to power, and not yourself.

In regards to the Zelda games, as soon as they voice Link, they essentially change everything Link is to each and every one of us, whatever we see in him can be undone simply by the way in which he speaks, just as it does when a fully voiced character gets a new voice actor, anyone remember the fan reaction to Sonics new voice? It's like they killed Sonic and got a look-alike to take his place, though to be fair we all loved how Sonic sounded when he actually got his voice the first time (in the games, not the cartoon). But Sonic started talking as soon as he was able to, Link on the other hand has passed that moment long ago, and his silent nobility speaks volumes now. Link, to me, comes across as an honorable young man who values listening more than speaking. He takes advice from wise sages, old combat instructors, accomplished knights, humble old ladies, and even innocent children. Link is not the kind of hero who will burst into the scene and demand everyone to “make way for teh hot sauce” because he just defeated a 50 foot tarantula, no he takes his accomplishments to heart, and bravely accepts that there is still a princess to rescue, and plenty more villains wait before him, stronger than the last. What would link say after defeating a boss even if he did have a voice actor? “Oh man that was tough!” - yeah total mood killer right? I watched Professor Layton and the Eternal Diva before I began playing Professor Layton and the Last Specter, both of which included a police character name Clamp Grosky. His voice in the movie was perfect, it matched his visual style perfectly, and his attitude and physical motions too. When I finally met him in the game it was painfully obvious they changed actors, and now every time he pops up it ruins what I inherently know, and I am mentally back outside the story thinking about voice acting once again. It's too late to change what we know to be true about Link.

One argument I notice some people take is that it may be a good idea to fully voice the entire game, but write it so that Link doesn't speak much anyway. So Zelda, Ganondorf, and whoever else has anything to say can just say it, and let Link nod or shake his head or even face-palm if he needs to. This is tricky though, because now as everyone has a quick noise and follows up with a bit of dialogue, we feel as if everything is normal, but if everyone has a whole hell of a lot to say around Link, and he never says anything but “hut” “ugh” and “heeya”, it's going to shine a constant light right on Link, and why this weird boy can't talk. It's like watching a black and white movie, after a few minutes you don't really notice it's in black and white, and everything is normal, but if you were watching a color movie and one character is black and white for no reason... what the hell is wrong with black and white guy?

Skyward Sword actually gives us more voice acting! But not in a talkative kind of way, in this one we get to hear Zelda sing, not hum, not play a flute, but sing. Thankfully the words are not english or any other known language, more like the Sims sounds like language but is really nothing at all. This works great and adds even more depth to what is already amazing music for a video game, but this is as far as I would like to see it go. Maybe one day Nintendo let's these characters talk, and maybe it's actually good, but as far as I see it, it's just trying to invent a better mousetrap – you're just further destroying something that works perfect.

What do you think about all this? Am I way off base here? Or are these the words you were trying to say all along?

Monthly Crossing: December 2011Miyamoto Stepping Down

Comments

Charles SchlossChas4 Thursday, December 8, 2011 2:50:10 AM

Same, tho Link speaks in the animated cartoon

I think she is singing in Hylian

AntonCaptainSeagull Thursday, December 8, 2011 3:35:29 AM

well yeah, but on earth Hylian is ficticious

Geoff GirardinG-off Thursday, December 8, 2011 3:48:29 AM

I'm all for them keeping this part of the current formula.

In next month's Game Informer, there's an interview with Aonuma about what he'd like to do with the series from now on. He speaks about how he would like to change up the classic formula. Not alter it, like with Skyward Sword, but to really turn the series on its head.

I'm definitely looking forward to that, but I have to say that if they gave the series voice acting, then it would be tainted. The Legend of Zelda is my favorite series of all time, be it in gaming, books, movies or any other medium of entertainment. I've carried a passion for it for nearly two decades and a lot of that is based on how well Link connects me to the game.

He was named Link for a reason, because he provides the connection between the player and the game. Other protagonists have never been able to fully immerse me as well due to the fact that their personality gets in the way of my gaming. With Link, I can be that noble young hero who eagerly soaks up knowledge passed down by the wise, or that sly punk who does little more than wander through the land, breaking pots and assaulting birds.

If Zelda is singing, that's one thing. If it's a larger variety of action sounds for Link, it's one thing. If Ganondorf or another antagonist is laughing maniacally or shouting our in pain, it's one thing. But after 25 years, every single player has a different version of the voices and personalities of these characters.

I don't think any of us are, or ever will be, ready for that to change.

Dustin WilsonKhadgar Thursday, December 8, 2011 4:19:58 AM

Many times when they do voice acting Japanese actors are hired who are good at what they do and are directed well, but when voice actors are hired here to do games they typically do a terrible job because it's all done in a hurry without much care... and the game suffers for it. The only games that tend to get away with it are Western-made games like Batman Arkham Asylum and Arkham City where professionals are hired to do voice acting and do their parts extremely well, but that doesn't translate into a game like Zelda because of what kind of game it is.

I personally really like the way the voices are done. Many people have somewhat ridiculed Skyward Sword for it, but it adds a great character to the game. They're given enough character that you can associate their sounds with a voice, and that's as far as it needs to go. Zelda is a game where you play a role as a character named Link that's your link between your world and the one you're playing in and is a game where you're free to roam and explore. Anything that breaks those two fundamental pillars or obscures them creates a terrible game. Adding voices would mess with the role playing aspect of the game. It would take one small piece of that puzzle away from us.

Interesting that Aonuma said he'd like to turn it on its head. I'm skeptical about it as I tend to be about a lot of things because Nintendo's history of turning its series on its head has been a bad experience such as Majora's Mask, Mario Sunshine, and Other M. Other M in my opinion is by far the worst game Nintendo's ever made, but the other two aren't terrible games; they're just the weakest link in their respective series' histories. But they made Yoshi's Island as well, so they can turn a series on its ear successfully.

BulbasaurJetPackBulbasaur Tuesday, December 13, 2011 1:17:01 PM

Honestly, I'd rather see some character edit options. Just have 2 basic builds, male and female. Male will be the typical Link build. And let you customise some minor things with the costume like color. Pokemon could really use this, too! Especially since the Black/White protagonists..

Doing this shouldn't really affect the gameplay or story at all, right? Since the character is mute.

AntonCaptainSeagull Tuesday, December 13, 2011 4:51:24 PM

Well, if Link were a girl the character reltaion dynamics would be worlds different. And since some of links costumes are just basic color edits like red tunic for fire proof, and blue tunic for swimming link in some games, that would also pose a problem story wise. Alos most games love to poke fun at the "tradition green garb" link wears.

The customization thing SHOULD however allow you to pick left or right handed, Link has been a lefty until Wii where they forced him rght handed because a majority of people are right, so they wanted a more natural feel to him... but now the lefties have a harder time with the sword movement feeling natural, really it's necessary now.

However Pokemon should go alot deeper with player customizations! I wanted to keep my "R" shirt and black hat forever in Soul Silver!

BulbasaurJetPackBulbasaur Tuesday, December 13, 2011 10:52:59 PM

As a lefty, I didn't have as much trouble as I thought I would! But I did keep falling off the rollercoaster thing. The one you ride before the giant Scorpion battle.

What would be wrong with a Lesbian Link? spock

AntonCaptainSeagull Wednesday, December 14, 2011 1:13:54 AM

I never said wrong, no no. And I don't mean just between these two, Groose being a bully and all too girl Link would also be different. All I am saying is that the emotions and dynamics would change, and maybe in some cases too far from what the game creators want.

Dustin WilsonKhadgar Wednesday, December 14, 2011 1:55:01 AM

I think choosing between male and female in games should be reserved for games designed where the gender of the character doesn't matter. Link's male. Samus is female. It's just the way things are. I wouldn't want to play a female Link just like I wouldn't want to play a male Samus.

The gender doesn't really matter in Pokémon; the game was designed from the beginning to be that way, and it'd really be better off with more customizations than it allows presently.

BulbasaurJetPackBulbasaur Wednesday, December 14, 2011 11:16:17 AM

Originally posted by Khadgar:

I think choosing between male and female in games should be reserved for games designed where the gender of the character doesn't matter.



Why would it matter in a Zelda game? It really wouldn't impact the story much at all. What if Links and Zeldas rolls where reversed? So that theres an option to play as Zelda and you rescue Link. It WOULDN'T take anything away from the game, at all. And for the people who don't like the idea, the option to play as Link won't be going anywhere.