RUMOR: NST Gets the Green Light on Mystery Project

, , , , , ,

There is a rumor floating around that Nintendo Software Technology Corporation, the developers behind Metroid Prime Hunters for Nintendo DS and the cancelled Project H.A.M.M.E.R. for Wii have received the green light on a new project. No word has been said as to which system the project is being developed for, but I personally have my fingers crossed hoping for a follow up to Metroid Prime Hunters.

Metroid Prime Hunters was an absolutely stellar title for the original DS. Early into its life when developers hadn't quite learned how to utilize the full potential of the system, NST pumped out this blockbuster first person shooter/exploration title rivaling it's console counterparts. Hunters contained what was, in my opinion, the greatest multiplayer experience on a portable system to date with a wealth of modes, characters, and an ungodly number of stages ranging from claustrophobic close range corridors to enormous space stations with low gravity allowing for heated midair gunfights. In high school, this game got me and my friends many many days of detention.

Pardon me gushing, but it's hard not to be excited knowing the potential of this developer considering the gem they last created. Granted, there is absolutely no evidence that their alleged upcoming project is going to be a Metroid title, but evidence proves that if were to be that the developers know how to handle the franchise. Also remember the previously mentioned 2D side scrolling Metroid game that was supposed to be for DS but was allegedly cancelled, Metroid Dread. Though reported to be cancelled, there was a reference to the game in Metroid Prime 3: Corruption that raised enormous speculation when it hinted that the game still had a flicker of life left in it.

There's many reasons to be excited despite the speculation. Let the euphoria of this rumor make you reflect on the series and gain enthusiasm for future Metroid titles.

Source: NeoGaf

Wii Are The Champions3DS Review: Metal Gear Solid 3D Snake Eater

Comments

Nathan YoungThatGuyNamedNathan Monday, March 5, 2012 1:09:30 AM

Not to mention how alternate forms added an entirely new element to the shooter aspect that vehicles or separate items couldn't do. Samus could at any given moment speed out of a fight, Noxus could, when in the center of a fight could morph and start hacking away at those surrounding him. Weavel could set up a turret to guard spawn points or the highly sought after Imperialist. The game was so well put together.

MK-MK Monday, March 5, 2012 3:36:04 PM

Metroid Prime Hunters took my life for a while before Action Replay and/or hacked roms came into play. In spite of a few character balance issues (the triangle bomb spamming), it looked great and played like Quake. On the DS. It even supported the rumble pak.

I'm hoping for a sequel for the 3DS as the Circle Pad Pro has the ability to silence a lot of control-based complaints.

My preferred control method for MP:H was to use that plastic "shoe" for your thumb that came with launch DS's on my left thumb and move with the face buttons ala Dreamcast Quake style.

sergio lopezsergiosiniestro Tuesday, March 6, 2012 4:34:17 AM

nintendo carajo!!!

BulbasaurJetPackBulbasaur Tuesday, March 6, 2012 8:09:52 PM

Can't say I was a fan of the awkward controls. They'll probably get it right this time though.

Александрalulsh Thursday, March 15, 2012 8:22:23 AM

Офигеть, мне понравилось!