Posts tagged with "games"
Ubisoft sent out a press release today revealing some details about their upcoming Prince of Persia: The Forgotten Sands, along with a couple of images they claim to be actual Wii screenshots. Forgive me if I sound skeptical, but these images seem a little bit too polished and high-res to be Wii screenshots. Alas, the benefit of the doubt is given until proven wrong; after all, some of the details they reveal is that they use "advanced technologies" that utilize the full graphic capabilities of the Wii.
A few keypoints are that the game is going to have a 15-hour main story, with even more game time if you find unlockables, alternate paths, and side missions. Also, they say the gameplay has been built from the ground up exclusively for the Wii, and that the Prince's abilities to manipulate the sands will come in handy for now different levels will have different paths to follow depending on how well you use your powers and use certain acrobatics to access these hidden paths. They also promise elaborate puzzles (please, oh please do deliver!).
The game will be out in the US on May 18th. Via IGN.
MegaMan 10, Capcom's blue robot will be hitting the download services console-wide next March, and the Wii's service, WiiWare, is going to be first.
Capcom has announced that MegaMan's current-gen 8-bit newest installment will be available for download on March, right on time to say 'farewell' to the Winter. The WiiWare version will be the first one to be released, being slated for March 1st. PS3 users will have to wait a few more days, for their version will be available until March 11th. XBox 360 owners, however, got the worst date, having to wait an entire month; their version is released on March 31st.
Newly revealed weapons and game modes on the Capcom Unity Blog.
It's nice to see a third-party game do this well on a Nintendo console. This time it is Scribblenauts, 5th Cell's innovative and ambitious game for the Nintendo DS, that achieves a blockbuster status: it has sold over a million copies.
WB Interactive gloated...I mean, reported... that they are very pleased with how well Scribblenauts has been received and how well it is doing in sales (and the 50+ awards it's received so far is not bad, either). Apparently, the game where you can materialize virtually anything you can write and is not copyrighted, has sold over one million units worldwide after its release in September '09.
We are extremely pleased with the sales of Scribblenauts and credit the game’s innovation and wide appeal in making it a hit with gamers of all skill levels. Scribblenauts is one of our strong original brands, and we look forward to bringing consumers more quality gaming experiences as part of our portfolio game strategy. - Martin Tremblay, President, Warner Bros. Interactive Entertainment.
It appears that Sega has not had enough of High Voltage's developments and is now willing to invest into one more of their titles: Tournament of Legends.
Once pitched to investors and presented to the press as "Gladiator AD", the game created a lot of buzz at last year's E3 and then kinda went quiet (who could blame them after seeing the disappointing sales of once-the-most-awaited-for-game-for-the-Wii The Conduit). Well, it now resurfaced with Sega's announcement that it will be picking up the publishing rights to the game and is now calling it something different: "Tournament of Legends" (if you ask me, I liked the old name better).
With Tournament of Legends, we want to take the Wii weapon-based fighting to a bigger place. Along with a wide selection of blade weapons and animated magic attacks we've achieved rich graphical effects and detailed, epic characters with the Quantum 3 engine. The mythological characters are some of the biggest 3D playable characters on Wii. - Eric Nofsinger, High Voltage's COO
It seems that Sega is still betting on 'mature games' for the Wii and is not being let down by not-so-encouraging sales (The Conduit, MadWorld, House of the Dead...). The game is set to be released on May 18th in the US.
It started off last year as an attempt to get into the used-games market, and it now ends as a failed endeavor for both WalMart and Best Buy. Both companies have announced that their trade-in program is officially over.
The program, which consisted in being able to trade used games or videos for in-store credit and then selling such used games is no longer being supported at any of the companies' locations.
Operations of the program's kiosks were ran by E-Play (at both Wal-Mart and Best Buy), so it is actually THEM who are killing the trade-in program. Any kiosks at any of these two retailers are going to be shut down within the next three weeks. Both Best Buy and Wal-Mart have stated that they will not be pursuing any similar programs without E-Play (meaning they're really not that interested in trading in used games after all).
Finally something Japanese gamers want and are not getting first. Capcom and Nintendo have announced that the western version of Monster Hunter Tri WILL support the use of Wii Speak.
The companies made the announcement this morning while also revealing that bundled versions, pretty much like the ones seen in Japan when the game originally came out, are going to be offered, with the addition of a Wii Speak bundle available as well.
So, while the Japanese version of Monster Hunter Tri only allowed 'chat' through pre-set messages and an USB keyboard, the European version (and presumably the US version as well) will now be allowing the use of the Wii Speak accessory, letting gamers shout at the TV for help from their online friends. The issue of whether the online service will be free or if its usage would incur in some sort of fee was not addressed.
Oh...my...God... Metroid: Other M, the Team-Ninja-developed game announced last year is finally getting a release time frame: Summer 2010.
The game was announced at last year's E3 and information has been scarce ever since (just like Zelda), but now, all of a sudden, Nintendo made an official webpage available and although it doesn't give out much info on the actual gameplay, it does reveal the expected release (deliciously near, by the way). But wait, the release date is for Japan only. Let's just hope the franchise's popularity outside the Land of the Rising Sun is enough to warrant a nearly-immediate international release. Keep your fingers crossed, please.
Visit this link to go to the official page. We'll let YOU do the speculating this time... Here's what the voice says in the intro:
That Dream -- it was like watching a playback of a tragedy that actually occurred.
It's been rumored, it's been speculated, it's been pushed back by the developer. Not any longer. The date for the release of long-awaited, heavily-anticipated, fan-expected Red Steel 2 is set: March 23rd for the US and March 26th for Europe.
The US date had already been suggested, but never confirmed. Now it is. And Europe will see the release of the game just 3 days later (not bad, huh?). Ubisoft has also revealed what was obvious: they will be offering the game as a bundle with Motion Plus, or as stand-alone version for those of us who already own Wii Sports Resort. The bundled version will cost you US$60, and the software-only version will set you back US$50. So, for 10 bucks, the MotionPlus add-on doesn't sound so bad to be added to your purchase. Also, if you pre-order from GameStop, you'll get two exclusive in-game swords.
We all know that Mario is a money-making machine. Everything with Mario on it sells well, even if some games are not top notch (but they usually are). But it is still surprising to see just HOW FAST this New Super Mario Bros. Wii is selling! It has now surpassed it's 'brother', Super Mario Galaxy... SIXTEEN TIMES FASTER...
In only 45 days that the game has been on the shelves, New Super Mario Bros. Wii has placed itself on 4.2 million Wii consoles. Super Mario Galaxy, so far has seen sales of 4.1 million units, but over the span of two years. That's right, one and a half months VS two years. Impressive, right?
Sure, the Wii has a larger install base nowadays, or maybe it's the nostalgic feel to NSMB, maybe it's that it has multiplayer (real multiplayer, albeit only local), or maybe it's that the game has a simpler formula and is easier to pick up by everyone. What do you guys think?
The cat's out of the bag. CoroCoro Comic in Japan has published the identities and descriptions of upcoming Mega Man 10's Robot Bosses... and they are 10.
Commando Man: Attacks with a powerful explosive wave.
Blade Man: Attacks with three swords.
Nitro Man: Can transform into a motorcycle.
Sheep Man: Splits up and creates lightning strikes.
Solar Man: Absorbs attacks and attacks with solar energy from his head.
Chill Man: Fires an icy shot.
Pump Man: Has a water-themed shield weapon.
Strike Man: Throws a powerful fastball.
Via The MegaMan Network.
Facts are facts, people: Platinum Games' MadWorld was a GREAT, mature game for the Wii. In the business front line, however, the game was really not so profitable for Sega, the publisher who took the risk. But that is not stopping the game's director, Shigenori Nishikawa, from wanting to make a sequel.
In an interview with Official Nintendo Magazine, Platinum's Nishikawa expressed his desire, as well as his team's, to carry on with the game and make a sequel in the future. He also expressed his desire to make the sequel for the Wii, too, a machine he considers to be "a very well-balanced piece of hardware".
I think MadWorld was very well received and was acknowledged for its innovative graphical style and gameplay. We would definitely be interested in making a sequel in the future.
Personally, I'd love a MadWorld 2, but the truth is Platinum Games is going to have a tough time selling the game to another publisher if they plan to release it on the Wii; Sega, I believe, wouldn't be so prompt to take on that offer anymore.
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