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Posts tagged with "DSi"
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Once more Nintendo is releasing products for Japanese gamers that the rest of the world can only covet (or import, in any case). It wasn't enough that they're releasing the Super Mario All Stars bundle in Japan and Europe and the sexy-looking Mario-red Wii in Sushiland, now they've also announced that two limited-edition DSi consoles are coming to the Japanese market: Pokémon Black & White.
Each handheld version, according to the color you choose, will come bundled with the corresponding version of the Pokémon game. They've also set the release date to November 20th. and say the special versions will cost almos 5,000 Yen more than a regular DSi, at an MSRP of 19,800 Yen (around US$240).
Yes, drool. Done? No? OK, we'll wait... Ready? Alright. Not everything was 3DS-related at Nintendo's conference, they also brought up a Special Edition DSi XL to mark the occasion for Super Mario's 25th. Anniversary and yes, it is red and oh so cool-looking.
The special, red version of the handheld will be out on October 28 and will be sold at 18,000 Yen (just about US$215) in Japan. However, no word on whether this version of the handheld will make it into other territories.
Via Kotaku. Check past the break for another image including the packaging.
In his recent blog post Bad UI Makes My Kid Cry, Lawrence illustrates a problem that I've often wondered about but could never prove existed. A problem that spans 30 years and over 200 games. A problem not tied to to the color of Mario's hat, but threaded in the fabric of game design, across systems and generations. Red.
Nintendo likes the color red for obvious reasons, I'll not get into that. In the real world, kids learn red means danger, caution, and stop. But video games don't adhere to nature's standards and sometimes artistic liberties are taken in interface design that give mixed signals. In Lawrence's example, Red to start a new game, Red to erase your data, Red to go back to the title screen, and blinking Red to cancel that erase command. Green to confirm erasure. :[ In a game that's geared toward a younger audience, you'd think the designers would make it harder to accidentally erase your data.
We've had red and green buttons across systems and on in game menus for years, sometimes performing the opposite function than you'd expect, sometimes a company will choose one function set across multiple games. Sometimes a system will make color less important. You ever watch a Playstation gamer try to start a Konami game?
Have you ever learned a hard lesson due to bad interface design?
Four titles total. Two DSiWare, one that is technically a DSiWare application, and one lonely WiiWare game. Poor little guy.
Starting today, I'm trying something new out. If there are additional screenshots for games in the weekly update, I'm going to put them at the end of the post. Cool? Cool. Cool beans yo.
Hit the jump for errythang.
Again no Virtual Console update! But at least it's a good update - seven titles, one of which is technically an application.
Hit the jump for details.
I guess Sony is gonna have to make a PSP Go SE or something to follow-up right? DSi LL is targeted primarily to the gamers out there who are a little hard of seeing... like Brain Age players who have a physical age approaching the triple digits.
So, what are you thinking? Want one? Infuriated that this will be the tenth DS system you buy? Are you gonna be savvy and wait for DSi LL in black so you can ensure it's zombie survival skills? Or is it something that is just not floating your boat; I mean it IS more bulky and harder to carry around, though it is pretty much the same depth. And that pen really doesn't hide inside the thing anywhere does it? To be fair though it does have a second "regular" type stylus that does fit inside it.
Japanese Package includes: Easy Meikyo Kokugo Dictionary, Brain Age Express: Arts & Letters, and Brain Age Express: Math.
Read more for more photos of sweetness...
Nintendo's licensing policy is just getting more ridiculous every time they open their mouths. This time it's the turn for DSiWare; Australian site, Nintendo Life, has confirmed that DSiWare purchases are locked to the specific hardware they were downloaded to and cannot be transferred to another DSi unless you send it to Nintendo.
According to their interview, if you download a game or app for your DSi, it stays there forever. Should you get bored of the color and want to change your DSi, you lose all of your purchases. Yup. All of them.
The only way that DSiWare titles can be transferred from one handheld to another is by sending them back (both devices) to Nintendo so that they can perform their super secret procedure. Oh, but wait! That's not the end of your ordeal! Oh, no! Nintendo will only authorize the transfer IF the original DSi is broken and/or damaged.
Although Nintendo of America seems to be a little more user-friendly than Aussie Nintendo, there's still hope that such a policy is not in effect this side of the ocean (but not too high, though). And as GameSpot points out, should you read Nintendo's End User license, you'd get why:
...software downloaded from Nintendo DSi Shop is licensed to you, not sold.
Rejoice, Europe! You're getting shiny, new colors for your DSi! If the rumors are true, of course... According to reports from a Nintendo distributor, three new colors will be available for DSi shoppers by the end of October (on the 23rd to be exact if the report is accurate). Now Euro gamers will have blue, navy, and red on their DSi to choose from.
While the fact that around this time Sony will be releasing the PSPgo and would make it look as a move for Nintendo to boost DSi sales and beat the PSPgo, reports that the aforementioned handheld is dead before it even arrives (retailers refusing to stock Sony's new mini-wonder, pre-orders not even being touched, distributors refusing to give publicity, mixed reviews, and insanely high pricing) make it look as if this was not the true reason why the colors would be released.
Bear in mind that Nintendo has NOT made an official announcement yet, so take this as is: RUMOR.
Just yesterday we let you know how Nintendo had announced the first really-DSi-only retail games would hit the shelves by Fall and how they would look like from the outside. Well, now Japan has seen the first DSi-exclusive, non-downloadable title: Monster Finder.
Not many details are known about the game, but it claims to have over 100 varieties of monsters and such creatures are to be found using the DSi's camera (ergo, the DSi exclusivity). The game is set to be released this winter in Japan. No news yet about this game ever making it out of the Land of the Rising Sun into the rest of the world.
Well, they're soon to be here: DSi-specific games. We all talked about them and wondered when they were coming out; a few developers actually expressed that unless the system became uberly popular, developing specifically for the DSi was not yet an option; some of our own even questioned the DSi's capability of actually running slightly more powerful games. Well, not anymore.
While Nintendo did say during GDC that these games were coming, they never had a 'fixed' date...until now. Games like Ubisoft's Jam Sessions 2 or My Healthy Cooking Coach will be DSi only games that will be sold via 'regular' cartridges. However, and to avoid frustrated buyers, DSi-specific games will be packaged in all-white cases, making them stand out from regular dark-gray casings used for general DS games. Even the cartridges themselves will be white and, of course, a 'warning' label will be added to both the cartridges and the package.
A few days after Sony announced their downloadable line of cheap games, aptly dubbed PSP Minis, Nintendo has reacted and responded accordingly. It will now begin to lower its bar to allow more publishers to develop for the platform.
Now, it is no secret that current DSiWare titles are slim (and mostly crap, unless you love clocks and calculators galore), so Nintendo is trying to reinvigorate it's handheld digital distribution platform by allowing publishers to offer titles via DSiWare with lower barriers, while keeping the same pricing currently offered (US$2, US$5, US$9). However, Nintendo still has some degree of control over the pricing of the game, mostly on file size (for instance, a US$5 game should not be greater than 200MB in size or it would be charged higher royalties otherwise).
Well, this should get all you DSi lovers fired up (and those who call it a 'stopgap' too). According to a Kotaku Interview, Band Hero developers are aware that their soon-to-be released game is not compatible with the DSi... The worst part is, it is an easily solvable issue; one they just don't care enough to correct right now.
With Guitar Hero, for instance, the problem is that the game requires a GBA-slot peripheral to work; something the DSi lacks. There, the problem is hardware-related and much more complicated to solve. However, with Band Hero, the problem is that the 'peripheral' they use is just a 'skin'; it wraps itself around the DS with four drum-like pads that fall over the DS buttons. Now, this 'skin', won't fit the DSi because it is not the same shape as the DS (and I don't know, but I guess the same goes for the DS Phat). However, and although the problem is easily solved by releasing an adapted skin, they just don't feel the DSi audience merits their investment.
It's something we want to work on and we have been investigating ways to get (Band Hero) to the DSi, but we looked at how many people already have the Guitar Grip and already have the DS and not the DSi."
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