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Posts tagged with "Touch Generations"

DS Camera Announced

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Nintendo are planning to release a new peripheral for the DS. Face Training will come bundled with a camera attachment that slots into the GBA slot on the bottom of the console.

Not much is actually known about the game, but there is a dedicated website for it, and the game will go under the Touch Generations range. According to GoNintendo the game will make you exercise your facial muscles, therefore prolonging your youthful looks. Probably.

This does, however, open up a whole new options for DS games and utilities. Whether it will just become a gimmick, only time will tell.

Picross DS Review

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Picross DS is a title that might not appeal to many people. It's a strange combination of Sudoku and Polarium. It's not a fast-paced puzzle game like Meteos or Tetris, but it's more relaxed, like doing a crossword on a rainy Sunday afternoon. This does not mean that it is not fun, addictive, or a great addition to the DS library of games.

For those who don't know about the type of puzzle that Picross involves, I briefly mentioned them in this post, and there is a good little tutorial on the game's Touch Generations site. It's a logic puzzle in which you have to draw a picture in a grid by filling in certain squares. To determine what squares need to be filled, you are given numbers that relate to the amount of filled squares in each row and column. You must use your brain to figure out which squares in the rows are blank, and which are filled. Not a very good explanation I know, but at this point I would urge you to check out the tutorial, as it explains it better than I ever could.

It's a very simple notion, but I believe that simple puzzle games are the most effective. The learning curve is very good in Picross DS, with the Easy level starting you off with simple 5x5 grids, and then moving you onto 10x10, and 15x15 grids in the Normal difficulty. It is the variety of game modes that make this title a worthy purchase. Each puzzle is timed, so you can try and improve your efficiency in solving them. The usual puzzles will tell you if you've made a mistake (albeit by giving you a time penalty as well), but there is also a mode in which you are not told if you have made an error, and if you do, you will have to work back and try to figure out where you went wrong. As with Brain Training, there is a special puzzle to solve every day, and there are also mini games to unlock when you complete certain puzzles.

It also surprised me to see that there was a multiplayer option, with players completing over Wi-Fi to see who can complete two puzzles in the quickest time. In my opinion, Wi-Fi is where this game shines. There are quite a few puzzles available on the cartridge, but via Wi-Fi you can download new packs of puzzles. Once you have finished these, you can delete them, and download some more. At the moment I have two packs downloaded, so you are not limited to one pack at a time. I think that this is one of the best uses of the Wi-Fi service I have seen - it adds so much more to the game, knowing that you have a huge library of puzzles available to you. Nintendo will also host events, and will offer you the chance to download themed puzzles for a limited period. You can even create your own puzzles, and share them with people you have exchanged friend codes with.

For £19.99 (€30) I think this game is a tremendous bargain. I was a bit dubious about it at first, but it's been a great workout for my brain. Simple, effective, addictive - everything that a puzzle game should be. If you have the game, and wish to add anything, feel free to comment below, and add you friend code to the Picross DS thread in our forum.


N+ Points

+ Simple concept, excellently executed
+ A huge number of puzzles on the cartridge
+ Hundreds more available for download via Wi-Fi
+ Multiplayer is an added bonus

N- Points

- A slow paced game that may not appeal to some puzzle fans
- Some of the mini games are a bit pointless
- The touch screen control is clumsy - stick to buttons
- The 15x15 screen can be confusing at times

Picross To Arrive In Europe

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Picross on the DS has been out in Japan for a few weeks now. It was announced today that the game will be released in Europe on 11th May 2007. I think that this is a great bit of news, because it looks set to be a very good puzzle game.

If you don't already know, Picross is based on logic puzzles called Nonograms. The aim of the game is to complete a pixel-esque picture in a grid using only numbers given outside the grid. This numbers relate to how many many consecutive filled squares there are in that row. If there is more than one number, it indicates that there is a blank space in between the blocks. It is down to you to decide how big this gap is. It's not a great explanation, but the Wiki page above gives a better, more thorough one. The picture, right, (shamelessly borrowed from the entry) also gives an effective visual representation. Luckily there is a handy interactive tutorial too!

It is not the first time a Picross game has appeared on a Nintendo console, with Mario Picross being released on the Gameboy. I'm sure my wife will be getting this, as she is a big fan of nonograms, and is a frequent visitor of Griddlers.net. If you want to experience nonograms for yourself, I suggest you go there and see what you think.

The game supports the Wi-Fi Connection service, and will be part of the Touch Generations range. It will therefore be around £20/€30.

Clubhouse Games/42 All-Time Classics Hands On

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Clubhouse Games/42 All-Time Classics was released on Friday in Europe, and I picked up a copy. This game is part of Nintendo’s Touch! Generations range, and is therefore priced at a very reasonable £20 (€30). I managed to get my copy from Play.com for an even more reasonable £17 with free p&p [/advertisement]. The reason why I’m detailing my retail excursions? Think about it: 42 games for £17. That’s around £0.40 per game. This represents a bargain in a big way. The icing on the cake? All but seven of the games are multiplayable over Wi-Fi.

If anything there are too many games. This is not a bad thing by any stretch of the imagination, but it does mean that I can’t really comment on all of them. In fact in my three days of owning this game, there are still some of the games I haven’t even played. I have been very impressed with the ones I have played, however. I won’t go into details about the different games, as a list can be found here, but all have been approached and executed excellently. There is the odd occasion where I’ve said to myself “I don’t remember the rules being like that”, but each game is accompanied by a very thorough set of instructions. These can be brought up at any stage throughout the game, just in case you get stuck.

In the single player mode there are 3 ways to play:
  • Free play (you can play any games that you have unlocked, and adjust the settings of the CPU opponents and variations of the rules etc.)
  • Stamp mode (you have to play ever game in order, collecting a certain number of stamps on each game before you can move onto the next)
  • Mission (you have to complete certain objectives in each game to unlock new icons for you to use)

Stamp mode is very useful in introducing new games to you (and the good news is that if you are rubbish at one game you still get a stamp for losing, ensuring you only have to play it a few times before you can move on). The only downside is that some games (like ludo or dominoes) can take a while to complete, and it’s a bit of a chore to wade through it.

The multiplayer is where this game comes into its own. With 35 games to play over Wi-Fi there is such a variety. There really is something to meet all tastes, and being able to play against other human beings anywhere at anytime is great. This means that you can test your mental strength against potential chess champs, or blow off steam with the excellent “balance” (a bit like Jenga, but with a see-saw), or the bizarre “Shake the Soda”.

Graphically the game is not amazing, but it really doesn’t need to be. The sound’s not great, but who cares. This is pick-up-and-play gaming at its best. My only negative aspect so far? There are some games that should be multiplayer, but on one DS. You could quite easily take turns using one DS on some of the games (chess, draughts, reversi…). This would be a good addition to the game if you didn’t have access to Wi-Fi. I shan’t complain too much as the CPU opponents can be quite a challenge.

I wholeheartedly recommend this game to all who own a DS. There’s so much variety that I guarantee that you will find games that you enjoy playing. Even if you don’t like all 42 on over, due to the price it still represents great value even if you only like 10 of them, in my opinion.

Cheeky Nintendo...

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I saw this picture the other day, and didn't think much of it.

It's been on a few gaming sites, and I thought it was a couple of people having fun on the Pictochat feature of Clubhouse Games/42 All-Time Classics (which is an awesome game), poking fun at Sony's infamous E3 speach.

Here is a blown up picture, if you have trouble reading the tiny writing (although it will disintegrate your eyes if you look at it for too long).

"Shake the Soda for massive damage". Heh. It made me chuckle.

Then the source of this picture was revealed. Have a look at the official Nintendo Touch! Generations website. See anything familiar?

Clubhouse Games Wi-Fi Site Opened

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Although it's not released in the US until the 9th October, the gaming hub for Clubhouse Games on the DS is now open. It won't be fully operational until release, but it's nice to know it's there. Or rather, here.

The game is released on Friday in Europe.

On Barriers, Desk Chairs and the Gap.

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I'm the type of person that if something sparks my interest, I will research it until I've either exhausted myself, or my resources. Later, delving deeper into similar or related topics to reinforce what I've learned but also to ensure I'm not missing out on something I would like even better. When the news first broke that Opera was developing the often dreamed about Nintendo DS Browser, it was on. I never realized I'd end up joining a huge community and meet so many new people. Nor did I ever think I would get the chance to meet the Opera staff in Seattle for the Opera 9 release (3 day trip photoblogged).

My infatuation with corporate culture, consumer behavior, and technology has led me to wholeheartedly respect Nintendo as a company that is changing the more than the face of the electronic entertainment industry and their decisions. Nintendo is widening the demographic with Touch Generations software effectively locking in growth and profitability for the industry, Nintendo DS is responsible for 75% of the 8% market growth this past year, and by breaking down the barriers of complicated controls and expensive hardware, they are making consoles much more approachable. Since I only knew Opera as one of many companies that made a web browser, I had to find out why Nintendo chose Opera to be a part of this movement over developing a browser themselves, and more importantly over the competition.

It didn't take long to see why. And if you are reading this, then you probably understand. I was at Opera's website for no more than 5 minutes before grabbing my mobile phone to download Opera mini. In my mind I thought "there is no conceivable way I could be missing out on something as incredible as Opera mini sounds" as I feverishly entered the download url. My assumption was that Opera mini was just the company's 'business card' application, providing more self promotion than functionality; I was wrong. The misconception that phones can't view the real web crumbled before my eyes, on a device that I already owned! Let me say that again, I could view the whole web fast and at a far lower data cost than my phone's "built in browser" plus it was free ...on my phone! I was impressed; no wonder Nintendo had faith in them for a portable browser. I was able to join the Community, make my own groups with forums, photo albums, links, rules, and more that everyone can share, and I now rely on for entertainment daily. It simply has the most control and storage options of any community solution I've found, and it's rendered perfectly on my phone or DS.

Opera mini was so capable that I left my computer and continued to learn about Opera on my phone as I went out. I later found out that tens of millions of people knew this before me and wondered how long I had been missing out on something that I now use daily. For a while, I forgot why I had even gone to the site in the first place, I was so busy checking to see how well it displayed all of my favorite sites and adding bookmarks that it wasn't until days later that I started to put it all together. Opera for DS provides an even richer web experience that takes portable browsing to another level. Months later while attending E3 I nearly threw a water bottle into orbit when I heard Opera was going to provide Wii with a full Internet experience as well. All of these devices keep me connected to my Nintendo Community, my friends, and new Internet friends.

Opera on Nintendo DS is the least expensive way to access the Internet, and even cheaper for the 21+ million DS owners, and with Opera for Wii, the Internet will only be a single button press away for the entire household. Opera has removed the uncomfortable desk chair from the Internet access equation. It seems to me that no other company comes close to accomplishing this feat. They should have an advertisement where it's just images of landfill piles of desk chairs with the sun dropping off the horizon.

Opera hates your chair.


My passion for Opera grew quickly; I envisioned their ideas of a universally accessible web experience, standards for quality and innovation, and their blatant determination to show people that what they are used to, is not how it has to be. Both Opera and Nintendo are responsible for a paradigm shift in their industries and continue to earn my respect. Best of all, after embracing this new free technology I myself was embraced by Opera's stellar online community. Being able to post blog entries with links and photos from anywhere I may roam, 24/7, has made Opera mini and it's Community an invaluable cultural asset to me now. I believe this Community (and N) is one of the best experiences I've been a part of on the web and it comes as the result of having software so good, that hundreds of thousands of people from around the world band around it.

Opera has provided a quality web experience on devices where the internet was either a dream or an afterthought. And they do all of this with the same code across all platforms, to ensure what you love about one experience will transfer seamlessly to the next. On top of it all, it's not rare to get a personal message from the staff at Opera asking for my input, help, or ideas on ways to make the Community better. A true sign of Community. For me it is simple: From the whole Internet in your pocket, the living room browsing experience that will soon change our perspective on TV's, and the community of users working together, Opera fills the gap.

I'm .ed and that's my Opera Story.

What are your thoughts?
Like Nintendo too?
What is your Opera story?

PictoChat Online

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I've just come accross this screen shot for Nintendo's 42 All Star Classics (Clubhouse Games in the US) for the DS. The game itself is a collection of 42 "parlour games" comprising of a variety of pub, board, card, and tile games. Not only does it support WiFi, but as this screenshot clearly shows, you can use the PictoChat function of the DS online. This is awesome. The game is part of Nintendo's Touch Generations titles, and will also be released for £20.00/€30.00 (which is $38.00, but I don't know if this is the confirmed price). In my opinion, it's almost worth the money just for the PictoChat...the Poker + Pool online are added bonuses! It's been a feature that I know a lot of people have been after, and I hope it can be included in many more WiFi titles.

The game is released in the EU on the 29th September, and in the US on the 9th October.
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