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Posts tagged with "dojo"

Dojo Update: World Records for Break the Targets

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After a few months of no updates, Sakurai has posted a new entry into the Smash Bros Dojo! He says:

Through Nintendo Wi-Fi Connection, a vast number of Target Smash!! and Home-Run Contest submissions have poured in from players of all regions. I distribute one submission per day, but it's not really obvious which submissions are setting records, is it? To that end, I put together a list of the world records for each character for you to take a look at. The data is current as of the end of July, 2008. "What?! How did someone pull THAT off?" ...I'm sure most of the records will surprise you into saying stuff like that. They're simply amazing... On the other hand, if you've already broken these records...please post your record using Nintendo WFC! Once I get a new batch of submissions, I'll update the list. So, keep sending them in!



So if you are interested to see some of the world records, go check it out on the Dojo!

Dojo Update: Snapshots Galore

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Today's update is a bunch of screenshots that sent in to Sakurai from players, and he has hand-picked 99 of them to show off at the Dojo. I have placed them all after the break, and some look really good.

Note: This will be the last Dojo Update you see at N+. We will no longer continue posting these, because the game comes out in two days and there really isn't any point. If you would like to continue seeing Dojo Update, I think that Sakurai may continue updating the Dojo. Thanks.

Hit the jump for the many screen shots.

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Dojo Update: 3.06.08

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Here's to hoping that there's only one more update tomorrow. I'm getting kind of bored posting these every day. sad Anyway, today's update is a character is a buddy from back in the day. Hit the jump for screenshots and information.

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Dojo Update: Item Encyclopedia

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Today's update is a list of the items in Brawl. There are 49 of them with descriptions and pictures and everything, so I won't post them here. However, if you would like to see them, go to the Smash Bros. Dojo. NOTE: This is the full list of items in the game, so there are some spoilers (if you call items spoilers), so click the link at your own risk.

Item Encyclopedia at the Smash Bros. Dojo.

-Geoff out

Dojo Update: Donkey Kong: Special Moves

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Donkey Kong has a bunch of meteor smashes. Seriously, there's like three of them. His Standard Special Move - Giant Punch is also pretty awesome. Charge it up, let loose on your opponents face, and hope it's a one hit KO. You can make an awesome combo by using his Giant Punch along with his Side Special Move - Head Butt. Perform Head Butt and smash your opponent into the ground. Then Giant Punch them while they are stuck. Sounds easy, but it really isn't. There are some factors that make it a hard technique. First off, the amount of damage taken is proportional to the amount of time spent buried, if they’re in the air, you won’t be able to bury them, and it’s harder to hit with the Head Butt than it is with the Giant Punch.

Remember, you can charge up DK's punch and use it when you want. Hit the jump for screenshots.

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Dojo Update: 3.04.08

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Today's update is a Donkey Kong stage, and will bring back memories for a lot of players. Hit the jump for information and tips on how to unlock, and some screenshots.

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Dojo Update: Secrets for Continuing

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When you are playing modes like Classic and Adventure Mode, and you die, you have the option of continuing. However, you will have to pay a small price in order to do so. In Classic Mode, if you would like to continue, your score gets cut in half, your score gains a single point (to keep track of the number of times you continued), and you forfeit a number of coins. Each difficulty has a different coin cost. Easy - 10 Coins, Normal - 20 Coins, Hard - 30 Coins, Very Hard - 50 Coins, and Intense is 100 Coins. The coins we are talking about are the ones you use to bet with in Spectator Mode. Which means that they are the very same coins that you would use for the Coin Launcher. If you are dedicated to beating the game on Intense, make sure that you have a large amount of coins. If you run out of coins, you will get a Game Over.

If you would like to continue on Adventure Mode, you can choose either 'Get Up', to go right back to the game, or 'Return to Map' and, well, return to the map. If you choose 'Get Up', you will lose one half of the Stickers and Trophies you’ve just collected (items obtained from orange boxes and CDs are guaranteed to stay in your collection), you will resume play from the beginning of the step (the unit of area from one door to another) at which you died, and the amount of coins you get for beating the stage slightly decreases. If you Return to Map, you won't start the stage over (obviously), but the effects are basically the same. Except that the loss of coins is greatly increased. So you're probably better off just getting back up!

However, if you return to the map you can save and reselect your difficulty.

Hit the jump for a few screenshots.

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Dojo Update: 2.29.08

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Today's update is a Pokemon stage. Hit the jump for information and screenshots.

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Dojo Update: 2.28.08

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Today's up date is a character, who is very mysterious and seemingly rather lonely. Hit the jump for all kinds of information.

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Dojo Update: Clear %

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When you beat a level in the Subspace Emissary, it will show you how much of the level you have cleared. In order to get 100%, you must get all of the hidden things in the level. Things such as hidden doors, actually beating the level, getting orange cube items, and character trophies. Just what are orange cube items? Well, they are orange cubes. Once you get them they won't appear again and they let you get hidden things.

Hit the jump for screenshots.

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Dojo Update: Samus: Special Moves

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Samus is surprisingly agile in her Power Suit, with many great midair moves. But she just doesn't have any moves that launch an opponent into the air. Her Side Special move is the Missile. There are two types of missiles. A standard, homing missile, and a super powered Super Missile that flies straight. To fire the Super Missile, you must perform a side smash move and hold the special move button.

Samus' Standard Special Move is her Charge Shot. You charge up her blaster and can fire off a large shot at an opponent. But you don't have to fire right away. you can charge up, then walk around and fire off the blaster when you want to. There are a handful of characters that can reflect Samus' Charge Shot, such as Mario, Fox, Zelda, Pit, and Lucas.

Hit the jump for screenshots.

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Dojo Update: Pikachu: Special Moves

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I'll make this quick - this is the second time I've had to do this post and it's annoying me. Pikachu's smash attack is the strongest smash move in the game, landing 20% damage the first hit. After that initial hit, the damage dealt will decrease by 3%. So, first move - 20%, second - 17%, third - 14%, etc. So try not to use it too much.

Pikachu's Up Special Move is Quick Attack, the recovery move. Pikachu jumps up into the air twice, reaching a great distance. Note, the second jump cannot go in the same direction of the first jump. It must be atleast a 38 degree difference. You can tilt the jumps in any direction by tilting the control stick.

The Down Special move is Thunder. Pikachu calls down a large thunder bolt that damages anyone near Pikachu or above her. Electric attacks can be absorbed or deflected by other characters.

Hit the jump for screenshots.

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Dojo Update: Master Hand

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Today's update is the boss(es) of Classic Mode. Master Hand returns, and is a mysterious and right wing as ever. Get it? Right wing? Because he's a right hand? hahaha. sad

Moving right along....he can shoot beams out of his fingers, grab you and crush you, and charge at your from behind with a mighty punch.

And guess what? Crazy hand appears again as a bonus boss. He is slightly crazier than Master Hand (hence the name), and he appears along with Master Hand if you arrive at the final stage and the difficulty level is set to Hard or above, or if you arrive at the final stage in 9 minutes or less. He walks differently from Master Hand, drops bombs, and writhes around on the stage. The two hands can even join up and perform combo attacks. Master Hand also appears in the Subspace Emissary.

Hit the jump for screenshots.

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Dojo Update: 2.22.08

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Today's update is a character who used to be the fastest one in the game.

Hit the jump for information and screenshots.

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Dojo Update: Meteor Smash

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A Meteor Smash is when you strike your opponent with a forward midair attack at the perfect moment, sending them flying downwards. This is especially helpful when you're opponent is trying to get back to the platform. We are given a visual example using Mario, Donkey Kong, Kirby, Link, and the Ice CLimbers. Note - Nana is the only Ice Climber that can perform Meteor Smashes!

Hit the jump for screenshots.

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