Xenoblade is a role playing game released on a Nintendo TV-based console that isn't the Super Nintendo. If that's not an odd sentence to read then the next one's going to be a shocker. It's developed by Nintendo as well -- or more accurately a subsidiary of them. The big question is, though, can it live up to Nintendo's usual standards? Most definitely.
This is a tale of three RPG games, Xenoblade, The Last Story, and Pandora's Tower. I've been a huge RPG gamer for a long time. My favorite game of all time is Final Fantasy 6, even. Each of the games listed above aren't little rinky-dinky titles. They're games that are highly rated by Famitsu. Each of the games received a 36, 38, and 31 out of 40 respectively from the Japanese magazine. The Last Story was composed by famed composer Nobuo Uematsu, so these are big production games that deserve to make their way to North America. RPG fans have established a website where people can go to petition called Operation Rainfall. They're utilizing a mail-in strategy, one game at a time. Go there to find out how you can participate to get three brilliant third party games released in North America.
Nintendo's stock dropped dramatically today, presently at the time of this writing 6.12% down -- a five year low for the venerable Japanese company. This is a troubling turn of events, and isn't a good sign at all after they've just announced a new console at Electronic Entertainment Expo 2011.
I'm a huge fan of Doctor Who and 16-bit gaming. This is just some brilliant work by someone who does have a lot of time on his hands. At least it's productive!
The video is of the current Doctor Who opening sequence realized in SNES-like 16-bit goodness. The music is even SPC-like! The SNES would have been capable of producing closer sounds to the current theme and could have been realized by using SNES instruments (a whole lot of them existed back when I was doing hobby game making) instead of an assembled soundfont. Technicalities aside, every aspect of it is indeed cool.
As a long time N+ Member most of you know that I sometimes go to far. When I lashed out on Aleksander it was a mistake and I apologize. I really wanted to let all of you know that finishing AiChoAniki is the best gaming experience I've ever had. I'll probably never stop thinking of all the amazing moments I had with it, it touched me deeply.
I can remember the day Earthworm Jim for the SNES was released. I had been following it on Nintendo Power, and the game just seemed wicked. I then was bummed out when the SNES version was a half-assed port of the Genesis version, even going as far as missing an entire level. The sequel more than made up for it, and the SNES version was even superior in every way to the Genesis one: better graphics, better music, and more levels. The faults of the original's release on my favorite console of all time doesn't change the fact that Earthworm Jim is one of the best game characters ever made. Who-the-heck would have thought of creating an Earthworm character for a game? Not me. What's there not to like? There's a beefed-up Earthworm for a main character and his arch nemesis a... CAT. Yes. A CAT. A cat named Evil. Where does this cat reside? PLANET HECK. Come on. It just oozes with crazy epic badass, and because of that our very own Cap'n has illustrated a great header with Jim's climbing outta Heck. Enjoy the wallpaper from the N+ design gallery!
This month the artistic visual theme for N+ is 3DS and Friends (some of the moderators being the friends), because by the end of this month, anyone with enough cash and a decent video game shop nearby should be able to get one almost anywhere in the world.
The theme for N+ reflects us as our video game counterparts - as the artist Justin Vigil sees us anyway. He drew himself as Snake, .Ed as Travis Touchdown, myself as a Red Pikmin, and Dustin Wilson as... Tingle. You can also find in this wacky rendition our love of Opera, Tacos, and the necessary "paper work" needed for saving games, after enjoying tacos of course.
If you would like a desktop wallpaper version of this, or any other months artistic styling please visit the N+ Design gallery. Its also filled with screenshots of how the site looked at each of it's designed stages. And as a shameless plug for myself, I drew the 3DS system in this piece as well as the taco, Opera flag, and roll of TP. And because we know how much you all LOVED the Cho Aniki artwork of last month, we decided to force let you all enjoy it for another month by placing it in the bottom screen of the 3DS. Just watch out for the combined Mens Beam four of us mods can create... scary stuff!
In this review we're going to review the topic of this month's design: Cho Aniki. It's a game which may surprise all who don't know about it, and it is written in all its glory by a good friend (who wants to remain nameless in case of death threats). Now, without further ado...
Our fearless leader has decided to demonstrate why he deserves such an illustrious title. We know this has little to do with Nintendo, but it's about the head honcho enplusser and is just too damn funny to not post here.
It's no secret that the 3DS looks as if it's going to be big. Now mainstream media is all over it. The worst and best thing about the 3DS is that the only way to experience what it's like is to see it for yourself like the mods here have said after their trip to E3 last year. This video is semi-interesting. The interviewer asks a few interesting questions, and Reggie answers them by kicking ass and taking names as usual. It's definitely worth a watch if you're as chuffed about the impending 3DS launch as we all are.
I want to share a quick note to loyal and new enplussers. Opera has long had an affiliate program that calculates how many times Opera has been downloaded from the advertisement in your MyOpera sidebar (should you choose to enable it). It's a nice way to give credit to those that help them spread the word casually. I've been around MyOpera for about 5 years, I'm ranked #393 in the world, give or take. I'm pretty proud of that.
There are ways to get more points, like sharing the link the ad uses with friends and family.
Is is the custom ads? The staggering page views? The sexy reporting? A combination (also sexy)? We don't really know, but several thousand people have come across N+ using another web browser and made the switch right here.
You might have noticed that for a while now N+ has gotten a bit dusty in places, some things haven't looked quite in order. It's mainly my fault, and I think I have the solution for this today.
This new N+ redesign was originally slated to go live on the 1st to start off a new year on solid footing, but our fearless leader suggested to me to make this live in time for Christmas as a sort of Christmas present to our loyal members. I realize that our membership covers a multitude of cultures, and probably quite a few of our readers don't celebrate Christmas. In any case this is simply a gift of gratitude to our loyal readers. There's nothing wrong with a big gift!
This new design takes quite a different approach to what we've normally gone for here where the entire background color scheme will change from month to month, not just the header image. For our inaugural design it's one by myself, predominantly orange in hue with one glaring exception. This month's header image has quite a funny story behind it. Back when Pokémon White and Pokémon Black were released in Japan a few of the mods decided to import the game here. Jayvee was one of them, and like many times before his game didn't arrive on time. As a result he became quite choleric toward the United States Postal Service. The Captain's copy most certainly did arrive. This only added fuel to the fire, and I jokingly drew a connection between his state of mind and the Incredible Hulk. This header is a representation of his mood during that contentious period of time when he was bereft of his crack pokémon. The man to whom he's causing excruciating pain to is the Captain himself, dressed in a United States postman's uniform!
Feel free to look around, everything should be fresh in appearance. There might be some bugs here and there despite our efforts to destroy them prior to release, but we're working on it. One of the biggest complaints we've had for some time now was over the difficulties some people were having joining the group; it should be easily recognizable now where to join as it's in the sidebar now as a sign reminiscent of Animal Crossing.
As usual a desktop background image of this month's header can be downloaded in our photos section.
I've been bored with 3D games for ages. Hell, even today 2D games are 3D in origin. It doesn't mean I don't enjoy some 3D games, but just look at how big retro gaming is today. 99.9% of the time a 2D game is more fun. The only Nintendo game to break this mold has been Wario Land: Shake It. The game sucked. It had great potential. If Nintendo had just created a great game in the mold of the original Wario Land in that amazing hand-drawn style the game would have been a hit. There was nothing entertaining or challenging about the game. Instead they played on the new control scheme, thinking shaking the remote like you would a juice bottle before you drank it would be something fun. Every level was the same. Meh.
Now. Do something in a similar 2D hand-drawn style to Mario, and make it a full-on classic style Mario game... you get this:
When you close it with a page open, then open it that page automagically opens? On the program toolbar go through: Opera > Settings > Preferences. In the "General" tab, you will see "Startup". Select how you want that to operate ;)