This week's Tokyo Game Show has been great for fans of the Okami franchise (it's a franchise now!). Capcom has released a brand new, adorable, trailer (above) for Okamiden, the DS sequel to Okami, while a couple of media outlets have posted off-screen footage of the game in action (available after the break).
Capcom has also launched the official Japanese website for Okamiden, featuring artwork, screenshots, and video.
We at N+, like everyone else with brains, absolutely loved the original Okami, and can't wait for the sequel, so we'll be sure to keep you updated with any news we hear!
It feels like forever since the Okami - IGN watermark fiasco was news, yet no one has received their replacement covers... Disgruntled gamers angry with the IGN watermark on their boxart were offered the choice of a replacement, either the original with the IGN logo removed, or a choice of two new designs.
As it turns out, Capcom had some problems getting the covers shipped, and as a bonus for waiting, everyone is getting all three covers. Everyone who applied for a replacement will receive two sheets (sometime this week), with the original printed on one side of both sheets, and the designs on the other side.
Exit question: it wasn't really a big deal when it originally happened, but does anyone actually care now, after four months?
I'm sure many of you remember the Okami cover fiasco. The original cover for the game featured an IGN watermark hidden in the background. Clever sleuths found the accidental watermark and complained. Capcom, being the awesome company they are, offered everyone that purchased the game replacement covers for free.
This all happened back in April. I, along with many others, applied for a replacement cover but never received it. What happened? Capcom's Colin has an answer for us:
I wanted to give you all an update regarding the special covers for Okami.
First off, thanks to all who submitted. Your love of Okami is apparent by the flood of requests for the new covers. Interest was spread across all three options fairly evenly, and some folks even submitted three times to try and get all the covers.
Because of the sheer number of entries, repeats and foriegn entries the list has taken awhile to collect. Those who submitted multiple times were reduced to one. Those who submitted from outside the US and Canada were removed entirely (sorry!).
Our hard-working staff is almost done and we'll be sending out the confirmation emails next week with art arriving in your mail shortly after. As a special bonus, the art will actually be double sided with the original Wii cover artwork on one side and the new piece of art on the other. Two for one is how we like to do things at Capcom.
For those who missed the opportunity, you can still download high quality versions of the special covers at http://www.capcom.com/artredemption/. Also, don't forget about all the amazing artwork at http://www.artofokami.com. If you don't have a color printer, your local copy shop will print it for you for about 50 cents.
Thank you again for supporting Okami on the Wii and look here for more updates should the need arise.
Like I said, Capcom is an awesome company, which is proven by the fact we all get -two- covers. I did, however, apply for both of the new ones, so I wonder how they'll decide which one I get...
Okay look everyone. I admit it. I'm a jaded gamer who has the attention span the size of a hey what's that? Because of this, I rarely finish games. Sometimes, I get lost and lose interest. Other times, I'll get right to the end of the game and decide to call it quits. Most of the time, however, a new game comes out and it's shiny. And I get distracted. This is why I prefer arcade-type games where you can beat them in one sitting. I don't have to worry about where I was headed before when I boot up a save. House of the Dead and Virtua Fighter beckon my name. I was raised by Sonic the Hedgehog in his glory days. Power Stone, anyone? Sega and Capcom have always been there for me.
Don't get me wrong, I love adventures. I just don't have the patience/attention span to finish most of them. Of the few I have completed, I've done so because they are particularly amazing. First to strike my mind is Grandia II and everything Shenmue. However, I've never finished a Final Fantasy game. Ever. I haven't even beaten Pokemon Pearl (please don't hurt me, Nintendo Defense Force)! The only reason I quit playing No More Heroes (which is made of badass) was I got hooked to Team Fortress 2. I loved the hell out of Shining Force until I realized how much more Gunstar Heroes I could be playing. Balloon Fight has destroyed any remaining chance of completing anything (special note: Balloon Fight owns). For the most part, I simply can't get into anything that takes me more than 10 hours to complete.
Long-winded introductions aside, I felt it was very necessary to express how hard it is for me to stay focused to stress this very point: Okami is one of the best damn games I have ever played.
So it's no secret that Okami has been in development for a Wii release for a little while now. Yes it IS another ps2-game gone-Wii, but what the heck, ALOT of people liked ps2 games. I may have had problems myself with the hardware (3 ps2s broke and sony didn't want to replace - they were ALL under warranty! ), but alot of the games were good, and this particular game recieved alot of praise in it's reviews. It was actually one of the games that I had initially said out loud "would fit better on a Nintendo system". So here it is! a game that in theory should work better with the Wii controller, since a major mechanic of the game is brush strokes of a paintbrush.
What we have here today is a video collection of the Wii build in action thanks to IGN, who also having some time with the game say that for the most part the graphical differences are better where there are differences, mainly because it just runs a a better frame-rate, and is somehow brighter and more vibrant on the Wii, but mostely it has the same look. As far as controls go, they say
...using the Celestial Brush with an analog stick just feels clumsy when compared to the accuracy and speed gained with the Wii remote... On Wii, you will very regularly bring up the Brush and make quick, decisive strokes, slicing through gates, summoning bombs, blooming trees or cutting through opponents with calculated speed, and then going right back to exploration without skipping a beat.
Release Dates US: March 25 2008 Japan: Q2 2008 Europe: March 28 2008
I+ is a group for those that are interested in, developing and curious about discussing independent media such as games, music, movies, literature, and everything else in between.