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Capcom Announces 'Dead Rising' For Wii

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Everyone loved Capcom's first Wii zombie shooter, Resident Evil 4, so Capcom decided to port another such title over to the Wii: Dead Rising. The 360 game, along with an amazing subtitle (Chop Til You Drop), is being ported to the Wii using the Resident Evil 4 engine. Chop Til You Drop will include additional camera features and new Wii motion controls.

Screenshots and the press release are after the break.

SUITABLE FOR OVER 18'S ONLY




CAPCOM® ANNOUNCES DEAD RISINGTM: CHOP TIL YOU DROP
Wii Gamers Prepare For a Zombie Invasion

SAN MATEO, Calif. — July 21, 2008 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Dead Rising™: Chop Till You Drop is in development for the Wii™ home video game system. Based on the critically acclaimed Dead Rising™, which has sold in excess of one million units since its release in 2006, Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.

Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.

Dead Rising: Chop Till You Drop’s infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football.

Dead Rising: Chop Till You Drop includes the following features:
• Utilizes the same engine as Resident Evil 4 Wii edition.
• New level of interaction – aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality
• Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore
• Improved save functionality allows for more seamless gameplay
• Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action
• Anything in the mall is at Frank’s disposal
• Grab environmental objects like umbrellas and benches to use as improvised weapons
• Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more
• Consume food and drink to revive health

VirtuNAL Console MondayBlue Liight Special: Digicam Print Channel +Update

Comments

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mmm... brains.....

By Big Dawg, # 21. July 2008, 19:53:01

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Not that I don't enjoy slicing zombies up...but this is YET another port...

By Spook81, # 21. July 2008, 20:08:35

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Actually, the guy at Capcom just said it was built from the ground up for the Wii. Looks like I was wrong about it being a port...

By lutherjw, # 21. July 2008, 20:31:45

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even if it was 'just a port', it's better than getting ports of last gen games.(this was a originally a 360 title, previous ports were mostly ps2 games)

By Big Dawg, # 21. July 2008, 20:40:20

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I really wanted to play this on the 360, but never got around to it.

So I'm happy \o/

By seaempty, # 22. July 2008, 06:02:05

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I heard that they have removed some of the time elements. I've not played this game on the 360 but I read that you had to survive for 3(virtual)days. Does anyone know if the redesigned time element/mission design will effect this part of the gameplay?
I quite enjoyed the idea of having to sit in the mall for hours, freakin out at shadows, slowly going insane and wishing time would go faster :smile:

By moirob, # 22. July 2008, 14:57:57

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yay for this!! i never got to play the 360 version, so this makes me happy :smile:

By reinvented, # 23. July 2008, 17:29:39

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No way! I want! I played this on the 360 but I think it'll be more fun on the Wii. There wasn't enough to the 360 game in my opinion.

By shoppingpenguin, # 25. July 2008, 23:52:18

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