Ray Of Light?
By seaempty. Friday, September 1, 2006 4:24:08 PM
Nintendo-Europe have interviewed Loïc Gounon, Rayman Raving Rabbids' Senior Coordinator from Ubisoft Montpellier, and in the interview he gives more details on the game.
Again, I've highlighted my points of interest in lovely limegreen.
Nintendo of Europe: Rayman Raving Rabbids is an easy game to play but not to describe. How would you sum it up?
Loïc Gounon: "I would say basically it's a party game in the Rayman universe. The whole approach was to have as many gameplay opportunities as possible with the Wii controller."
NoE: How did you come up with the concept of a Rayman party game?
LG: "At first we were building a normal kind of Rayman platformer. When we got the Wii development kit, we started playing with the controller and from that point we thought of developing lots of gameplay ideas.
"We tried to fit them all into one game but it wasn't working, so we decided to divide the game into lots of small parts and that's why we eventually came up with having lots of gameplay ideas and a concept of challenges and trials: racing, dancing, FPS [first-person shooter] sequences and variety games, which is all kinds of fast-paced action."
NoE: What's the game's storyline?
LG: "Earth is invaded by bunnies. Rayman and his friends are stuck in jail. To gain your freedom you have to go in the arena, like a gladiator, and be as popular as possible. And eventually you will take the place of the big boss of the bunnies and free all your friends."
NoE: How many mini-games are there in total?
LG: "At the moment I would say at least 70 and we hope to have 80-plus. There are more coming. It really depends on the Wii release date, which we don't know yet, so we will work for as long as we can!"
NoE: It sounds like a very fun game to develop. How did you come up with the ideas for the games?
LG: "Usually when you make a game you have the game designer and the creative director coming up with the ideas but here the approach was a bit different: we asked everybody in the team to submit ideas. If an idea worked we would keep it and polish it and if not we would just drop it. This way, we came up with a lot of crazy ideas. Some were too crazy!"
NoE: How many of the games are multiplayer?
LG: "All the games will support up to two players. About half of the games, say about 40 or 50, will support between two and four players. There's no split screen; each player will have their own character on the screen; and in the FPS games it's co-op style like House of the Dead or Time Crisis with four people playing on the screen at the same time."
NoE: What can you tell us about the Nintendo DS version of Rayman Raving Rabbids?
LG: "The DS version is done by another team. Compared with the previous DS Rayman, which was a port of Rayman 2 with some stylus function, this one is really built for the DS. We're still waiting to announce it but it's going to be really, really good."
NoE: In the Games Convention demo of Raving Rabbids you had a dancing game with the music made famous by Pulp Fiction (and recently Black Eyed Peas). Is the final game going to have more licensed music like that?
LG: "Yes, we are planning at least four or five really famous songs. They will be official songs, not cover versions, by the original bands. We can't talk about it much yet because it's not signed but there will be pop, Latino…all kinds."
NoE: In the demo version we played there were bunnies dressed like Sam Fisher from Splinter Cell. Are there going to be a lot of these 'Easter eggs' in the game?
LG: "There are going to be lots of funny things like that, yes. Right now we have between 15 and 20 different bunnies. We'll have bunnies disguised as ninjas, a Superman bunny that's going to fly all over the level who you have to catch...there are ideas still coming in."
NoE: What kind of people do you have on the Raving Rabbids development team?
LG: "It's a really senior team. They worked on Beyond Good & Evil, on King Kong and on two Raymans. They have 10 years of experience in the industry. That's why we can have so many different types of gameplay and controls and types of universe created really fast."
NoE: How do you think Rayman fans will react to the game?
LG: "We are really playing a lot with this franchise and it's a bit different from the previous Rayman, so we aren't sure what the reaction will be. We have to see if it's OK for Rayman fans and if so we will continue in this direction. One thing for sure is what people in general will get from the bunnies: fun."
NoE: Who do you think would enjoy the game the most?
LG: "People who like to play with friends or family because it's a real family game. Kids between six and 12 are really our main target but with the type of humour of the bunnies we are trying to reach a bit of an older audience, and maybe people that just want to laugh in front of their screen. It will be a game that is really fun and will make you laugh, which is rare in our industry."
I for one didn't realise it was so much of a party game, but I'm impressed that it's being developed by the same team behind Beyond Good and Evil, as this is one of my favourite games. It's interesting to see that even Ubisoft don't know the release date of the Wii yet (or is this just a cunning bluff...).
I don't think this will be at the top of my shopping list, but any game with ninja bunnies in it, can't be bad!