By AntonCaptainSeagull. Friday, March 9, 2012 7:56:20 PM
metal gear solid, snake eater, anton, Captain Seagull
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Metal Gear Solid 3D: Snake Eater is a remake of
Metal Gear Solid 3: Snake Eater (PS2), and with that being said, you should be aware that a review like this will include references to source controls, playability, and graphics among other things, but will not weigh-in on the final grading process, as we are trying to grade the game based on it's own merits, and not on the merits of the original.
Does this edition hold-up on it's own? Are the controls crippling? How does it fare when using 3D? Read more to find out.
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By Dustin WilsonKhadgar. Sunday, September 18, 2011 5:28:06 PM
rpg, Europe, Xenoblade, khadgar
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Xenoblade is a role playing game released on a Nintendo TV-based console that isn't the Super Nintendo. If that's not an odd sentence to read then the next one's going to be a shocker. It's developed by Nintendo as well -- or more accurately a subsidiary of them. The big question is, though, can it live up to Nintendo's usual standards? Most definitely.
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By Geoff GirardinG-off. Thursday, August 18, 2011 6:38:28 PM
ocarina of time, G-Off, review, 3DS
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It's no secret that I am a massive fan of the Legend of Zelda. My first real experience with video games was at the age of seven, when I first played
Ocarina of Time for the N64. It took me two years to finish the storyline, with six months spent purely on trying to defeat Volvagia. When I was in middle school I would write
Wind Waker fanfiction. When I was in high school, I would decode the Hylian language.
Now, at the age of twenty, I have 27 playthroughs of
Ocarina under my belt. I have a folder on my hard drive filled with term papers and different theses that I have written - for fun - delving into the psychosis of the Hyrulian lore. My fiancé and I run fictional Twitter accounts as
Link and
Princess Zelda. We plan on naming one of our daughters Saria. I recently emblazoned my skin with the beauty that is the
Triforce. And it is my great pleasure to enjoy the treats that the 25th Anniversary of the Legend of Zelda has to offer us.
It is a joy to play this fantastic title again. Now, let us take a look at this latest remake of a classic.
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By Dustin WilsonKhadgar. Tuesday, February 1, 2011 6:50:13 AM
aniki, retro review, cho, virtual console
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In this review we're going to review the topic of this month's design: Cho Aniki. It's a game which may surprise all who don't know about it, and it is written in all its glory by a good friend (who wants to remain nameless in case of death threats). Now, without further ado...
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By AntonCaptainSeagull. Wednesday, January 12, 2011 4:27:15 AM
Donkey Kong Country, DKR, seagull, review
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Donkey Kong is back with an adventure all to his buddy Diddy Kong and himself, but is it a true return to good form? Donkey Kong 64 didn't do too hot, you can blame that on a collect-a-thon system and way way WAY too many playable characters, among other things. In this installment, which is supposed to be of the "Country" franchise, Diddy notices that some jungle animals are hauling off the Kongs' banana horde! This is the second time this has happened since the very first Country game, and that's just not right, so Diddy leaves as fast as he can to stop the animals, all the while a mysterious Tiki floats in to try and hypnotize Donkey...
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By Geoff GirardinG-off. Wednesday, December 1, 2010 3:04:41 PM
G-Off, epic mickey, review, disney
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The highly anticipated release of
Disney Epic Mickey is upon us. Ever since being announced at E3 back in June, and at the time won many "Best in Show" awards, both for the Wii category across various news outlets as well as Platforming categories and overall rankings.
The release of the game is upon us, and I am lucky enough to be able to review it. It is an absolute joy to play.
Epic Mickey has easily surpassed my expectations, and shows that it is not just another boring, Disney product. At the first start, the game is absolutely stellar.
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By Geoff GirardinG-off. Friday, November 19, 2010 6:19:58 PM
sonic, wii, sonic colors, review
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Sonic Colors (or
Sonic Colours in the UK and Australia), is the latest release in the Sonic series. And man, did they get it right.
While I originally only had an interest in the game because of the
sweet pre-order bonus, didn't care to play the game. The premise, Eggman creating an interstellar amusement park as a way to "give back" to the planet after nearly two decades of mayhem, seemed fine to me. I didn't see how that was a terrible thing. The information Sonic Team gave us only said that our fast-footed hero
assumed that Eggman was doing something evil. This sounded to me like another crappy Sonic game of late, cheap plot line, pathetic gimmicks. A continuation of the cycle.
Read more to find out what I learned.
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By Masonwaffletower. Sunday, October 24, 2010 5:06:15 AM
WiiWare, review, mason, sonic
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Everyone's favorite little furry bundle of roadkiller is back to grace the industry's home consoles, and this time around he's taking fewer risks in his presentation.

Sega's first episodic release has been met with generally positive reviews, but I personally hope that this is just an indicator of better things to come.
As I'm sure you've heard by now, Sonic 4 is a direct continuation of the "Death Egg" saga outlined in the original titles. After managing to destroy the Death Egg, Sonic parts ways with his pals and decides to explore a new land at sonic speed. Unfortunately, not only has Dr. Robotnik survived the Death Eggsplosion, but he's managed to reassemble some of his earlier destructive machines and is yet again causing trouble for the titular hero. You'll get to race through four primary zones, each containing three acts and a boss stage, before taking the fight to Eggman once again on his own turf.
Read on for the full review.
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By Geoff GirardinG-off. Friday, September 3, 2010 4:17:08 AM
Other M, G-Off, review, wii
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Metroid: Other M is the latest installment in the
Metroid series. However,
chronologically, it takes place between
Super Metroid and
Metroid Fusion. If you are familiar with either of those games, you'll feel right at home here, with many references to the established canon (- the introduction cutscene is a beautiful recount of the final battle in
Super Metroid.)
Okay I promise to take it easy on the italics from here on out. But before we get into it here it is important to remember that this game is in no way tied to the
Prime series. It is a spiritual successor in the sense that some controls were inherited, but well, you'll see what I mean in a minute. Read what I mean. See/read what I mean. Okay.
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By jayveeJayvee. Tuesday, October 20, 2009 11:23:44 PM
review, JV, Winter Olympic Games, sonic
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What can I say? I have been a huge fan of both Super Mario and Sonic my whole life! So when Seagull told me he had a chance to get us some copies of Mario and Sonic at the Winter Olympic Games to review, I got ecstatic! I mean, when I was little, it was a dream of mine to have my two favorite characters come together in a game. Granted, I wanted to see them in an Adventure/Platform type of game where Robotnik and Bowser team up and its up to Mario and Sonic to stop them from destroying the world. But until that day comes, we are stuck with Mario and Sonic putting up some friendly competition against each other in the Winter Olympic Games. Did SEGA improve from the last year's Summer Olympic game, or did they somehow manage to make a bad game with Mario in it? Hit the jump to find out!
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By AntonCaptainSeagull. Monday, October 19, 2009 11:50:00 AM
seagull, review, ds, winter olympics
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SEGA recently sent us a couple copies of Mario & Sonic at the Olympic Winter Games, one for Wii and one for DS. Now we are ready to start posting our hands-on impressions! The Summer Games edition did quite well all over the world, and was actually a big surprise for many people. Somehow they took Sega's biggest mascot, Nintendo's biggest mascot, and a huge event like the Olympics - crashed 'em together, and made something good!
The last Winter Olympic game I played was Nagano Winter Olympics 1998 for Nintendo 64 and it was pretty sweet, albeit very limited in tracks and controls. But this is 2009 and on the DS. We also have Sonic and Mario as guides to this years festivities, not your average people. Ready? OK, lets go!
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By Joel Lutherlutherjw. Saturday, July 25, 2009 5:07:16 AM
the conduit, games, review, lutherjw
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The Conduit, from High Voltage Software, was universally acclaimed as the most anticipated third-party Wii title of 2009. The developer, previously known for titles such as
Dora Saves the Snow Princess, promised they would make The Conduit "the definitive first-person shooter experience for the Wii." Does The Conduit live up to the hype, or does this Cinderella story end with a rotting pumpkin? Read on to find out.
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By seaempty. Wednesday, July 1, 2009 11:52:21 AM
seaempty, sega, review, wii
The tennis season is in full swing, and those unable (or, as in my case, not fit enough) to get out and hit a few balls around, can turn to their consoles for their tennis fix.
Virtua Tennis 2009 is the latest iteration of the arcade classic to hit home consoles, and the Wii version takes full advantage of Nintendo's new MotionPlus feature. The prospect of 1:1 responsive gameplay and playing with Ana Ivanovic was more than enough reason for
N+ to see what VT2009 can serve up.
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By Joel Lutherlutherjw. Monday, June 29, 2009 10:31:38 PM
prope, let's tap, sega, games
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The gaming industry was abuzz at this year's E3, with news of Microsoft's Project Natal and its promise to deliver gaming without having to touch a controller. Just two weeks after E3, though, Sega and developer Prope beat Microsoft to the punch with the release of Let's Tap, an innovative Wii game controlled entirely by tapping one's fingers. An interesting idea, to be sure, but how does it play? Read on to find out.
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By Joel Lutherlutherjw. Thursday, June 18, 2009 3:26:23 AM
remote, charge, lutherjw, charger
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Ever since the Wii was released in 2006, people have been clamoring for the "perfect" Wii Remote charger. We reviewed a few different
chargers over the years, which all served their purpose well, until October 2007, when Nintendo announced and released the Wii Remote Jacket. Players who wanted to use the jacket in conjunction with a charging dock were forced to sacrifice the rubber sleeve - and their safety. However, with the advent of the Wii MotionPlus and its near-compulsory jacket, it's becoming more frustrating than ever to use a charging dock. Luckily, Performance Designed Products, partnering with Energizer, has stepped up to the plate, offering the Wii's first wireless, contactless charger, which allows for charging through the Wii Remote Jacket. Sounds perfect on paper, but how does it fare in the real world? Does it deliver on its promise of hassle-free Wii Remote charging, or does it fall short? Read on to find out.
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