A new Dev.Opera
By Andreas Bovensandreasbovens. Friday, November 25, 2011 2:11:43 PM
Yesterday, we released a major update to Dev.Opera. The most obvious change is of course the visual refresh, but we've also rewritten the whole back-end from scratch, so as to make it more flexible and robust.
A quick tour around some of the bigger changes:
- We've simplified the categorization to just 5 sections, each with their own featured content: Web, Add-ons (which has 4 parts), Mobile, TV and Labs. Tags and search let you dive deeper into topics of interest, and you can use the new pagination feature to browse through everything we've published.
- The Opera Labs page, which was living outside of Dev.Opera before, will be discontinued in its current form, and it is now integrated as a separate Dev.Opera section. This makes sense, as Labs releases often go together with a technical article, so you have everything in one place.
- Articles now have real comments: a real improvement over the previous system where comments were actually forum threads.
- Color highlighting for code blocks to improve readability of code samples included in the articles.
- Handy sidebar navigation for e.g. our Opera Extensions documentation, so you keep a clear overview and don't get lost between articles.
- A fresh, adaptive design, based on viewport and media query goodness. One Web FTW!
- And much more!
Over the next couple of days and weeks, we'll be ironing out some of the remaining bugs and further tweak the existing content — if you find any issues, let us know on @ODevRel. If you want to submit new articles, you can do so as well of course!
And to celebrate the release, we've published two new articles:
- Love your devices: adaptive web design with media queries, viewport and more by Chris Mills, in which he explains how to use a combination of those handy media queries, viewport, but also object-fit and the video media attribute to prepare your content for different screens.
- Porting 3D graphics to the web — WebGL intro part 2 by Luz Caballero. In the second installment of her WebGL article series, Luz explains how to convert 3D models created in graphical packages like SketchUp, Blender or Shade to WebGL for inclusion in your website.
So, roll up those sleeves, and get coding!