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Posts tagged with "Baldur's Gate II"

Baldur's Gate II/MacOS X

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Editing Baldur's Gate II's Baldur.ini under MacOS X has a caveat: Text Edit would automatically replace all Mac-native carriage returns with Unix ones when saving the file.

BBEdit Light worked for saving the file; there should be other text editors for OS X that treat the text file correctly.

Two sample errors caused by Baldur's Gate II unable to parse Baldur.ini (caused by the engine not finding the path to its data files - which should be specified in Baldur.ini):

An Assertion failed in ChDimm.cpp at line number 666
Programmer says: Unable to Open BIF:data:MISSound.bif

An Assertion failed in ChDimm.cpp at line number 645
Programmer says: Unable to Open BIF: data:MISSound.bif

Also, a couple indispensable Baldur.ini switches...

Over Confirm Everything=0

- turns off super-redundant confirmations of the "Are you sure that you are sure..." type (such as confirming if the PC wants to erase a memorised spell, quit/load/save/rest(!) confirmation messages, etc.).

Debug Mode=1

Turns on the debug mode, allowing input of cheats (switch "Cheats=1" in the .ini file) and some "magical" developer features in-game.
January 2010
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