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Now playing: Battle for Wesnoth

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I love turn-based computer strategy games. I find them superior to the RTS games (with a few exceptions - Homeworld, Sudden Strike and some more) as I like to have maximum control over the battlefield. TBS sually have a lot more detailed units in terms of characteristics and data (but not always, read frther) and pay greater attention to tactics. Just to name UFO/X-Com games (first two ;)) or Laser Squad. And for some time I was longing for a good fantasy TBS. No, Heroes of Might and Magic (any part) is not a good TBS game ;).

One day I've found Battle for Wesnoth. First impression was not too good. The game appeared to be very simple, covering only some basic aspects of TBS. Some time later I gave BfW a second try - and removed it from my hard drive very quickly. But next day something told me to try one more time BUT to read help files and the manual first. And I got hooked up.

Battle for Wesnoth is a turn-based strategy game, with fantasy background. It's rather a "generic fantasy", without any special twists or themes. There ale elves and dwarves, wizards and druids, necromancers who summon undead (skeletons, zombies, etc.), there are dragons, knights, orcs and some other creatures. Most of them is playable, as there are six factions you can play and each of them has its own set of units.

I don't want to write here about graphics, music and all the technical details. For me a good game is a playable one and it doesn't matter if it has full motion video cut scenes or not. Just take a look at Pong ;). Graphics in BfW are nice and - what's the most important - functional. They do what they are to do. The same goes for sound effects and music, although a couple more of in-game tunes would be nice. I've been playing BfW for more than two months now and as far as I remember the game crashed once (when I tried to load a save game during turn switch, but it never happened again), so it's stable. The user interface is clear and well designed, that goes also for built-in help system (with tooltips!).

Design of BfW follows the KISS principle. The mechanics of the game are simple, but sophisticated enough to provide challenging gameplay. Units are described by a handful of attributes (unit type, health points, experience, used weapons and damage dealt during attack) and skills and traits. A nice feature is that every single unit has its own name and damage values and health points vary a bit from unit to unit (depends on personal traits and unit "personality"). There are around 200 types of units. The only thing I lack is a spell list for magic wielders. In BfW mages, druids and similar units just deal ranged magical attacks of various types, no spell list.

Simple, isn't it? But it's really enough to provide rich environment that enforces players to think. And it takes a lot of time to master BfW. The key to success is to learn how to play certain units and how to use terrain to gain advantage. Each type of terrain has defense value - the higher, the better and the value is different for different units. There's also day time factor: some creatures fight better at night and have combat penalties during daytime. Rush tactics won't work, it's not enough to have more units than your opponent to win. And you can succeed with less units if you play them well - a single archer on a good spot can be a real pain in the ass. And BfW is not a game of "sacrifice a unit, get another cheap" - it really pays back for keeping your soldiers alive. Every unit has an experience count and can level up, gaining on strength, obtaining new abilities and such. There's finally some use for units with healing skills. During the game it's important to know when to withdrawn units from the first line and send reserves to battle.

To complicate things a bit there is another factor: economy. You need gold to buy and upkeep units. And to get gold you have to capture a village. The more you own, the more gold you get each turn (and in campaigns you keep part of your treasury after each scenario). Controlling villages is another key to success. You may have many strong units, but if you have no money because the enemy captured your villages and your offensive won't break through enemy lines, you've already lost.

The last main factor is limited number of turns the payer gets to finish certain scenario. That was the main reason I didn't like BfW at first. But after a couple of games I've started to appreciate that. Fist, it's a clever way to enforce play at all. You just can't stay in your castle and gather forces. Second, it makes player to play fast and aggressively and makes the game a lot more interesting. An average number of turns per scenario is about 30, which makes the game fast and exciting It's "act or die" like on a real battlefield.

Battle for Wesnoth is all about gameplay. It's simple, but not too simple - the complexity of the game is well balanced to make it entertaining and demanding and not to overwhelm player with details, numbers and statistics. It's easy to start playing, but to it takes time to master the game. It's really about tactics, you have to exploit all disadvantages of your enemy to win. As I mentioned above "the more the better" doesn't work here and high level units can't win battle alone.

There are lots and lots of nice details in BfW that player can discover during play, like random generated maps, magical artifacts and some really nasty monsters. What's more, there are six official campaigns included in current version of BfW (1.2.4). They present various difficulty levels but the storyline of those campaigns is well done and entertaining. And it's a good way to learn how to play and find out about various aspects of BfW world (its history, inhabitants and more). Of course one can play random maps with A.I. And computer plays well.

Last but not least: BfW has multiplayer mode. And that's where the real fun begins. Although available campaigns are usually polished and well done, nothing can replace live online head to head combat. There is a set of multiplayer maps supporting up to 9 players. What is more there's a number of special maps designed for providing roleplaying experience (explore and loot) or... for playing some kind of football game (yup, with knights and mages).

Maps designed for multiplayer vary from small and fast dedicated to small skirmishes to vast fields ideal for epic battles. But most of them (most of, as I had no time to try them all) provide great fun and are well constructed. It's a real pleasure to play on them. Of course playing with real opponents differs a bit from playing versus A.I., but hours spent on playing the campaigns pay back.

BfW is an open source project. So it's free and everyone can contribute to make the game better. There's also a number of user-made maps and campaigns and a growing international community (the game is available in many different languages).

Battle for Wesnoth is a synonym of simplicity and good design combined with high playability. And game mechanics are sophisticated enough to make the play very interesting and very challenging. There are no useless unit attributes here. Of course, a bit more of interactivity would be welcomed but BfW is a shiny example how to make a good fantasy TBS. And besides all other factors Battle for Wesnoth is about fun - as every good game should be. Give it a try.

Official web page: www.wesnoth.org


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Comments

Adrian 20. May 2007, 16:45

Ale jaka tego grywalność jest!

Seji 20. May 2007, 16:56

Wysoka! :D

Borys 20. May 2007, 19:32

Why Heroes of Might & Magic is not a good TBS game? Explain yourself! :wink:

Seji 20. May 2007, 20:24

As you wish :smile:.

First, HoMM is boring.
Second, HoMM is as simple as a rock.
Third, HoMM is boring :wink:

I used to play HoMM a lot (bits of HoMM 2 and lots and lots of HoMM 3) and found it dull and boring eventually. And when comparing to other games HoMM is very simple, coarse even. It was not about fantasy battles but about riding a horse and gathering sulphur. The battles were not about tactics but about number of units - the more, the better. Yes, in the beginning it was fun, as there was no similar game around. But after completing 90% of HoMM 3 (with add-ons) I had enough and never returned to that game.

In BfW I've found all the things the HoMM lacks.

Radek Drozdalski 20. May 2007, 21:05

Heroes of Might & Magic most boring and overhyped game ever. Plus you have to pay to play (unless you're getting the game from the sources located in the gray area of the internet).

Borys 20. May 2007, 21:13

Yeah, I understand your point. I also get easily bored if I play HoMM3 (never played any other part) many days in a row. But don't you think that this game has an unique charm? I mean, it's extremely fun to play the first couple of days (if you play it for the first time or if you haven't played it for some time). The graphics is very nice for eye, colourful and vivid. The map exploration gives one also a thrill. And, well, as you have noticed, it's quite easy, and easy means not frustrating. :smile:

Have you played "Age of Wonders"?

Seji 20. May 2007, 21:32

Charm, you say? Well, Tetris has got some charm. Pong has got some charm. Boulder Dash has got some charm. I can play those games over and over again - that's playability. HoMM lacks it.

Yes, HoMM in the beginning is fun and playable and interesting. But later it's so self-repeating that it kills all the joy. I'm too experienced player and I've seen too many games to enjoy HoMM.

Borys 20. May 2007, 22:41

Pong sux, Arkanoid rulez. :smile:

Seji 21. May 2007, 05:55

Arkanoid rulez 4eva! :D

Anonymous 21. May 2007, 13:14

!Blob! writes:

Hi. ;) Have you seen Mechanized Assault and Exploration? (M.A.X.)? I realy miss those days, when games were something more than "how fast you can click". ;P

I also miss days when I had any free time to play a game or two. ;)

Anonymous 21. May 2007, 15:35

Qball writes:

HoM&M boring? Maybe. But... After installation on my PC I play HoM&M for couple days and then uninstall it. One month, two months, three months, six months and: "Damn! I haven't play "heroes" for a long time. Time to play".

After next couple days I always uninstal HoM&M; and after next couple months I always comin back to that title.

Seji 21. May 2007, 17:43

@!BloB! - looks like I've missed that one :/.

Anonymous 22. May 2007, 11:03

!Blob! writes:

Seji:
http://en.wikipedia.org/wiki/M.A.X.

Not much, but still. Also, read the review: http://web.archive.org/web/20030725003358/http://www.gamesdomain.co.uk/gdreview/zones/reviews/pc/feb97/max.html

M.A.X. wasn't as simple as modern games. I like to compare it to UFO:EU (X-COM). First levels in M.A.X. were just about learning the game. The more you play the more features you discover. For example: all units could be upgraded in the factory, so a tank Mk I was easily beaten by tank Mk VII. But that's not all. I really miss the idea of finite ammo. There were specialized trucks that could fast travel from the base to the front line and resupply fighting units. I recall something about fuel, also. So it wasn't just a standard mine resources -> make thousands of units -> kill opponents. That game really had that "something". ;]

There was a sequel (MAX 2 ;P), but it wasn't as good as the first one.

Seji 22. May 2007, 18:04

I'll give it a try, when I find some more time. But from what I've read M.A.X. looks very interesting. Thanks for tip :).

Anonymous 23. May 2007, 09:27

!Blob! writes:

No problem. But... did you saw StarCraft 2? :P It's going to be awesome. ;P

Seji 23. May 2007, 09:55

Starcraft 2 is an RTS. RTS suxx ;).

Anonymous 23. May 2007, 14:03

!Blob! writes:

Yeah, RTS teh suxor. But not StarCraft. ;PPP I can play this game just to follow the plot and see all those movies again (and again... and again...). ;]

Seji 23. May 2007, 14:20

Movies are cool. The rest sux0r ;).

Anonymous 13. June 2007, 20:07

gruszczy writes:

Wow! Finally somthing I can have some fun with on my Fedora. After a few missions I can clearly see, that this game rocks! I'm just a bit worried about my final exams..

Anonymous 9. September 2007, 17:59

Warlords I, II writes:

Anyone remember the Warlords TBS games? I loved Warlords 2... many similar concepts such as leveling up units. In particular I liked the treasure (artifacts!) and hero concepts. Very cool...

Anonymous 12. October 2007, 14:29

llamabeast writes:

Nice review. If you're a fan of TBS games, have you tried out Dominions 3? That is, in my opinion, simply the best game I have ever played, and I have been an avid gamer for most of my 24 years. It is a little complex to get into but has incredible depth - try it out (www.shrapnelgames.com). As well as training units and moving them on the strategic map, you get to arrange where your armies will stand on the battlefield itself, script what spells your mages should cast and so on, which adds a lot of interest. I must admit the graphics and sound leave a lot to be desired by the way - it's all about the gameplay for me really.

Oh, also it works on linux and Macs as well as Windows.

Er, I'm not an employee by the way! Just a fanboy. :)

Seji 12. October 2007, 14:36

Looks nice, I'll give it a try. Thanks! :)

Anonymous 13. October 2007, 09:41

llamabeast writes:

If you give it a go (there is a demo available) I also strongly recommend taking a look at the forums on the same site, as they're super friendly, and the game does have something of a learning curve (you get a nice fat manual if you actually buy it you see).

Anonymous 14. November 2007, 20:58

DanekJovax writes:

I just started playing with BfW and I really am impressed with it, given my experience with RTS (ick!) and TBS (yay!) games over the last two and a half decades over four platforms (Commodore, Apple ][, Mac, PC). I really look forward to experiencing the depth of gameplay I can find with Wesnoth. So far, I'm not dissapointed - rather I'm just the usual frustrated at the learning curve to becoming a good BfW strategist. ;2)

Miladin Miladinoski 23. March 2009, 12:38

Fantastic review! :cheers:

Anonymous 9. July 2009, 21:01

Anonymous writes:

StoneCrow writes:

i love this game i was just reading this review out of interest.

my fav unit is the dwarven cannon weilding buggerer ( its just cooler with that name )

and i particularly like the feeling when your best unit levels up out of no-where and returns to full health, (you can almost hear your opponent cry)

Anonymous 9. August 2009, 16:24

Anonymous writes:

When is 60% not 60%? Playing BfW. When is 40% NOT 40%? When playing BfW. When do you get four attacks, at 60% to successfully hit your oppenent (as displayed), and can't land a blessed one of them? Playing BfW. Frustration? Nay, BOOT THROUGH COMPUTER. TBS FAIL.

Anonymous 19. September 2009, 00:50

Anónimo writes:

This game is bullshit, there is no way 4 attack 80% each fails

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