Resident Evil 5
Sunday, 15. March 2009, 21:24:59

Well, at the time of writing, it's about 3pm on Sunday, and I've just completed the game on Amateur mode, so I'll run over a few things.
Control system

There's actually four to choose from: I opted for the Resi 4 controls, because that's what I'm used to. I've not tried any other control systems yet, but many reviewers have bitched about the system without trying the Resi 4 controls. Personally, I love it. Attacking and running is easy, and opening the inventory also, although I kept trying to open my inventory at enemies rather than shoot them for a while. Inventory is live, so you can't pause when you're fucking about trying to choose a weapon. Knife and melee attacks are well implemented - stun an enemy, get close, press x and see what I mean.
Story

Eh, it's predictable and overly dramatic, as we love and expect. But it's still interesting. To be honest, I would've liked more dialogue and cut-scenes, but as you go along the game you actually unlock huge files to read in the "Library" part of the main menu. The files you earn actually tell most of the entire story, which is great in the respect that I've followed Resident Evil faithfully since the first game, and don't need to sit through all the history during playthrough, but not all of us have HD tvs, and those of us without have to squint to read a 12 page file about the story of this particular game.
Enemies

Fans may be disappointed at the lack of zombies, but the majority of the enemies (Majini) are much the same as the Ganados from 4. Some incarnations of creatures familiar to fans appear throughout, changes subtle, but basically there's not so much difference between anything we've seen before. Combat in Resident Evil 5 is a lot more tactical now, which is always interesting. Got some huge boss fights, of course, and the action cutscenes are ever present, so you gotta keep your hands on the controller!
Weaponry

You have your usual plethora of guns and ammo - handguns, SMGs, rifles, shotguns, et cetera, all upgradable to a certain extent. You may only upgrade so far as your money will take you - and you're curbed by the level of your progress through the chapters in the game also. Fully levelling a weapon may bring some excellent rewards - but you only seem to get those rewards if you've beaten the game once. You purchase said rewards in the Bonus Material menu - and they're costly indeed. But worth it!
Sheva

Now, here we hit a little snag. Sure, she's pretty to look at, but basically, she's a pain in the ass, no matter how well-sculpted hers may be. Give her assorted weaponry and she'll use up all the weakest stuff first. Meaning that Grenade Launcher I trusted to her was not used. In fact, even when I gave her the Launcher and nothing else, she would not use it.
She takes ammo or doesn't take ammo when you expect her to do the opposite, and she has a habit of just running off without you.
Equip her with a rifle, is my advice. Her saving grace is that she's a crack shot with it.
Oh, another thing is she has a lovely habit of getting herself killed, which is Game Over.
Co-op

Seeing as my Xbox is not online, co-op is a friend at home thing - Mik.
It's much more fun to play the game this way. Each person signed into their profile will use their own store of guns, ammo and health for the game. You can exchange things if you wish, though.
Any treasure picked up by either of you is given to both of you - and is not halved between you. You each get one of whatever one of you picks up, as long as it's gold, gems or the like.
Getting through a level on co-op is a good way for both of you to pass the level so you can move on to the next one seperately or together, which is really handy when you're faced with a tough situation and Sheva's AI just don't cut it.
Longevity

While the masses complain about the short playthrough, you unlock plenty of extras, including The Mercenaries mini-game, (debuted on Resi 5's predecessor) four difficulties of play, stage select - which lets you return to any previously played stage with your current weapons, ammo and money, New Game Plus, which I can't really figure out the difference between this and stage select, a choice of filters for gameplay, costumes, the option to play as Sheva, and if that don't cut it, try turning on the ability to damage your partner.
Overall Score?
It's certainly interesting to play. Co-op mode is awesome, but without it you may struggle with the AI. The graphics are pretty, the bosses are gigantic, and there's plenty of fun to be had. I really do love the tactical element to the gameplay. Thoroughly enjoyable, but Sheva's AI is the biggest pain in the proverbial, ever.
8.9/10.








