STICKY POST
Wednesday, 21. November 2007, 12:45:16
sarcasm, offense, Disclaimer, annoyance
Ladies and gentlemen.
Welcome to the disclaimer. That's right, the disclaimer. This highly overestimated and unnecessary sticky post that should cleanse any sense of innuendo or sarcasm, from the blogs that might actually make you think. Or well .. most likely not, but still.. And will also insult your intelligence at the same time, considering what the bottom article here says. Any feeling that statements written here are directed personally towards you, or anyone in practicular are an apparent sign you're not reading the right blog.
So - protect your family. This blog contains explicit depictions of things which might be real, or fantasy, or false, or stolen, including the current disclaimer. These things are commonly known as someone else's (not yours) depiction of life.
So, if it sounds sarcastic - and it will - don't take it seriously. If it sounds dangerous, do not try this at home or at all. And if it offends you, just don't bloody read it.
Thursday, 8. May 2008, 06:46:54
opera, toy, happyness, OLPC
Yes, yes, yes! The OLPCs have arrived. 209 kilograms of them, 100 lean-mean-green-machines.
It's superb. It awfully, criminally cute. White-and-green, extremely tiny - it was a lot smaller than I expected. The battery clicked in, I pressed the power button and it started working. Oddly enough, I've no problems with the Sugar interface. It's right as it should be, for the purposes of this laptop. It also blends perfectly with the look and feel of this little gem.
The screen is, as expected - superb. It's got an amazing detail for its tiny size. Not that tiny, considering that other "simmilar" solutions provide even smaller screens. Honestly, I don't think anything below this will be usable. Then it's the magical monochrome mode. Turn the light all the way down - hello, my perfect e-book reader. It works brilliantly under direct sunlight. And if you think that this is not important - you should go out more. The screen rotates, with the touch of a button. It's the most awesome of awesome.
I finally have a machine with a decent camera too. It works and it takes pictures. I will share some here, ASAP. It also has a mic and speakers built-in, so it's a fully functional communications agent, out of the box. Small box, with a power supply in it and a 1-page instruction manual. That's all you get.
The keyboard is strangely cute. Soft rubber keys, spill-resistant, what more to ask from it. Yes, you could whine about the size of the keys, or that sometimes you don't feel if you really pressed one of them or not. But they work with no big issues for me - I'm typing this from my OLPC. I wanted this blog to come from the small green machine.
It's just so cool. In the true spirit of geekness - I'm using Opera's special OLPC edition on it. I also have emacs and mplayer on it already. I watched a movie on it last night, with no issues whatsoever. Coding in the sun will be fun too. This is definitelly going to be my favourite plane toy. It's small and easy and it does anything I want. Its schoolbag, or lunchbox, looks will draw attention for sure. I want to see how people react to it, I'm sure that I'll be getting a lot of questions.
All of us will - the 60+ recepients from Opera Software and the rest of the lucky 100 that get to share the fun of this priceless little gem. Detailed updadtes for our progress in hacking into it are sure to follow.
Monday, 5. May 2008, 21:17:43
thoughts, Games, addiction, read more post
...
There are just a few *very* good games ever made. It's not the most popular ones, not the most visually impressive ones, not the most technically advanced ones. For me the games that are truly good are the ones that manage to capture your mind and lock it in a word where it really wants to exist. A digital fantasy - abstraction, imaginative. Not a representation of the real world. A game is a combination of arts and crafts that manages to acheive what a single one cannot - sink you into a world powered and fed by your imagination. Your imagination, not that of others, because without your desire there, no external effort would help.
The *very* good games out there combine artistic creativity with brilliant technical execution to create your virtual reality that sinks you into your addiction to this virtual world. No matter what the genre of the game is, without your imagination engaging you deeply within this fantastic universe, it just won't work. The ones that manage to achieve this combine the power of all senses to provide you with that experience.
Deep, detailed environments, moody music, elements planned and layed out carefully. Engaging, captivating and intriguing stories, charming characters, ruthless villains and amounts of content that will etch in your brain for a long time. Very rarely a game has achieved splendour without a good mix of all of these, creating an environment that lets you submerge your mind in.
Read more...
Monday, 5. May 2008, 20:40:09
toy, happyness, sun jar
That's right, I've got one of them
sun jars from the thinkgeek people. I had it for my birthday, but it didn't see much use until a few weeks ago. For one, because it was in the office. The real reason was that it was bloody raining for months.
But now it's nice and warm and sunny outside so my sun jar gets a lot of love. It stays in the required direct sunlight out on my balcony all day. Then when the ambient light goes down to slightly uncomfortable level, it lights up and shines for hours and hours. It's actually pretty bright when it's nicely charged, and gets weaker as time passes.
In fact, in just a month, it'd be perfectly timed for us in Norway. It'll light up late, since the sun won't really set until 10 o'clock over here. And then as daylight slowly creeps back, the sun jar will be dimming down. It'll be awesome. It's a great addition to my balcony table(thanks Øyvind, now it finally comes to good use again, the table that is).
It's so nice, I'd get another one of them things, maybe throw in a moon jar to keep them company too. It's like a bright candle, only it's not a fire hazard when you pass out on the couch. It has a really warm glow, very cozy.
Sun jar - best thinkgeek product ever. Usually they've got totally useless things and some of their items are of despicable quality. But this product is awesome. Kudos to the guy with the original idea.
I'd post a photo, but I don't have a digital cam. I've a Nokia E51, and as we all know
Nokia cameras suck donkey balls
Friday, 18. April 2008, 14:11:05
systems, friends, CGI, web
...
If you need any reason to shape up and deliver systems that make sense - it's 2008 people. CGI died before I started making my living with anything related with the Internet. And that includes jobs I've had before actually writing any systems like that.
Get out of your habbits, sit down on your lazy behind and learn how to do things. Oddly enough - it's actually easier that way. Your website doesn't have problems because of load, users, hardware or anything simmilar - your website has a problem because you did somehting wrong. And that's normal and that's ok, as long as you learn your lesson.
Some people don't seem to be able to learn. Some people prefer to repeat their mistakes with stubborn determination. Some systems are doomed to suffer the consequences of systematic wrong choices. Those systems get no love and those people have no friends. Because friends don't let friends code CGI - friends let friends go ahead and break their head with somehting new and fun, not somehting old and boring.
It's a wide world out there and surprisingly enough there's always at least one more person that has faced the exact same problems. Quite often they've solved them as well - or had ideas how to solve them, or their rants will give you your idea how to solve them. So make friends with those people, so they can keep you away from the web-systems equivalent of drinking and driving. It might seem a good idea to you at the time, but the road is marked with the tombstones of others that had the same bright idea.
Please - take care of your friends.
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