Trial of the Crusader
Saturday, September 12, 2009 2:25:19 AM
It's not that I stopped updating this site, but there's just nothing interesting about the bosses in hardmode from the perspective of a Shadow Priest. The only hidden gem of slight interest is in the Twin Val'kyr fight. If you are wearing the Dark Essence and using Shadow Word: Death at Fjola Lightbane, the shadow damage returned will deal no damage to you and you will gain the same buff as when absorbing a dark orb. Essentially this means you will reach 100 stacks and gain the damage increase buff earlier.
On a side note we're also seeing the expected scaling problems become more visible. It's not that we're any worse off than earlier, but that gear from Crusaders' Coliseum has so much haste, spirit and hit. They are upgrades to previous Tier level, but other classes scale so much better with these stats. Our Tier9 set is so poorly itemized we can't really afford taking on the four-piece bonus. Basically what you want right now is the two-piece bonus and stack spellpower and crit. A simple summary of how poor the itemization and scaling is would be to take a look at our best-in-slot ring. It has spellpower, crit and mp5. All the other rings has either haste or hit which we don't want. The Tier9 set has way too much hit to afford picking up other items with hit, really. This is directly comparable to a healer taking a ring with hit on it because all the other rings has stats he doesn't favour and this is the best-in-slot with wasted item points.
On a side note we're also seeing the expected scaling problems become more visible. It's not that we're any worse off than earlier, but that gear from Crusaders' Coliseum has so much haste, spirit and hit. They are upgrades to previous Tier level, but other classes scale so much better with these stats. Our Tier9 set is so poorly itemized we can't really afford taking on the four-piece bonus. Basically what you want right now is the two-piece bonus and stack spellpower and crit. A simple summary of how poor the itemization and scaling is would be to take a look at our best-in-slot ring. It has spellpower, crit and mp5. All the other rings has either haste or hit which we don't want. The Tier9 set has way too much hit to afford picking up other items with hit, really. This is directly comparable to a healer taking a ring with hit on it because all the other rings has stats he doesn't favour and this is the best-in-slot with wasted item points.



