Project V Pre Alpha Release Version 0.0.0.0
Tuesday, April 21, 2009 10:53:17 PM
WARNING: This release does nothing. Really!
You may consider this my version of the black triangle.
It just shows Project V component interface creation and deletion. This will change in the near future since an interface is supposed to be global, but using that interface needs an instance (or at least a way to reference each use of that interface). Right now, there is no difference. Then again, I may simply leave instances without a name since only the user needs it (the compiler can already tell the difference). If the user wants to name it, they can. (Thinking out loud here.)
The type editor (left pane) is still disabled because there's a bug in it and I haven't gotten to fixing it yet.
Oh, and this is just the tip of the iceberg. The Project V type system is fully operational as is the compiler. The runtime engine will need some tweaking, but again, this is all code that has no visual counterpart.
Have fun!
Requires DirectX 9.0c (vs 1.1+, ps 1.4+, 32MB+ video RAM)
Project V Install (4MB)
Mirror #1


Unregistered user # Wednesday, April 22, 2009 2:51:00 AM
Vorlath # Wednesday, April 22, 2009 3:47:11 AM
edit: I should mention to anyone interested that this Pre Alpha Release doesn't just create a GUI component on the screen. It actually creates one in the Project V type system for the compiler to use. So even though you can't see it, those components actually are operational, if only for what little they currently do. If the type editor was working, you could actually see the Project V data structures (and type system) in action.
Unregistered user # Thursday, April 23, 2009 10:41:55 PM