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Linux for Designers

a blog by Eckhard M. Jäger

Blender Aproicot Updates

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The first game project of the Blender Foundation "Apricot" and makes a huge progress of developing the Blender Game Engine (BGE):
* GLSL is now integrated in the BGE
* Support for nodes, multiple uv layers, all blending modes, stencil maps for splatting, color ramps for that precious falloff, and much more
* Support for shape keys has been added
* Really impressive speedups to the game engine
* Real Time Shadows in Blender’s 3D View

Read all the details at the project blog and watch this first preview of the Apricot game :smile:



F-Spot GSOC progressScribus 1.3.3.12 Update

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