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Linux for Designers

a blog by Eckhard M. Jäger

Posts tagged with "3d"

Official Blender 2.5.0 Alpha0 Release

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May many Blender heads know that there is always a dev build of Blender at Graphicall.org, but now a first official alpha of the new Blender 2.5 is released.
3D artists that hate the old interface of Blender should definetly check out the new version! I tested the Alpha0 myself and it was running fast and very stable. The new Blender 2.5 interface looks quite amazing.
By studing the timeline and documentation you will see this is just a beginning and we get a lot but we will get much more :smile:

Blender 2.5 Development News

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Blender 2.5 will render up to two times faster then 2.49. This render optimizations is done by Jaguarandi and his Google summer of code 2009 project. Thanks! Take a look at this video:


The Blender Foundation have received sponsorship and will hire Matt Ebb as a full-time Blender developer for 9 months and may longer to work on Blender 2.5. The sponsor is unknown.

Blender 2.50 will include a material library, so a call for the best free Blender materials has started.

Blender Flash Actionscript3 3D exporter supports now Away3D Lite

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Dennis Ippel updates his script which export scenes of Blender as Flash ActionScript 3.0 objects for various Flash 3D engines like Papervision3D. Now it supports Away3D Lite too. For details visit the official exporter webpage.

Blender 2.49b Update

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Just a month after the first Blender 2.49 update a secound update is available. Blender 2.49b brings quite a lot of fixes to the open source 3d suite. All improvements listed at the release log page.
Deb packages for Ubuntu are available at GetDeb.net.

BS Exporter for Blender 1.22

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For Bitmanagement we developed the new version 1.22 of the BS Exporter for Blender.

Bugfixes:
- Brackets in normalIndex VRML output
- NormalIndex values in VRML output
- Particles type in X3D
- DEF/USE for Particles
- SpecularColor calculation
- Minor fixes
- Error handling if no full Python installation is found
- automated version handling in output modules

Enhanced support for Particles including:
- fadeAlpha and fadeColor (used from particle mesh in Blender)
- gravity and emitVelocity (using AccX, AccY and AccZ properties of Blender's particle engine)
- random size of particles

...and of course support for Blender 2.49.

Blender Flash Actionscript3 3D exporter

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Dennis Ippel has created a script which export scenes of Blender as Flash ActionScript 3.0 objects for various Flash 3D engines like Papervision3D. That is a real cool addon to bring 3D into the web using Flash.
For details visit the official exporter webpage.

Blender 2.49a and Yo Frankie for Ubuntu Linux

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A while ago the open source 3d suite Blender 2.49a and the Blender based game Yo Frankie! 1.1b where released, now you can grab Ubuntu Deb packages of them at GetDeb.net.

BTW: At the Siggraph 2009, the world biggest event about 3D, a Blender 2.5 preview was presented by the Blender Foundation. A preview of Blender 2.5 is available online too.

Durian Demo Reel

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A first demo reel of Ben Dansie's applictaion for the open source Blender movie project Durian is available. It looks quite amazing and we all can hope getting much more of this stuff:


BTW: The Durian project is looking for sponsors :smile:

BlenderArt Mag #22 - Things that go bump in the night!

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the 22nd issue of the Blender Art Magazine is available. Again filled up with a lot of interesting things incl. new features of Blender 2.49:
* Articles/Tutorials on Tracks Creator
* Fun with Texture Nodes
* Water Tank
* KnowHow: Great Educational Resource
* Reviews: Creature Factory
* Making of:
- Arkor
- Cute Clown
- Cave Troll

... and much more.

BlenderArt Mag #21 - Look What I Can Do!

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A new issue of the Blender Art Magazine is available. This time it includes a lot of "Making of":
* Using Blender to Animate Your Family Photos
* Editing a Music Video in Blender
* Product Visualization
* Mystery of The BLEND
* Making of:
- Game Art for Project Aftershock
- Cricket and Friends See a Comet!
- Modeling and Rigging a Mechanical Model
- Making of the Sun
- Building Online Generators with Blender

Blender 2.49

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A new fantastic release of the 3D suite Blender hit the streets. Again filled up with tons of lovely new features. This time a lot is focused on the Blender Game Engine (BGE):
* Texture Nodes
* Projection Painting
* Etch-a-ton armature
* Boolean Improvements
* JPEG2000 Support
* Video Texture in BGE
* Real-time Dome rendering in BGE
* BGE speedup
* Bullet Physics upgrade
* Game Engine Modifier support
* Improved Game Logic and Python API
* New Python scripts and a lot of bug fixes
All new features in detail and download available at the Blender website.

New Blender Movie Project: Durian

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After Elephants Dream and Big Buck Bunny - Durian is the third Blender movie project. The movie will based on a script of Martin Lodewijk, a comic author from the Netherlands. Colin Levy from the USA will be the director and David Revoy from France will create the concept art. Ton Roosendaal will be again the producer and Brecht van Rommel will be again one of the developers. Check out the team page for more details.
If you are a Blender pro and artist or a developer then polish your portfolio and submit your profile up to the 10th of June 2009.

Blender 2.49 RC1

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The first release candidate of Blender 2.49 is available for download. Blender 2.49 brings you:
* Video Textures in Game Engine
* Logic API cleanup for Game Engine
* Texture node editing
* Etch-a-ton, armature sketching preview
* Dome rendering for Game Engine
* Projection texture painting
* Jpeg2000 support in sequencer
* New GE actuators

All details about this release can be found here.

Blender News

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At the last days a lot of interesting news about Blender poped up:
* First: There will be soon a version 2.49 including improvements and new features: http://blenderartists.org/forum/showthread.php?t=152631

* Second: The documentation of the new particle system has been completely updated:
http://wiki.blender.org/index.php/Doc:Manual/Physics/Particles

* Third: The Blender Foundation released some guidlines about the logo and name usage:
http://www.blender.org/blenderorg/blender-foundation/logo/

Cool Screens - easy made

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You'd like to have cool looking screenshots without spending hours in creating them? Then you have to try Screenie. A realy nice tool for compositing multiple screenshots in a very easy way. On Ubuntu just install the package "screenie-qt".
If you are a GIMP lover then check out the 3D Screenshot script.

BlenderArt Mag #20 - Make it! Bake it! Fake it!

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A new issue of the BlenderArt Magazine is available:
* Articles/Tutorials on Baking normal maps from a high poly model
* Big Bobby Car (Organic Surface Modeling)
* Normal Mapping in Blender
* Lighting and Film Making Tricks: Conveying
* MAKING OF: 'A Cassette Tape'
* MAKING OF: 'Dusting Off A Surprise'
* Bookreview - INTERVIEW: David Hickson - Blenducation
This time the website of the BlenderArt Magazine has a brand new look too!

LGM 2009 - Support it!

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You love professional open source graphics software? Then support the Libr Graphics Meeting 2009.
At this event developers and users can get together to share ideas and visions. This time it took place from 6-9 May in Montreal (Canada). Your donation is needed to make it possible developers of important projects can be there.

» Donate now!
Click here to lend your support to: Support the Libre Graphics Meeting and make a donation at www.pledgie.com !

Blender 2.5 Roadmap

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End of last year i wrote a post about Jendrzych icons will be the standard Blender 2.5 icon set. This time i explored interesting features about Blender 2..5 itself:
http://www.blender.org/development/current-projects/blender-25-project/

Innerworld 0.0.6

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I'm a little bit late with it: InnerWorld, a landscape generator running inside the 3d suite Blender and uses internal noise functions and external height fields, is now available as alpha 0.0.6:
* Procedural object placement.
* User defined objects can be duplicated to populate the generated mesh.
* For calculating locations different strategies can be selected. Supported are grids, Poisson disk sampling and spirals.
* Random generators can add variations in size, locations and rotation of duplicated objects.

A tutorial about procedural object placement is available too.

BlenderArt Mag #19 - Rigging & Constraints

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A new issue of the Blender Art Mag is available now. Issue #19 is about "Features Articles/Tutorials on Rig a Boat’s Rigging, Perpetual Motion Machine Rigging, Caterpillar Soft Track, Animation Temporal Verification, KnowHow - Armatures aren’t just for Characters, KnowHow - Meshdeform Modifier & more…":
* Tutorial - To Rig a Boat’s Rigging
* Tutorial - Perpetual Motion Machine Rigging
* Tutorial - Caterpillar Soft Track
* Tutorial - Animation Temporal Verification
* KnowHow - Armatures aren’t just for Characters
* KnowHow - Meshdeform Modifier
and much more :smile: