Friday, August 28, 2009 4:05:06 PM
realtime, X3D, VRML, Web3D
...

For Bitmanagement
we developed the new version 1.22 of the
BS Exporter for Blender.
Bugfixes:
- Brackets in normalIndex VRML output
- NormalIndex values in VRML output
- Particles type in X3D
- DEF/USE for Particles
- SpecularColor calculation
- Minor fixes
- Error handling if no full Python installation is found
- automated version handling in output modules
Enhanced support for Particles including:
- fadeAlpha and fadeColor (used from particle mesh in Blender)
- gravity and emitVelocity (using AccX, AccY and AccZ properties of Blender's particle engine)
- random size of particles
...and of course support for
Blender 2.49.
Friday, December 12, 2008 8:52:33 AM
realtime, X3D, VRML, Web3D
...

I updated the version 1.20 of the VRML/ X3D exporter "
BS Exporter for Blender" for Bitmanagement to get it work with Blender 2.48+. The "BS Exporter for Blender" was an amazing release:
* Speed improvement, up to 40 times faster on export
* Advanced texturing and shader support
* Export of FlashMovieTexture and ProcedualTexture nodes
* Support for Sound and mesh animations too
* Tested on Ubuntu Linux 8.04 and Windows XP (should run on Mac too)
* New exporter dialogue with advanced options
* Bugfixes and improvements
The only problem was that an API change of Blender didn't allow to run it on
Blender 2.48+. That has now been fixed
Thursday, November 22, 2007 8:23:56 PM
realtime, X3D, VRML, Web3D
...

Many people aked me about writing a X3D importer for Blender (because i developed the X3D exporter bundled with
Blender and the
BS Exporter for Blender for
Bitmanagement) but i didn't had the time for it.
Now MatMdx at the
BlenderArtists.org Forum released a first alpha. Try it out it supports
many features yet.
Good work MatMdx!
Monday, November 12, 2007 7:38:29 PM
realtime, X3D, VRML, Web3D
...

I updated the feature rich "BS Exporter for Blender" for
Bitmanagement to get it work with Blender 2.44 and above. Besides that i fixed two small bugs too:
* Python 2.4 and Python 2.5 release
* Updated for Blender 2.44+ and changed deprecated code
* Bugfix: Creating texture subfolder only if textures available
* Bugfix: Working on Linux and MacOS X now
The exporter supports VRML and X3D (iso standards for web3d) including particle effects, multi texturing and a wide range of animations.
A full documentation is available.
Saturday, November 10, 2007 6:39:31 PM
bs, X3D, VRML, wine
...
Wine was updated to version 0.9.49 and so i tried again running my favorite VRML/ X3D Viewer
BS Contact. Guess what - right it seems to work now, just some minor limitations:
* you have to use OpenGL hardware acceleration
* Shaders didn't work
* Only VRML code is working (seems to be a limitation of Wine using the M$ XML parser)
* Antialiasing didn't work too
* There is a termination message on exit
My system is:
* Ubuntu 7.10/ Wine 0.9.49/ BS Contact VRML/X3D 7.039
* Gnome 2.20 Desktop using Compiz
* Nvidia GS 8400 with nvidia-glx-new driver 100.14.19
Thanx to the Wine team, really great work!
Monday, March 5, 2007 8:36:21 PM
3d, realtime, X3D, VRML
...

This is some real rockin' X3D (X3D is the
open standard for realtime 3D and successor of VRML) realtime 3D content, check out the
HSV 3D arena - really amazing stuff!
Wednesday, February 21, 2007 1:33:56 PM
3d, X3D, VRML, event
The
Web3D Symposium 2007 is now open for registration. This year it is held in Perugia, Italy on April 15-18th, 2007. There will also be a X3D Earth WG meeting on April 19th.
The Web3D Consortium is a non-profit, international standards organization that has spearheaded the development of the VRML 1.0 and 2.0 specifications and now the X3D standard too.
Tuesday, January 2, 2007 10:36:58 AM
VRML, X3D, Web3D, Tangerine
...
I'm using Blender and the "
BS Exporter for Blender" for creating realtime 3D content based on the officical standard X3D (successor of VRML). I was looking around for a native X3D viewer because
Contact doesn't work with Wine yet.
So i found the
Octaga Player for Linux which runs fine. There where just two things:
- Octaga Player has some ugly icons
- the Deb file didn't istall the Firefox plugin correct
The plugin problem of the Deb file where easy to fix just copy the files of
/usr/lib/octagaplayer -> /usr/lib/firefox/plugins
After a restart Firefox has a plugin for viewing VRML worlds and X3D scenes.

To fix the ugly icons i changed the default ones the shipped with the Octaga Player and created some based on Tango/ Tangerine icons.
Just download the
Octaga Player theme and copy all files as root into
/usr/share/octagaplayer/Resources/Images
Overwrite all existing files - that's it

I didn't test
FreeWRL or
OpenVRML yet, but will do this soon.