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Linux for Designers

a blog by Eckhard M. Jäger

Posts tagged with "art"

BlenderArt Mag #17 - Lights, Camera, Action!

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The new issue #17 of the Blender Art Mag take a look at using Blenders post processing tools as well as explore some tips and tricks to make your lighting more impressive:
* Making lightsabers using Blender’s composite nodes
* 3 Strip Technicolor Conversion
* Baking Light Projection And Shadows
* Using the Sequence Editor
* Lighting: Plan it out
* Interview ‘Tony Mullen’
* Interview ‘Allan Brito’
* Book Review - Blender 3D Architecture, Buildings, and Scenery
and much more :smile:

Creative Sparks

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Alex droped me a link at area42 about a cool collection of digital art - and yes it's great! It renember me about a creative sparks collection of the Smashing Magazine.

BlenderArt Mag #16 - Wow Factor

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The new issue #16 of the Blender Art Mag features articles and tutorials that adds the "Wow Factor" to your 3D stuff:
* Skin Shading using multi-layered SSS
* Realistic Smoke in Blender
* Twirl of Smoke in Blender
* Making hair for Wolf
* Gone with the waves
* Burn Them All
* Procedurally Driven Scene
* Making - Meet the Eye
and much more :smile:

Discover the unexpected

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There are a lot of sites presenting you funny or horrible pictures - no deal. But to find something interesting and inspiring is quite hard. Two days ago i sit together with Nic in front of the screen and discovering two hours long FFFFOUND! - deal!

BlenderArt Mag #15 - Animation

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The new issue #15 of the Blender Art Mag covers animation basics and "beyond with a variety of articles and tutorials that will help you take your animation from ok to wow":
* Taking Your Animation to the Next Level
* Acting for Animation
* Product Modeling: SDS and Details
* Product Rendering
* Hero’s Blender Animations
* Facial Expressions in Stupidus
* Einstein Dwarf
* Blender in a Classroom

BlenderArt Mag #14 - Cartoon & Game Engine

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The new issue #14 of the Blender Art Mag bring you a lot of nice stuff about cartoon modeling and the Blender game engine:
* Modeling & Rigging a Cartoon-looking Spider
* Making a Low Poly Character from High Poly
* Material Retouching using Node & Vertex Color
* Creating a Cartoony animation with Blender
* Learning the Blender Game Engine
* Blender Game Networking
* Making of Orion Tear
* Making of Teenage Duck
* Making of Monkey Game Project
* Case Study Blender Realtime Engine

BlenderArt Mag #13

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The new issue #13 of the Blender Art Mag is full of Fanatsy. It brings everything you need have to jump start your own 3D fantasy project. This time not only it does not take an inside look into the minds of some very talented artists only, it also showcase two new games created in blender and a python script sure to inspire a fantasy or two.

Gogh 0.1.2.1 as deb archive

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Gogh, the artist painting tool for pressure-sensitive input devices, was released as 0.1.2.1. a while ago and is now available as a deb archive for Ubuntu.

BlenderArt Mag #11

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Features Articles/Tutorials on Producing Models with Accuracy, Amateur Mechanisms, Solid Device Construction, How to create a ‘Weld Joint’, Using Blender As NURBS application, Burned Bridges - Walkthrough, Another Interview in ‘Meet The Blenderhead’, & more…
BlenderArt Mag issue #11 is released .

BlenderArt Mag #10

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With 63 pages full of Organic Modeling goodness BlenderArt Mag issue #10 is released and of course a lot of other interesting stuff.