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Linux for Designers

a blog by Eckhard M. Jäger

Posts tagged with "blender"

More spheres

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More then a year ago i wrote a post about the project CGSphere. Today i visited the website again and it is still amazing: During all the time new spheres where submitted every week. Now a huge collection of spheres are available. You can browse them by 3D software, month/ year, category and rating. Take a look its awesome!

Blender Workshop: Professional Pipeline

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I have written a workshop for the CG and 3D mag Digital Production 03:08:
Blender: Professional Pipeline
A team workflow for modeling, compositing and video editing completely inside of Blender.
The result of this workshop is a small video, some pics of it can be found here and here.

Blender release dates

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Blender 2.46 RC5 is available now!
Blender 2.46 final will available on May 17 or 18.
The Big Buck Bunny DVD will ship on May 20
Internet release of the Big Buck Bunny movie will be on 30 or 31 May.

Blender 2.46 RC4

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The final of Blender 2.46 is very close but there are some todos on the list before releasing it. The 4th release candidate of Blender 2.46 is now available for download. Take a tour of the new features of Blender 2.46 in the Wiki or as a video too.
If you found any bug report it. The funny video of Chris explains you how to report bugs.

Cool ball rig for Blender

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JiriH has created a very cool squash and stretch ball rig demonstrating the animation features of Blender. The rig only works with Blender 2.46 RC and above. More details and Downloads at Blenderartists.org.

Blender 2.46 RC3

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The last and final release candidate of Blender 2.46 is out now. Check out the new features of Blender 2.46 in the Wiki or as a video.
If you found any bug report it. Check out Chris funny video about how to report a bug.

Big Buck Bunny Premiere

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Yesterday was the world premiere and after party of the 2nd open source movie made with Blender "Big Buck Bunny". It seems it was a big success for the Peach team. Can't wait to watch it with my one eyes :smile:



More Impressions of Martin Pyka about the premiere.

What's your favorite idea of Blender

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Blenderstorm opened his doors for saving and rating ideas of the development of Blender. If you are a Blender user it is now up to you add your ideas or vote for your wishes :smile:

BlenderArt Mag #15 - Animation

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The new issue #15 of the Blender Art Mag covers animation basics and "beyond with a variety of articles and tutorials that will help you take your animation from ok to wow":
* Taking Your Animation to the Next Level
* Acting for Animation
* Product Modeling: SDS and Details
* Product Rendering
* Hero’s Blender Animations
* Facial Expressions in Stupidus
* Einstein Dwarf
* Blender in a Classroom

Libre Graphics Meeting 2008 Donation

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The Libre Graphics Meeting 2008 needs your help. 20.000 Euro are needed up the 18th of April in order to support the conference and to help developers with travel and accommodation costs.

Blender Cloth Demo

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Blender 2.46 will ship with a cloth simulation. The Blenderhead nudelZ created a cool video about this feature:

Blender news

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Nope, the final of 2.46 isn't out yet but there is a lot of other good news about Blender:
* The Blitz3D Toolset for Blender is available, Blitz3D is a toolkit for game creation.
* There is an interesting thread at Blenderartist.org about the Renderman exporter RibMosaic and it's teamplay with Pixie and Aqsis.
* Andrey Izrantsev has developed an Blender exporter for the VRay renderer too.
* Glenn Melenhorst, creative Director at Iloura, created a game using the Blender Game Engine:

Blender F1 2008 contest

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One of the first contests especially for Blender was the F1 which is started this time again. Like ever "What is better then speed? More speed!".
Take a look of the results of the last year to built a real cool new speed vehicle:
2001 | 2002 | 2003 | 2004 | 2005 | 2006 | 2007

First Peach trailer: Big Buck Bunny

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The Peach project, that will show the 2nd open source movie soon, has published the first trailer :smile:



Sweet!

Peach Movie Premiere

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The wait comes to an end, on April the 10th then secound open movie has its premiere in the Studio/K in Amsterdam. Read more about the premiere and the party at the Peach Movie Blog.

Blender 2.46 RC1

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After Blender enters the BCON3 state, the first release candidate is published now. It seems it isn't officially announced yet but available for download. Read the release logs about all the nice, new features. Try it out and report bugs to make it rockin' stable. If you never report a bug and like to know how to do it watch Chris funny video.

VecTex - a SVG texture plugin for Blender

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A first release of a SVG texture plugin for Blender is published. So you can map your Inkscape work directly on 3D objects in Blender. You can download the VecTex plugin at the Google code page. Like procedual textures all is 100% scalable - that means no more oversized textures for logo types and typos. It is a first public release so it's not 100% bug free.
Check out the demo video:
More about the VecTex 0.9 plugin can be read at Blenderartists.org.

Good bug reporting

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Well any open source application needs the input of the users as feature requests, patches and bug reports. So do Blender too.
Watch this funny video of Chris about how to submit a bug and what it is a good bug report:

Blender 2.46 B-Con 3 development state

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Before Blender 2.50 will hit the streets the next version will be 2.46. That is now scheduled for April/ May this year and will be full of nice, new features besides the bugfixes and improvements like ever. Blender 2.46 will earn the required features of the open movie project Peach and bring that to the public:
* New Image File Browser
* Skinning Improvements
* Rendering Features (FSA, Zmask, Cubic shading)
* Mesh Deform Modifier
* Pole Target for IK
* Glossy Reflection/Refraction
* Raytraced Soft Shadows
* QMC Sampling
* Approximate Ambient Occlusion
* Weight paint visualization and Multi Modifier
* Render Baking and Normal Mapping
* Particles and Strands
* Constraint Improvements
* Armature Drawing Improvements
* Sequencer changes
* UV Editing
* Pose Libraries

Rusty car

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After i finished the Pretty Pink car i created a old rusty version of it: