Wednesday, 14. May 2008, 20:26:45
tutorial, 3d, video editing, workshop
...

I have written a workshop for the CG and 3D mag
Digital Production 03:08:
Blender: Professional PipelineA team workflow for modeling, compositing and video editing completely inside of
Blender.
The result of this workshop is a small video, some pics of it can be found
here and
here.
Saturday, 16. February 2008, 20:01:35
rendering, 3d, car, blender
...
After i finished the
Pretty Pink car i created a old rusty version of it:
Thursday, 14. February 2008, 12:31:54
rendering, 3d, car, blender
...
I finished my comic car rendering with a compositing of the rendering.
All complete done in
Blender
Saturday, 31. March 2007, 20:16:00
rendering, 3d, blender, compositing

At
Blender.org a roadmap to 2.50 is posted. It shows before we geting a lot of new stuff we getting first 2.44 with some additions. After that we could be pationed about 2.50 end of this year.
Wednesday, 14. March 2007, 09:12:12
3d, rendering, blender, compositing

Last time i postet about very cool
toon & sketch rendering with Blender and now comes the next strike: SubSurface Scattering (SSS).
Mpan shows in his article a fantastic and easy way using Blender's compositing features to do SubSurface Scattering. This rocks!
Take a look at the release logs of
Blender too.
Friday, 22. December 2006, 13:12:10
compositing, rendering, 3d, blender

Again
Blender, my favorite 3D software, rocks more and more. In the current docs of the upcoming version 2.43 a new compositing feature is described:
Defocus. It simulates depth of field rendering in compositing which is much faster then real 3D calculation.