After a longer developing step and 4 prereleases, Inkscape 0.47 is now available as final. This version ships with huge improvements, to much to describe them here so check out the screens and release notes. Hopefully this final will be available for ubuntu Karmic soon
May many Blender heads know that there is always a dev build of Blender at Graphicall.org, but now a first official alpha of the new Blender 2.5 is released. 3D artists that hate the old interface of Blender should definetly check out the new version! I tested the Alpha0 myself and it was running fast and very stable. The new Blender 2.5 interface looks quite amazing. By studing the timeline and documentation you will see this is just a beginning and we get a lot but we will get much more
Blender 2.5 will render up to two times faster then 2.49. This render optimizations is done by Jaguarandi and his Google summer of code 2009 project. Thanks! Take a look at this video:
The Blender Foundation have received sponsorship and will hire Matt Ebb as a full-time Blender developer for 9 months and may longer to work on Blender 2.5. The sponsor is unknown.
Just a month after the first Blender 2.49 update a secound update is available. Blender 2.49b brings quite a lot of fixes to the open source 3d suite. All improvements listed at the release log page. Deb packages for Ubuntu are available at GetDeb.net.
BTW: At the Siggraph 2009, the world biggest event about 3D, a Blender 2.5 preview was presented by the Blender Foundation. A preview of Blender 2.5 is available online too.
The 2nd prerelease of Inkscape is available, please test and report any issues you run into. Check out the roadmap and my older posts about the devlopment of Inkscape 0.47 (here, here and here) to explore the new features. If you are using Ubuntu Linux you will find the older prerelease 0 at the Inkscape PPA.
After Elephants Dream and Big Buck Bunny - Durian is the third Blender movie project. The movie will based on a script of Martin Lodewijk, a comic author from the Netherlands. Colin Levy from the USA will be the director and David Revoy from France will create the concept art. Ton Roosendaal will be again the producer and Brecht van Rommel will be again one of the developers. Check out the team page for more details. If you are a Blender pro and artist or a developer then polish your portfolio and submit your profile up to the 10th of June 2009.
The first release candidate of Blender 2.49 is available for download. Blender 2.49 brings you: * Video Textures in Game Engine * Logic API cleanup for Game Engine * Texture node editing * Etch-a-ton, armature sketching preview * Dome rendering for Game Engine * Projection texture painting * Jpeg2000 support in sequencer * New GE actuators
Here is a short summery of what is going on at the Inkscape project: * GSoC student Jasper van der Gronde started working on support for OpenMP which brings multi processor support to Inkscape * A spray tool is planed to be integrated based on some GSOC work from 2008 * students are wanted for GSOC 2009 working on new Inkscape features
I'm a little bit late with it: InnerWorld, a landscape generator running inside the 3d suite Blender and uses internal noise functions and external height fields, is now available as alpha 0.0.6: * Procedural object placement. * User defined objects can be duplicated to populate the generated mesh. * For calculating locations different strategies can be selected. Supported are grids, Poisson disk sampling and spirals. * Random generators can add variations in size, locations and rotation of duplicated objects.