Posts tagged with "export"
Tuesday, August 16, 2011 8:53:36 PM
rendering, 3d, stable, export
...

With the release of version 2.59 the Blender 2.5 project remains as stable. The development started at 2007 and brings uncountable improvements to Blender (features, usability etc.).
If you started once with Blender and thought it was to hard to learn try it now again!
http://www.blender.org/development/release-logs/blender-259/
Sunday, April 17, 2011 3:02:54 PM
rendering, 3d, beta, export
...

Some days a ago the
first stable release of Blender 2.5 has been published. Again with a lot of fixes and feature improvements. Blender 2.5 is really a great piece of software, but at the moment the capabilities for importing and exporting files are limited to *.3ds, *.obj, *.dae, *.ply, *.x3d, *.stx, *.bvh.
A lot of the old export and import formats are missing and will hopefully ship with Blender 2.58.
Sunday, April 3, 2011 7:18:30 PM
inkscape, swftools, pdf, flash
...
Some days ago i found via the
Inkscape Extension Repository an
Flash SWF exporter. But it didn't work because it was outdated. So i dive into the code and with some help i get it working again. Here is an example of the
Speed Dreams logo icon i made in Inkscape and the exported SWF:

This is a simple Flash SWF export via the PDF format. It requires
SWFTools. It may failes with complex graphics or export them as images. For improved results try always the newest version of Inkscape and SWFTools:
* Download the archive
inkscape_export_flash_swf_2011.zip.zip* Install SWFTools (a PPA with up-to-date packages are
here)
* As root copy the files of the archive to /usr/share/inkscape/extensions
* Launch Inkscape and create or open a drawing
* Launch Inkscape and create or open a drawing
* At "Save as" dialogue you will find "Flash SWF" at the file types dropdown menu
* If you like to have thumbnails of Flash *.swf files and like to view them without a browser
then install the packages "swfdec" and "gnome-swfdec" too.
Friday, August 28, 2009 4:05:06 PM
realtime, X3D, VRML, Web3D
...

For Bitmanagement
we developed the new version 1.22 of the
BS Exporter for Blender.
Bugfixes:
- Brackets in normalIndex VRML output
- NormalIndex values in VRML output
- Particles type in X3D
- DEF/USE for Particles
- SpecularColor calculation
- Minor fixes
- Error handling if no full Python installation is found
- automated version handling in output modules
Enhanced support for Particles including:
- fadeAlpha and fadeColor (used from particle mesh in Blender)
- gravity and emitVelocity (using AccX, AccY and AccZ properties of Blender's particle engine)
- random size of particles
...and of course support for
Blender 2.49.
Friday, March 27, 2009 8:10:07 PM
video, plugin, flash, export
...
I updated my Flash SWF Export for GIMP again. This time i added animation support. Any layer of an GIMP image will be exported as a frame of an Flash SWF animation (not a Flash Video FLV).
Later i will add support for Windows too.
» Read more...
Wednesday, March 25, 2009 7:46:45 PM
plugin, imageing, GIMP, flash
...
I updated my Flash SWF Export for GIMP. Now it can generate the XHTML page where the exported flash is embeded.
» Read more...
Sunday, March 22, 2009 3:49:47 PM
plugin, imageing, GIMP, flash
...
For image conversion and an easy way keeping the content of
our lastest Flash project up to date i wrote today an Flash SWF Export Script for Gimp.
Read more...
Friday, December 12, 2008 8:52:33 AM
realtime, X3D, VRML, Web3D
...

I updated the version 1.20 of the VRML/ X3D exporter "
BS Exporter for Blender" for Bitmanagement to get it work with Blender 2.48+. The "BS Exporter for Blender" was an amazing release:
* Speed improvement, up to 40 times faster on export
* Advanced texturing and shader support
* Export of FlashMovieTexture and ProcedualTexture nodes
* Support for Sound and mesh animations too
* Tested on Ubuntu Linux 8.04 and Windows XP (should run on Mac too)
* New exporter dialogue with advanced options
* Bugfixes and improvements
The only problem was that an API change of Blender didn't allow to run it on
Blender 2.48+. That has now been fixed
Wednesday, July 23, 2008 12:15:54 PM
plugin, GIMP, flash, export
...

I found this in my inbox (it seems it is there a little bit longer): "Hi, you have my permission to include the SimpleViewer SWF in your plugin." -this means we will have
Flash gallery bling soon in Gimp

So development can start now - thanx Felix!
Thursday, November 22, 2007 8:27:52 PM
vector, scaleable, svg, png
...

One really fine thing of the development of Inkscape they always try to import the speed. This time they did a
huge speed improvements for the PNG export.
Inkscape 0.46 is filled up
with tons of new features and so i hope it will released soon
Thursday, November 22, 2007 8:23:56 PM
realtime, X3D, VRML, Web3D
...

Many people aked me about writing a X3D importer for Blender (because i developed the X3D exporter bundled with
Blender and the
BS Exporter for Blender for
Bitmanagement) but i didn't had the time for it.
Now MatMdx at the
BlenderArtists.org Forum released a first alpha. Try it out it supports
many features yet.
Good work MatMdx!
Monday, November 12, 2007 7:38:29 PM
realtime, X3D, VRML, Web3D
...

I updated the feature rich "BS Exporter for Blender" for
Bitmanagement to get it work with Blender 2.44 and above. Besides that i fixed two small bugs too:
* Python 2.4 and Python 2.5 release
* Updated for Blender 2.44+ and changed deprecated code
* Bugfix: Creating texture subfolder only if textures available
* Bugfix: Working on Linux and MacOS X now
The exporter supports VRML and X3D (iso standards for web3d) including particle effects, multi texturing and a wide range of animations.
A full documentation is available.
Tuesday, February 6, 2007 12:18:21 PM
GIMP, save, export, web

Aurimas Juska has updated the
"Save for Web" plugin for Gimp again. Thanx Aurimas

Renember it requires Gimp version 2.3.x.
Friday, December 22, 2006 12:28:33 PM
optimize, gif, png, save
...
Aurimas Juška wrote a
"Save for Web" plugin, which is simliar to the one of Photoshop. You need
Gimp 2.3.x and the actual glib-devel, gtk2-devel to get it compiled.
The plugin is available at "Filter > Web" menu of the image window.