Posts tagged with "export"
Friday, 28. August 2009, 16:05:06
realtime, X3D, VRML, Web3D
...

For Bitmanagement
we developed the new version 1.22 of the
BS Exporter for Blender.
Bugfixes:
- Brackets in normalIndex VRML output
- NormalIndex values in VRML output
- Particles type in X3D
- DEF/USE for Particles
- SpecularColor calculation
- Minor fixes
- Error handling if no full Python installation is found
- automated version handling in output modules
Enhanced support for Particles including:
- fadeAlpha and fadeColor (used from particle mesh in Blender)
- gravity and emitVelocity (using AccX, AccY and AccZ properties of Blender's particle engine)
- random size of particles
...and of course support for
Blender 2.49.
Friday, 27. March 2009, 20:10:07
video, plugin, flash, export
...
I updated my Flash SWF Export for GIMP again. This time i added animation support. Any layer of an GIMP image will be exported as a frame of an Flash SWF animation (not a Flash Video FLV).
Later i will add support for Windows too.
» Read more...
Wednesday, 25. March 2009, 19:46:45
plugin, imageing, GIMP, flash
...
I updated my Flash SWF Export for GIMP. Now it can generate the XHTML page where the exported flash is embeded.
» Read more...
Sunday, 22. March 2009, 15:49:47
plugin, imageing, GIMP, flash
...
For image conversion and an easy way keeping the content of
our lastest Flash project up to date i wrote today an Flash SWF Export Script for Gimp.
Read more...
Friday, 12. December 2008, 08:52:33
realtime, X3D, VRML, Web3D
...

I updated the version 1.20 of the VRML/ X3D exporter "
BS Exporter for Blender" for Bitmanagement to get it work with Blender 2.48+. The "BS Exporter for Blender" was an amazing release:
* Speed improvement, up to 40 times faster on export
* Advanced texturing and shader support
* Export of FlashMovieTexture and ProcedualTexture nodes
* Support for Sound and mesh animations too
* Tested on Ubuntu Linux 8.04 and Windows XP (should run on Mac too)
* New exporter dialogue with advanced options
* Bugfixes and improvements
The only problem was that an API change of Blender didn't allow to run it on
Blender 2.48+. That has now been fixed
Wednesday, 23. July 2008, 12:15:54
plugin, GIMP, flash, export
...

I found this in my inbox (it seems it is there a little bit longer): "Hi, you have my permission to include the SimpleViewer SWF in your plugin." -this means we will have
Flash gallery bling soon in Gimp

So development can start now - thanx Felix!
Thursday, 22. November 2007, 20:27:52
vector, scaleable, svg, png
...

One really fine thing of the development of Inkscape they always try to import the speed. This time they did a
huge speed improvements for the PNG export.
Inkscape 0.46 is filled up
with tons of new features and so i hope it will released soon
Thursday, 22. November 2007, 20:23:56
realtime, X3D, VRML, Web3D
...

Many people aked me about writing a X3D importer for Blender (because i developed the X3D exporter bundled with
Blender and the
BS Exporter for Blender for
Bitmanagement) but i didn't had the time for it.
Now MatMdx at the
BlenderArtists.org Forum released a first alpha. Try it out it supports
many features yet.
Good work MatMdx!
Monday, 12. November 2007, 19:38:29
realtime, X3D, VRML, Web3D
...

I updated the feature rich "BS Exporter for Blender" for
Bitmanagement to get it work with Blender 2.44 and above. Besides that i fixed two small bugs too:
* Python 2.4 and Python 2.5 release
* Updated for Blender 2.44+ and changed deprecated code
* Bugfix: Creating texture subfolder only if textures available
* Bugfix: Working on Linux and MacOS X now
The exporter supports VRML and X3D (iso standards for web3d) including particle effects, multi texturing and a wide range of animations.
A full documentation is available.
Tuesday, 6. February 2007, 12:18:21
GIMP, save, export, web

Aurimas Juska has updated the
"Save for Web" plugin for Gimp again. Thanx Aurimas

Renember it requires Gimp version 2.3.x.
Friday, 22. December 2006, 12:28:33
optimize, gif, png, save
...
Aurimas Juška wrote a
"Save for Web" plugin, which is simliar to the one of Photoshop. You need
Gimp 2.3.x and the actual glib-devel, gtk2-devel to get it compiled.
The plugin is available at "Filter > Web" menu of the image window.