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Linux for Designers

a blog by Eckhard M. Jäger

Posts tagged with "features"

Blender Flash Actionscript3 3D exporter supports now Away3D Lite

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Dennis Ippel updates his script which export scenes of Blender as Flash ActionScript 3.0 objects for various Flash 3D engines like Papervision3D. Now it supports Away3D Lite too. For details visit the official exporter webpage.

Blender Flash Actionscript3 3D exporter

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Dennis Ippel has created a script which export scenes of Blender as Flash ActionScript 3.0 objects for various Flash 3D engines like Papervision3D. That is a real cool addon to bring 3D into the web using Flash.
For details visit the official exporter webpage.

New Blender Movie Project: Durian

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After Elephants Dream and Big Buck Bunny - Durian is the third Blender movie project. The movie will based on a script of Martin Lodewijk, a comic author from the Netherlands. Colin Levy from the USA will be the director and David Revoy from France will create the concept art. Ton Roosendaal will be again the producer and Brecht van Rommel will be again one of the developers. Check out the team page for more details.
If you are a Blender pro and artist or a developer then polish your portfolio and submit your profile up to the 10th of June 2009.

Blender 2.49 RC1

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The first release candidate of Blender 2.49 is available for download. Blender 2.49 brings you:
* Video Textures in Game Engine
* Logic API cleanup for Game Engine
* Texture node editing
* Etch-a-ton, armature sketching preview
* Dome rendering for Game Engine
* Projection texture painting
* Jpeg2000 support in sequencer
* New GE actuators

All details about this release can be found here.

Blender News

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At the last days a lot of interesting news about Blender poped up:
* First: There will be soon a version 2.49 including improvements and new features: http://blenderartists.org/forum/showthread.php?t=152631

* Second: The documentation of the new particle system has been completely updated:
http://wiki.blender.org/index.php/Doc:Manual/Physics/Particles

* Third: The Blender Foundation released some guidlines about the logo and name usage:
http://www.blender.org/blenderorg/blender-foundation/logo/

Innerworld 0.0.6

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I'm a little bit late with it: InnerWorld, a landscape generator running inside the 3d suite Blender and uses internal noise functions and external height fields, is now available as alpha 0.0.6:
* Procedural object placement.
* User defined objects can be duplicated to populate the generated mesh.
* For calculating locations different strategies can be selected. Supported are grids, Poisson disk sampling and spirals.
* Random generators can add variations in size, locations and rotation of duplicated objects.

A tutorial about procedural object placement is available too.

First steps to Blender 2.49

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Blender 2.48a is just three weeks old and the next upcoming features are at the development pipeline.
So we will get Texture Nodes for the Node Editor and Video Textures for the Game Engine. Of course mor will come :smile:

innerworld 0.0.4

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InnerWorld, a landscape generator running inside the 3d suite Blender and uses internal noise functions and external height fields, is now available as alpha 0.0.4. New are:
* Multiple meshes can be handled in one scene
* The material of a mesh is preserved during recalculation of the meshes geometry...
* You can add a simple coloring schema to generated meshes...

Blender 2.48a

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With a couple of important bugfixes that has been done in Blender since the 2.48 release, especially for using the Game Engine and GLSL, Blender 2.48a is now available for download.
All changes about this release can be found here.

Blender 2.48 & Yaf(a)ray 0.1.0

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Whoo-Hoo - Blender 2.48 is available and it comes with a lot of amazing features. Again a stunning release of the open source 3d suite. Check out the release logs of Blender 2.48:
* Improved real-time GLSL materials
* Grease pencil (sketch annotations)
* Better animation tools
* Improved Game Logic (thanx to the Apricot Opengame Project)
* Updated Bullet physics library
* Sun, sky & atmosphere renderer
* Colored shadows
* Great additions to the builtin Python editor
* Fluid simulation can be controlled using particles
and much, much more...
Hopefully the Blender Nurbs Project can collect enough donations so we get nice NURBS in Blender soon too.
Besides that the GI renderer Yafray is back from death and released as Yaf(a)ray 0.1.0 (which is the successor of Yafray 0.0.9). This version is rewritten from scratch. After two years of development, it already features a complete set of lighting and rendering options. Yaf(a)Ray 0.1.0 is a perfect addition to Blender.
UPDATE:
You can grab an DEB archive of Blender 2.48 for Ubuntu at GetDeb.net.

Blender 2.48 is coming

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Not long ago we got Blender 2.47. Now with the end of the open game Apricot project (that will ship on DVDs soon) we are nearly the Blender 2.48 release. This release will include a lot of updates from Apricot and additional new features that didn't get in 2.47:
* Better Realtime GLSL materials
* Logic states for interaction editing
* Full character animation GE support
* Atmosphere rendering using sun lamps.
* Colored shadows
* Grease Pencil
* Fluid interaction
* Bullet update, real-time softbodies
* Lots of bug fixes and smaller new features

Blender Nurbs Project

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The Blender Nurbs Project looking for donations to finish the integration of the libNurbana (From Emmanuel Stone's GSoC project, based on Justin Shumaker's Nurbana application).
You can support it via Paypal or the Blender Foundation fund raising tools.

Dear Adobe

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You may know Ubuntu Brainstorm or Gimp UI Brainstorm or Blenderstorm but did you know Dear Adobe too? It seems that Adobe software aren't the perfect tools like they always tell :smile:

Blender 2.47 RC1

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With a lot of influences of the Apricot-Project the first release candidate of Blender 2.47 is available:
* a lot of BGE improvements
* GLSL-Shader in Viewport
* Improved snapping tool
* bugfixes to stabilize the 2.46 "Bunny release"

GSoC Blender: Textured Area Lights

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Yes! Yes! Yes! Textured area lights will come to Blender is really cool and will help so much creating cool indoor scenes. Thanks to Davide Vercelli (UncleZeiv) and his GSoC 2008 Lightcuts project!

Blender 2.47 goals

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...will come in August 2008. After so many new features Blender 2.47 will be mostly a bugfix release with some nice enhancements:
* Sound system recode (GSOC project 2007)
* Better snapping tools
* Sky rendering
* Water displacement shader
* And maybe some of the Apricot Blender

Learning Blender with Bits of Blender

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Of course you can read through "Blender 3D: Noob to Pro", try out a lot of tutorials and watch detailed video tutorials for getting a pro in Blender - but you can study the step by step issues of "Bits of Blender" too :smile:

New Blender features from Apricot

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What? New Blender features? Yes you get it, Big Buck Bunny aka Peach Project and the release of Blender 2.46 were just the half way. Besides the open movie project the Blender Foundation started an open game project too: Apricot. The first new developed features are shown in the video below:

Big Buck Bunny - Internet Premiere

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Those haven't seen it yet, today Big Buck Bunny has its internet premiere :smile:

Big Buck Bunny arrived

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I get it! Today my DVD copy of the Blender Open Movie Big Buck Bunny arrived! Whoohoo, i'm so happy about it. This evening i will celebrate the first view of the movie at home with my girlfriend and chips!